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Vindicator

Joined: Aug 15, 2005
Messages: 5443
Location: In Exilium
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Hah! Got it. Awesome.

Also, how dare you, sir. You are NOT allowed to be colorblind and be as good at art as you are. SMILEY

(Do you just know the relative hex codes for various kinds of red and green? I mean, how do you work with the screen filter colors and stuff?)

 

- Void




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

The most common version is "weakness" on red or green wavelengths. I can see something is "red" and something is "green," but faded violet may look blue, very light green and yellow are indistinguishable, etc. All it means is that I need a stronger amount of red or green in a hue to see any red/green in it at, where someone else would notice r/g a lot sooner. Tsusai's picture is pure green to me.

Anyways, what setting are you using there... 0.1? That's pretty cool looking.

@thread, Here's one "red matrix code," free of charge. I posted similar variants of this useropt a long while back, and no-one ever had a problem with it. I hope that continues, because the effects you can achieve are really neat.

WR_MatrixView_Tex_RezID = 0x040005DE # matrix_view_red

As always, this should apply to the regular log-in code. You should also be able to do this deal, so on and so forth:

WR_MatrixView_ForceOn = 1
WR_MatrixView_ForceOn_Blend = .9 # Renders Player in non-MatrixView


Message edited by Bayamos on 10/28/2008 19:34:01.



Vindicator

Joined: Aug 15, 2005
Messages: 5443
Location: In Exilium
Offline

It's .95 actually.

I originally tried .99, but nothing showed up. SMILEY So I guess if you want to turn you loading code off entirely, that's another way to do it.

- Void




MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
Online

Hmm.. that red code effect is very cool.  That's one effect I think I may have to try.  SMILEY 




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

Been almost 3 years now, and the thread was a mess. Edited the original post which was just a dump of some commands, with an overview and index so hopefully new players have a more organized resource at their disposal.




Vindicator

Joined: Aug 16, 2005
Messages: 3113
Location: The Saltpillar
Online

So, I'm taking it the red code is actually referencing the texture of the headless glasses somewhere in the game code, since when trying to tamper with the hex values to acquire some sort of blue code, I managed to get a wall of t-shirts that said "BLISS."

I currently use some number that references what's probably a black rubber half shirt and makes the entire city mostly black. It looks pretty cool.




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

That's right. RezIDs/resource ids are basically pointers for a MXO object system - not GoIDs, game objects, .metr files, TSEC, and the like, but pointing to textures, models, animations, sounds...

0x040005DE # "resource/characters/shared/textures/RS/rs_matrix_view_red.txa"

The female and male Headless Glasses textures are " "DF, " "E0, respectively, so this is probably a base of sorts for the glasses.

 

... Meh, why not.

0x4C000B68 # "resource/environment/skybox/cloud_many_eyes_texture.txa"




Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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Bayamos wrote:

O M F G




Jacked Out

Joined: Aug 18, 2005
Messages: 3613
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Ah... memories. Nice find, man.



MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
Online

Not sure if this is what the last tip was supposed to cover or not as the whole picture seems to be covered in the "eyes" texture, but is there a way to change just the sky to one of the alternate versions?  (red/orange sky, one of the variety of Blue Sky skies, etc)?




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

Not possible with useropts.




MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
Online

Bayamos wrote:

Not possible with useropts.

Yeah, that's what I was thinking as I'm sure it would have been mentioned already if it was doable.  SMILEY




Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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Is there any standard camera FOV option & value?


MC Photographer

Joined: Aug 17, 2005
Messages: 3654
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Cadsuane wrote:

Bayamos wrote:

O M F G

QFT




MC Photographer

Joined: Aug 17, 2005
Messages: 3654
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mantra777 wrote:

EndlessVoid wrote:
Did you ever find out what the lowest number that will blend without fading away is...?


- Void


you mean something like this?

is there a seting to permanitly keep it like that?


 
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