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Update 59 Discussion - April 03, 2008
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Systemic Anomaly

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Vinia wrote:
Grrr.... Rarebit and his vague answers... SMILEY<img src=" width="15" height="15" />

He's getting better, at least he's not dangling carrots infront of us, or making us jump through hoops just to get a vague answer anymore!



Systemic Anomaly

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Nah, we won't be seeing these. They look a lot like HCFrog's concept for org ability trees, so work on them almost undoubtedly ceased when he left. And this is something Rarebit won't be able to do by himself: it's one thing to move from mission design to level design, it's quite another matter learning to program. SMILEY

Although Dracomet has been very quiet for the past few months. What on Earth is he working on?



Femme Fatale

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Procurator wrote:
Nah, we won't be seeing these. They look a lot like HCFrog's concept for org ability trees, so work on them almost undoubtedly ceased when he left. And this is something Rarebit won't be able to do by himself: it's one thing to move from mission design to level design, it's quite another matter learning to program. SMILEY<img src=" width="15" height="15" />

Although Dracomet has been very quiet for the past few months. What on Earth is he working on?

They seem to be working though, I only had a quick look at the buff abils and they worked fine, I dont see why these cany be implemented in a Hotfix soon fully.



Systemic Anomaly

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They what?

*Jacks back in.*



Jacked Out

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Well I'm not sure if /bug reports still work, but I sent in a /bug report about it and how to load them. The org abilities do work apparently, from what I've seen.

Message edited by Zudrag on 04/03/2008 15:54:57.


Femme Fatale

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All we really need is some logos and a place on the ability tree and away we go SMILEY




Jacked Out

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That and the rep requirments seem to not work.


Jacked Out

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TheTaxidermist wrote:
That and the rep requirments seem to not work.
Yeah, I have all three org interfaces stacked atm >.> 15% acc boost ftw!


Jacked Out

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HALP, EVERYONE HAS RABIES AND IS BITING ME FOR 1K DAMAGE AAUUGGHH


Development

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SolidRevolver wrote:
I dont see why these cany be implemented in a Hotfix soon fully.
Because we are horrible people.




Femme Fatale

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The timed %Bonus buffs would have to be changed to direct buffs as... well that timed bit just encourages stacking.

Rarebit wrote:

SolidRevolver wrote:
I dont see why these cany be implemented in a Hotfix soon fully.
Because we are horrible people.


SMILEY


Message edited by SolidRevolver on 04/03/2008 16:09:50.



Jacked Out

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Rarebit wrote:
SolidRevolver wrote:
I dont see why these cany be implemented in a Hotfix soon fully.
Because we are horrible people.

Nah, you just like to tease us...


Systemic Anomaly

Joined: Aug 16, 2005
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Ya they work

Oh man, dont remove them though, this is much better then any other update in a LONG time - they already work  - KEEP THEM IN!!!

(Thanks to whatever programmer/coder sneaked  this in intentionally, you rock!)




Jacked Out

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Hmm. I expect a rollback tonight. Oh well.


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SolidRevolver wrote:
They seem to be working though, I only had a quick look at the buff abils and they worked fine, I dont see why these cany be implemented in a Hotfix soon fully.
Because I don't want to get area-stunned and then have THEM be area stunned every other minute every time I go to fight a mech in Datamine, or get bit for 1k damage when fighting a Merv. These are kinda ridiculous.

Message edited by ThePigeonKing on 04/03/2008 16:17:09.
 
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