Yes, nice guide! It worked well tonight. Also had the majority (if not whole) of the roof covered with clamor spammers! =P
Nice Guide.
Now to improve upon it.
Ok i pretty much took this guide which is very good and improved on it.
Basically you can do the boxes in about 50-55 mins with a 3 man team
Team structure
1 Full Kungfu GM with piston kicks and Wooden Dummy and also ki charged punch in karate load any other ma abils you want but make sure you have taunt
1 Full SMG specialist for this load you dont need to bother with side abils or any of that just straigh smg with FAR and FA loaded and sniper buff and first rifle man ability and first gunman ability at least then load what ever after that
1 Upgrade Master with Combat Aura 1.0 and also area heals.
ok heres the key the um should wear all the IS regen gear he has and always keep combat aura running its best the UM is stated for ma as the acc boost is based on the UMs stats so stated as an Ma give Ballistic accuracy and melle accuracy.
then all you do is UM and efficiency buff the gunman and health regen 2.0, efficiency and um buff the ma then ma interlocks while um and gunman shoot, gunman on power, UM on speed. so you can get both dazed and staggered states. this allows you to get more specials in. UM needs to keep the combat aura up at all times as this is effectivally the same as the patcher hybrids zudrag mentioned. if the UM needs to regen IS sit for short spaces of time i find the pecks shirt is very good for IS regen and also the prison mastery device. keep killing and voila youll eat through a GM box in 50-55 mins with 3 members. To add more members just keep adding gunmen as zudrag mentioned
1 bolster health is for MA and its there just to give the UM a little breathing room for heals and such
Gunmen only have UM and efficiency
2 combat aura makes up for the hybrid loadout run it and see have a UM with combat aura stated as an ma you will get pretty much the same acc as you would running patcher fu with more damage and more state specials to use for combos. also 1 UM gives a full team of gun men and ma the same buff as combat aura 1.0 gives both ballistic and melle acc.
Im not slating Zudrags loadout as its a good load what im doing is trying to improve on it so that its more versatile with what people can load. for instance not everyone has every ability lvled my way they can focus on what abilitys they have best. and pluss what damge do you get on your FAR as a gunmen against the lvl 70 my best is 162 without od dana with zudrags load i was getting 116 so thats 46 damage a hit which is about 1.5% of the npc health doesnt sound like much but it knocks time off over all. plus the does more damage also because he has full load and acc buff from combat aura 1.0
tenshi before you knock something get your facts right if you knew the buff combat aura gives your argument would be null and void. Cadsuane at least came up with a constructive argument.
1 bolster health is for MA and its there just to give the UM a little breathing room for heals and suchGunmen only have UM and efficiency2 combat aura makes up for the hybrid loadout run it and see have a UM with combat aura stated as an ma you will get pretty much the same acc as you would running patcher fu with more damage and more state specials to use for combos. also 1 UM gives a full team of gun men and ma the same buff as combat aura 1.0 gives both ballistic and melle acc. Im not slating Zudrags loadout as its a good load what im doing is trying to improve on it so that its more versatile with what people can load. for instance not everyone has every ability lvled my way they can focus on what abilitys they have best. and pluss what damge do you get on your FAR as a gunmen against the lvl 70 my best is 162 without od dana with zudrags load i was getting 116 so thats 46 damage a hit which is about 1.5% of the npc health doesnt sound like much but it knocks time off over all. plus the does more damage also because he has full load and acc buff from combat aura 1.0 tenshi before you knock something get your facts right if you knew the buff combat aura gives your argument would be null and void. Cadsuane at least came up with a constructive argument.
Your job is to sit there shooting the Kunochi with a dual SMG of your choice (Probably the Clamor because they are overpowered and you know it you cheap little...) on speed tactics.
Zudrag accusing other people of being cheap, lawl. Seriously though, thanks for posting this, it's a nice guide. However, there is one comment I'd like to make.
If you're doing the box with the NPCs that go from level 51-70, I don't think it's really necessary for the MA/tank to have Combat Training loaded, as long as he or she has MA stats. I did one of them using the same MA loadout that I use for PvP (which does not include Combat Training), and my state specials almost never missed. Also, since I was using a full MA loadout, I could use stagger and off-balance specials sometimes, and it wasn't quite as boring as using WDD and Dim Mak over and over again.