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IL ability effects after ability
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Jacked Out

Joined: Aug 29, 2005
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Since the system can recognise and state an opponent AFTER given free tactic in IL I don't think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.


Code Breaker

Joined: Jan 9, 2006
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The Leo wrote:
Since the system can recognise and state an opponent AFTER given free tactic in IL I don't think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.

Easier said then done. The simple fact is that the combat code is resolved all at once this is how the system knows what animations to play or not play. If there is a secondary effect chance and is successfully applied to the opponent this is also immediately applied because its already be decided by the server to take place.

Saying its problematic to change it is understating the difficulty.




Jacked Out

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9mmfu wrote:
The Leo wrote:
Since the system can recognise and state an opponent AFTER given free tactic in IL I don't think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.

Easier said then done. The simple fact is that the combat code is resolved all at once this is how the system knows what animations to play or not play. If there is a secondary effect chance and is successfully applied to the opponent this is also immediately applied because its already be decided by the server to take place.

Saying its problematic to change it is understating the difficulty.

Well isn't it possible to add some kind of pause before that extra effect kicks in?


Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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The Leo wrote:
9mmfu wrote:
The Leo wrote:
Since the system can recognise and state an opponent AFTER given free tactic in IL I don't think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.

Easier said then done. The simple fact is that the combat code is resolved all at once this is how the system knows what animations to play or not play. If there is a secondary effect chance and is successfully applied to the opponent this is also immediately applied because its already be decided by the server to take place.

Saying its problematic to change it is understating the difficulty.

Well isn't it possible to add some kind of pause before that extra effect kicks in?
Anything is possibe but "how difficult is it to do?", and what will it break in the process.



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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9mmfu wrote:
The Leo wrote:
9mmfu wrote:
The Leo wrote:
Since the system can recognise and state an opponent AFTER given free tactic in IL I don't think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.

Easier said then done. The simple fact is that the combat code is resolved all at once this is how the system knows what animations to play or not play. If there is a secondary effect chance and is successfully applied to the opponent this is also immediately applied because its already be decided by the server to take place.

Saying its problematic to change it is understating the difficulty.

Well isn't it possible to add some kind of pause before that extra effect kicks in?
Anything is possibe but "how difficult is it to do?", and what will it break in the process.
Oh, well I'll just sit and hope then it's easy and it doesn't break anything XD
 
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