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Meson -> Stable Meson trade-in at Binary Boy
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Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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I remember discussing about decreasing the decay-rate of Meson Rifles before, but got waved off for various reasons. One of the reasons was "Mesons aren't supposed to be in the Matrix". True that, but heck, we got people using hacks in broad daylight and hacks are supposedly not visible to blues (at least not as how we see them), so I wonder how blues feel when somebody dies or gets injured from hacks. So IMO the "non-matrixy" argument holds no value.

So anyways, since I know Rare doesn't want to decrease the decay rate on the dropped items in 10 and 01 I propose this:

Collector Binary Boy:

2x Light Meson Rifle MK I -> 1x Enhanced Light Meson Rifle MK I ( additonally: normal decay rate, 1% ball acc)

5x Meson Rifle MK I -> 1x Enhanced Meson Rifle MK I ( additonally: normal decay rate, 2% ball acc)

5x Light Meson Rifle MK II -> 1x Enhanced Light Meson Rifle MK II ( additonally: normal decay rate, 2 or 3% ball acc)

10x Meson Rifle MK II -> 1x Enhanced Meson Rifle MK II ( additonally: normal decay rate, 3 or 4% ball acc)

 

Also, I write this up because I got reminded about it once again due to a Heavy Meson MK II dropping from the 01 TM today when I farmed him with cookie. Boss drops should be useful, so the Heavy MK I and Heavy MK II should also have normal decay >_< (Maybe trade in 2 for an enhanced version like above with normal decay? The Heavy MK II has a drop rate of 1 / 120 so farming the MK II two times is rather harsh anyways, so it's also kinda fair?)


Message edited by GoDGiVeR on 02/07/2009 11:56:06.



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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GoDGiVeR wrote:

I remember discussing about decreasing the decay-rate of Meson Rifles before, but got waved off for various reasons. One of the reasons was "Mesons aren't supposed to be in the Matrix". True that, but heck, we got people using hacks in broad daylight and hacks are supposedly not visible to blues (at least not as how we see them), so I wonder how blues feel when somebody dies or gets injured from hacks. So IMO the "non-matrixy" argument holds no value.

Hmm.. non visible hacks compared to a physical item..

If anything I'd say allow them to be repairable but keep the decay rate, perhaps up the drop rate a little if need be.


Message edited by Croesis on 02/07/2009 12:06:42.


Perceptive Mind

Joined: Oct 1, 2006
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Why does the Meson Rifle have a point of purity if it can't be repaired?




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Croesis wrote:

GoDGiVeR wrote:

I remember discussing about decreasing the decay-rate of Meson Rifles before, but got waved off for various reasons. One of the reasons was "Mesons aren't supposed to be in the Matrix". True that, but heck, we got people using hacks in broad daylight and hacks are supposedly not visible to blues (at least not as how we see them), so I wonder how blues feel when somebody dies or gets injured from hacks. So IMO the "non-matrixy" argument holds no value.

Hmm.. non visible hacks compared to a physical item..

Peopl die out of nothing or people die through something visible, mhm ... either way they'd run away in fear of getting killed.




Vindicator

Joined: Aug 20, 2005
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Location: Upstate NY
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Cool ideas about the trades. I assume they ought to keep the same stun percentage?




Ascendent Logic

Joined: Mar 16, 2006
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Vesuveus wrote:

Cool ideas about the trades. I assume they ought to keep the same stun percentage?

Yah, I even wrote "additionally" to the buffs in the paranthesis.


 
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