Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
IS Reduc and Aura's.
Search inside this topic:
The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Command Line - Hacker Discussion Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
Author Message


Enlightened Mind

Joined: May 31, 2007
Messages: 29
Offline

After a bit of loadout experimenting, I thought I'd try different uses of IS reduction cost bonuses.

Whilst doing so I scampered across something quite interesting...

IS Reduc effects all abilities initial IS cost. Therefore, abilities such as Combat Aura 1.0/2.0 Deflect Bullets/Viruses are only effected by the IS reduc bonus on their initial activation. Every 5second cycle after the activation, the IS cost is not effected by IS reduc. So basically no matter what your IS reduc bonus is; your aura's etc will always drain 12 IS every 5sec.

Now logically speaking, this seems a little strange. Especially since a tree like Force Multiplier hints at IS efficiency, the title buff gives a minimum of 10% IS cost reduction bonus.

I'm slightly curious at whether this was meant to be, or merely another ability looked over. Or maybe a bug?

Any feedback will be much appreciated!


Carloss



Jacked Out

Joined: Mar 22, 2007
Messages: 391
Location: The Source
Offline

%'s are always finicky on what they apply too.


Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
Offline

That IS draining abs are not affected by IS cost reduction is, taken from 9mmfu, "by Design" and bullcrud in my opinion. Also, what you are looking at is IS cost reduction BONUS, which does in itself nothing ... at all. There are only so many abs (you can count them at one hand and they're never used, except for IS Efficiency 1.0) that can use the IS Cost Reduction bonus.

Basically, the bonus % will affect abs like that:

10 pts / % Base + 10 % Bonus = 11 pts / % in total.

Since Vitality is mostly made up of Boni, that's the reason why nobody bothers upping that stat, because there are simply nearly no abs that effectively use those boni. Statpoints wasted instead of where you KNOW that you need them.



Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2405
Location: Western Australia
Offline

Actually the Upgrade Artist and Force Multiplier title buffs have an IS cost reduction on them like efficiency.



Enlightened Mind

Joined: May 31, 2007
Messages: 29
Offline

True GG...


But interestingly, the patcher gear also gives IS cost Reduc bonus %
unlike the attribute, this particular IS reduc acts directly on your abilities, rather than boosting an IS reduction ability such as Efficiency.
Which makes me /scratchhead as to how and why this was designed. Its like having 2 different stats for accuracy. your clothing accuracy stat directly effects abilities, whereas the attribute accuracy only effects buffs that upgrade your accuracy. <-- If this is true, then the way attributes work is much different to how I originally thought.


Although this still doesn't solve the problem of Aura's and alike not being effected by IS reduc at all!



Enlightened Mind

Joined: May 31, 2007
Messages: 29
Offline

Just had a thought about my previous post. the example I gave cannot be true, as clothing does effect the stats on buffs, therefore buffs are not just effected by attributes... tbh I've kinda confused myself
Message edited by Carloss on 09/13/2008 14:38:10.



Enlightened Mind

Joined: May 31, 2007
Messages: 29
Offline

It seems Pylat has just solved my problem! (Thanks again Pylat)

I forgot there was IS cost reduction which effects abilities directly, and then there's IS reduc cost Modifier, which effects IS reduc abilities!


aaaanyway. *crawls away from the big tangent*

Back to my original point...

Aura's logically speaking should be effected by IS cost reduction, not JUST on initial activation. It should effect the IS cost on every cycle. It doesn't make sense with its current cofig.

Any Devs care to shed some light on the situation?

Again, all feedback is much appreciated.



Jacked Out

Joined: May 27, 2008
Messages: 1519
Offline

Yeah this annoys the hell out of me I hope they actually fix this.


Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
Offline

Carloss wrote:
Aura's logically speaking should be effected by IS cost reduction, not JUST on initial activation. It should effect the IS cost on every cycle. It doesn't make sense with its current cofig.

Any Devs care to shed some light on the situation?

Again, all feedback is much appreciated.

Good point, but if you read my post you'll probably notice that I said that I already asked 9mmfu about steady IS cost abilites and he said no, it's made that way. Which is also the reason why I said that that's bullcrud.

On another note, you are wrong Lossa. The Patcher stuff gives direct IS Cost Reduction, not the bonus, which is why it directly reduces the IS cost.


Inner Strength Cost Modifier on the other hand (which has it's own bonus), I don't know what that does. I never before bothered to know what it does, though it would be nice to know.



Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2405
Location: Western Australia
Offline

Inner Strength Cost Modifier Bonus is the % bonus that applies to IS Cost Reduction. Making the ability Efficiency more effective and beneficial and the debuff Inefficiency Field 1.0 & 2.0 more crippling.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
Offline

Pylat wrote:
Inner Strength Cost Modifier Bonus is the % bonus that applies to IS Cost Reduction. Making the ability Efficiency more effective and beneficial and the debuff Inefficiency Field 1.0 & 2.0 more crippling.

Then there are 4 (?) functions that affect Inner Strength:

1. Max Inner Strength + Max Inner Strength Bonus:
  • Latter one is given by Vitality.
  • Abilities using this Function: Destroy Resolve 1.0 (debuffs others), Force Enhancer (debuffs self !!!);   Supreme Damage Resistance (Bonus only), Hostile Programming (Bonus only)
  • Effect: Increases maximum Inner Strength.
2. Inner Strength Regen Rate + Inner Strength Regen Rate Bonus:
  • Latter one is given by Vitality.
  • Abilities using the Function: Charge Simulacra, Destroy Resolve 1.0, Inefficiency Field 1.0 + 2.0, Network Attacker, Network Hacker, Skript Kiddie;  Attack Programming (Bonus only)
  • Effect: Increases regeneration rate of Inner Strength by percentages of the players IS regen rate base.
3. Inner Strengh Cost Reduction + Inner Strength Cost Reduction Modifier Bonus (The title is confusing, making it look like that there is a function called Inner Strength Cost Modifier, but apparently there isn't? DEV CALL necessary):
  • Latter one is given by Reason.
  • Abilities using the Function: Off-Balance, Charge Simulacra, Force Multiplier, Efficiency, Upgrade Artist, Inefficiency Field 1.0 + 2.0;  Attack Programming (Bonus only)
  • Effect: Decreases the cost of abilities by percentages of its value.
4. Current Inner Strenght:
  • Abilities using the Function: Destroy Resolve 1.0
  • Effect: Decreases opponents Inner Strength
  • Affected by other boni?


If I forgot to mention abilities (active or passive), please tell me then I'll add them to the list. These are those that I know from top of my head.

Message edited by GoDGiVeR on 09/16/2008 04:55:23.



Enlightened Mind

Joined: May 31, 2007
Messages: 29
Offline

The Max IS Bonus from Vitality does seem a little pointless with the lack of clothing that this bonus effects.

I can only think of three items:
Dragonskin
Tiger Master Gi
Reactive Gloves

Message edited by Carloss on 09/19/2008 05:11:29.



Transcendent

Joined: Aug 19, 2005
Messages: 220
Offline

filter shades dont know if many people have these but they give 10pts of is



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
Offline

% Bonuses are not applied to clothes, only abilites, but there are a few that use that bonus, including a consumable.



Perceptive Mind

Joined: Aug 19, 2005
Messages: 534
Location: Kaede
Offline

I only know of Destroy Resolve. What other abilities does the Max IS bonus affect?
 
The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Command Line - Hacker Discussion Go to Page: 1 , 2  Next
Go to:   

Version 2.2.7.43