So theres no hope whatsoever of ever getting other orgs? Well that royally sucks...
Spose they aint ever gonna be plans for player owned constructs either?! Or an overhauled coder system?! or RSI hair/tat manipulation?! Or what about the marketplace we were meant to get LAST YEAR?!
All of these things are major concerns, wants and dreams for the community, open your eyes guys! See what we, the costumers, actually want and please for the good of the game and all who play it work on them...
But yes, thanks for your honnesty rarebit, thank you and all the other devs for everything you do, this is not a flame, sures its a complaint but not a flame.
All im saying is some serious player need evaulation needs to be done, lets start listening to the communities major issues so things like the org split never happen again.
Message Edited by cloudwol on 02-15-200608:37 PM
While finally learning the truth is a little disapointing, we'll all get over this news soon enough (like when the event comes ).
There's ways to make the game better, this would have been one...but I understand the reasons behind making this choice.
Just please, once CU 2.0 is out and you all are back to the drawing board for making the game better, please get on some content. I know that this is the plan, but along with the huge marketing push from SOE (god I hope that this is gonna happen now..) players need to have more content to make this successful.
If there aren't many bugs during this release then we'll get more players, once we get more players we need content to keep them here which is lacking right now. We need more events (major ones ) and better mission design and I think it would cover up the smaller problems that will give you time to fix.
I have faith in you guys...its amazing how after getting the rug pulled from under your feet so many times but yet you keep this game running and the story running. If SOE doesn't realise that MxO needs more resources (devs/LET) after getting more players with the marketing push after CU 2.0 then that might be the final say that SOE doesn't want this game to succeed but rather just "get by" enough to keep a small amount of income coming into their pockets.
Message Edited by QforQ on 02-15-200603:39 PM
Rarebit wrote:Anyway, I'm not going to try to make excuses for it. We don't see everything like we should, and we do make mistakes. If we could go back in time and not make the mistakes, we sure would, but hindsight likes to torture you that way. This was a mistake on our part, and you guys are well within your rights to be disappointed in our communication on it. We screwed up.
QforQ wrote:The predictament though Trevor is, when they introduce content that is only "You had to be there for it to be fun" then it's sort of a waste of time to some degree. Granted it's very valuable to the players that were there, but that content wont keep the game alive forever and foster new player subscriptions.They are trying to do both dynamic and static content. Building the game from the bottom up while doing side appearances of the Live Events Characters, in conjunction with the many LESIG made characters floating around in the Matrix.I recognize the catch-22 their in....and theres no real good answer to solve it That's the POINT of an MMO though isn't it? "You had to be there for it to be fun" MAKES people WANT to be there. This of course means that subscription rates MIGHT go up when players who are hyped about the last LE post in thier blogs, journals and tell friends about it. That is the primary reason I rejoined MxO after being on the Beta was for LE's. I quit shortly before the massive LE that signaled the end of the Beta (due to circumstances I will not go into here) but I remember staying up until 2 in the morning (or so) to listen to the LIVE broadcast from Radio Free Zion as redpills were called out -by name- then hunted down and killed. I remember listening as DJ after DJ was 'killed' in game and thier broadcasts went silent. It was something in gaming I had never experienced before... FULL interactivity!THAT my friend was the original point of MxO. THAT is what I (wrongly?) assumed was still taking place in MxO. LIVE Storytelling that involved the listener and the teller to the point where the line between audience and storyteller was blurred.True, LE events won't keep a game going forever... but WITHOUT the LE's... well, you can see what's happening all around us now. People have been (appearantly) leaving MxO in droves and THAT hurts SOE's bottom line. Perhaps the answer is not petitioning Dev's to 'save your baby' (though it is a noble idea Trevor) but hitting SOE where it hurts by quitting MxO. The problem, of course, is that SOE probably would pull the plug (rather than revitalize) as soon as we did that therefore eliminating MxO entirely. Truely, a Catch-22. Perhaps then, a compromise can be reached? Why aren't players creating thier own stories? True, there are the (current) limits of there only being three factions... and from what I've read many people are writing thier own stories to some extent, but what we really need are the Dev's help in this.MxO is nothing without a healthy player base and Dev's willing to work with the player base to keep the game alive. From what I've seen, the Dev's are doing all they can but I think perhaps MxO could be taken a step further by letting the players write the scenarios. Imagine having a LE hosted by a hovercraft crew with Dev assistance? Imagine if you will a 'Trevor Incident'? A 'QforQ Incident' where the scenario is written by players?For one, the prestige of having a LE (PlayerLE?) named after YOU would be tremendous. This would result in a greal deal of participation from the user base. True, some real stinkers would be sent in but amongst the mud there would be many viable ideas that the Dev's could assist the players in hosting. Perhaps voting on the best scenarios would also be a good idea?Example:Crew Alpha has been captured by (Faction) and is being held because of (reason). Other crews/factions would have the OPPORTUNITY to decide weither or not to help (or hinder) the rescue efforts.Yes, this is an overly simplistic idea, but you see the point? Crew Alpha would owe thier saviors a massive debt of gratitude, and have even more reason to 'hate' those who helped thier enemies. But by directly involving a specific crew it puts more at risk for the players than even 'canon' characters and a chance to help/hurt people you're aligned with/against.Not being a game programmer, I don't know how difficult implementing this would be... but is anything worthwhile easy? The potential of doing this would be to have crews competing to be in the next PLE and potentially attracting more players to the game, thus increasing the revenue/profitablity of MxO is SOE's estimation.Because let's face it... it's ALL about the money in the end.This is, of course, just a suggestion like the thousands of others the Dev's have received. I am hopeful that such a suggestion is viable and that it would at least be attempted. If this has been suggested/attempted before, then consider this an additional vote in the favor of the previous request.
That's the POINT of an MMO though isn't it? "You had to be there for it to be fun" MAKES people WANT to be there. This of course means that subscription rates MIGHT go up when players who are hyped about the last LE post in thier blogs, journals and tell friends about it. That is the primary reason I rejoined MxO after being on the Beta was for LE's. I quit shortly before the massive LE that signaled the end of the Beta (due to circumstances I will not go into here) but I remember staying up until 2 in the morning (or so) to listen to the LIVE broadcast from Radio Free Zion as redpills were called out -by name- then hunted down and killed. I remember listening as DJ after DJ was 'killed' in game and thier broadcasts went silent. It was something in gaming I had never experienced before... FULL interactivity!
THAT my friend was the original point of MxO. THAT is what I (wrongly?) assumed was still taking place in MxO. LIVE Storytelling that involved the listener and the teller to the point where the line between audience and storyteller was blurred.
True, LE events won't keep a game going forever... but WITHOUT the LE's... well, you can see what's happening all around us now. People have been (appearantly) leaving MxO in droves and THAT hurts SOE's bottom line. Perhaps the answer is not petitioning Dev's to 'save your baby' (though it is a noble idea Trevor) but hitting SOE where it hurts by quitting MxO. The problem, of course, is that SOE probably would pull the plug (rather than revitalize) as soon as we did that therefore eliminating MxO entirely. Truely, a Catch-22.
Perhaps then, a compromise can be reached?
Why aren't players creating thier own stories? True, there are the (current) limits of there only being three factions... and from what I've read many people are writing thier own stories to some extent, but what we really need are the Dev's help in this.
MxO is nothing without a healthy player base and Dev's willing to work with the player base to keep the game alive. From what I've seen, the Dev's are doing all they can but I think perhaps MxO could be taken a step further by letting the players write the scenarios. Imagine having a LE hosted by a hovercraft crew with Dev assistance? Imagine if you will a 'Trevor Incident'? A 'QforQ Incident' where the scenario is written by players?
For one, the prestige of having a LE (PlayerLE?) named after YOU would be tremendous. This would result in a greal deal of participation from the user base. True, some real stinkers would be sent in but amongst the mud there would be many viable ideas that the Dev's could assist the players in hosting. Perhaps voting on the best scenarios would also be a good idea?
Example:
Crew Alpha has been captured by (Faction) and is being held because of (reason). Other crews/factions would have the OPPORTUNITY to decide weither or not to help (or hinder) the rescue efforts.
Yes, this is an overly simplistic idea, but you see the point? Crew Alpha would owe thier saviors a massive debt of gratitude, and have even more reason to 'hate' those who helped thier enemies. But by directly involving a specific crew it puts more at risk for the players than even 'canon' characters and a chance to help/hurt people you're aligned with/against.
Not being a game programmer, I don't know how difficult implementing this would be... but is anything worthwhile easy? The potential of doing this would be to have crews competing to be in the next PLE and potentially attracting more players to the game, thus increasing the revenue/profitablity of MxO is SOE's estimation.
Because let's face it... it's ALL about the money in the end.
This is, of course, just a suggestion like the thousands of others the Dev's have received. I am hopeful that such a suggestion is viable and that it would at least be attempted. If this has been suggested/attempted before, then consider this an additional vote in the favor of the previous request.
Rarebit wrote:All I can say for myself is that try as I might to have a player's perspective on things, I'm not a player, and I don't always succeed. I've been having to deal with the three orgs that I knew I'd have to deal with for so long that I haven't given any thought to the other orgs as player orgs for quite some time--not until I had to start writing the 4.2 missions with E Pluribus Neo several weeks ago, in fact. And while hope of joining one of those other orgs has been a clear undercurrent in forum posts for some players, at least since I started reading the forums heavily in mid-December, it wasn't until the past few weeks that I noticed entire threads dedicated to the topic in General Discussion. After those multiplied it was clear that we had underestimated exactly how much anticipation was simmering under the surface even after all this time, and that we'd better take the hit now and let everyone yell at us. I emailed Frog and Walrus about it, and Walrus replied that he'd been thinking the exact same thing, and had already written his message to the community about it, a week overdue to go out in his Looking Glass article.Anyway, I'm not going to try to make excuses for it. We don't see everything like we should, and we do make mistakes. If we could go back in time and not make the mistakes, we sure would, but hindsight likes to torture you that way. This was a mistake on our part, and you guys are well within your rights to be disappointed in our communication on it. We screwed up.By the way, if there are any other things from old announcements that you've been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.
trevor: you're my hero
rare: ty for taking the time to address our concerns. i think you understand that we really want the game to succeed, and we've been sticking it out for months (and months) for... something! i was really looking forward to the splits because of the new 'content' it would offer merely on an interactive level with my fellow players.
criticals frankly don't mean squat to me. i don't do crits everyday, i interact with other players everyday. to have new organazational allies and enemies would go a long way (especially, i believe, on vector).
along the lines of what trevor said: we don't hate you guys/gals/exiles. we hate that the game is not getting the support it requires, and i can't believe that more people aren't playing! crap man! take us down to one server if you have to, i'm sure the population wouldn't be excessive. build from there.
And now I wait for the "SOE BROWN NOSER," "STOP SUCKING UP" comments to follow.
Message Edited by Musutangu on 02-15-200603:37 PM
ReguIus wrote:Rarebit wrote:All I can say for myself is that try as I might to have a player's perspective on things, I'm not a player, and I don't always succeed. I've been having to deal with the three orgs that I knew I'd have to deal with for so long that I haven't given any thought to the other orgs as player orgs for quite some time--not until I had to start writing the 4.2 missions with E Pluribus Neo several weeks ago, in fact. And while hope of joining one of those other orgs has been a clear undercurrent in forum posts for some players, at least since I started reading the forums heavily in mid-December, it wasn't until the past few weeks that I noticed entire threads dedicated to the topic in General Discussion. After those multiplied it was clear that we had underestimated exactly how much anticipation was simmering under the surface even after all this time, and that we'd better take the hit now and let everyone yell at us. I emailed Frog and Walrus about it, and Walrus replied that he'd been thinking the exact same thing, and had already written his message to the community about it, a week overdue to go out in his Looking Glass article.Anyway, I'm not going to try to make excuses for it. We don't see everything like we should, and we do make mistakes. If we could go back in time and not make the mistakes, we sure would, but hindsight likes to torture you that way. This was a mistake on our part, and you guys are well within your rights to be disappointed in our communication on it. We screwed up.By the way, if there are any other things from old announcements that you've been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.Perhaps the best post by a MxO dev/mod/producer in history.Other things I think we're all hotly anticipating and have at least a glimmer of hope in-pvp reward system-player housing/constructs-more inventory/banks-more faction panels- player vehiclesThis, at least, is what I know many people are expecting within 4-5-6 months.
Message Edited by FAOrien on 02-15-200603:49 PM