Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Update 59 Discussion - April 03, 2008
Search inside this topic:
The Matrix Online » Top » Development Discussion » Update Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 6 , 7 , 8 , 9 , 10 , 11 , 12 , ...  13  Next
Author Message


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
Offline

Tier 2? is serious flawed.

40% Health regen to Mecs.
15% Defense on all defenses to Mervs.
23 points of resistance to all attacks to Zion.

These have no timers and are passive.




Femme Fatale

Joined: Oct 21, 2007
Messages: 351
Location: Scotland (It's cold and it rains alot, but we do have a mysterious orange beverage to keep us going)
Offline

AltDimension wrote:
 Also if lots of people are running around with them, then things are balanced as everyone has the power.
Someone better tell He-Man, he's gonna be miffed.





Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
Offline

Aquatium. wrote:

Tier 2? is serious flawed.

40% Health regen to Mecs.
15% Defense on all defenses to Mervs.
23 points of resistance to all attacks to Zion.

These have no timers and are passive.

Can't see the problem with it, just maybe up the mero one to 20%.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
Offline

Your kidding right?

Zion has he worst buff from it all.




Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

Yeah, I'd say bring them up to 40-50pts of Resistance for Zion




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
Offline

LOL at the nerf whiners already.  These aren't even officialy and intentionally out yet.  Relax.

Although, I am a bit worried at the max ability.  It's cut off on the description as to what the rep requirement is, but if it's 127 that's gonna be a big problem.  I've been Mero since beta and over the course of about two years I have gone up from 123 rep to 124 rep.  If the odds of gaining a rep point stay at .001% or whatever then no one will get the top tier item unless they constantly grind standard missions for many, many months, and even then you could just be unlucky and never hit that magic number.




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
Offline

Max rep represent! *Throws his fist in the air dramatically.*

Eh, that is to say, I have maximum reputation with the Machines. I know it can be tough to get max rep, but it's more a case of the people not getting it for years being unlucky than the ones who do get it being lucky. It took me a few months to go from 126 to 127, but not forever.



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
Offline

Procurator wrote:
Max rep represent! *Throws his fist in the air dramatically.*

Eh, that is to say, I have maximum reputation with the Machines. I know it can be tough to get max rep, but it's more a case of the people not getting it for years being unlucky than the ones who do get it being lucky. It took me a few months to go from 126 to 127, but not forever.
And I've been stuck with 121 rep for over 4 months now...


Jacked Out

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
Offline

I've been 123 or 124 [forget] for about five months now, and I was one point less then that for almost six months. so yeah.

Two rep points in about a year....

yeah, that's cool...SMILEY


Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
Offline

I've been stuck to 123 for the last 2 years? Anyways >_>



Vindicator

Joined: Aug 15, 2005
Messages: 3484
Offline

I think we should be looking at these like this.

1. What needs to be changed so these can go live?
       Bugs
             Obviously that one where people can use all of the org abilities.
       Balance Issues
             How balanced are they in comparison to the skills of the other orgs?
       Design
             Is there something with the design that must be changed because of what I said above?
             Do all of the abilities have proper visual for activation?
             What about ability icons?
                   I really think the community could make some great icons if they gave us specifications to work off of. (this is if icons don't already exist)


Development Team, Please find a way to work with us and get these into a usable state.  Lets's not let this go the way of Zen master.



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
Offline

NightTrace wrote:
I've been 123 or 124 [forget] for about five months now, and I was one point less then that for almost six months. so yeah.

Two rep points in about a year....

yeah, that's cool...SMILEY<img src=" width="15" height="15" />


Yeah I've been playing Villemar since beta and sometime over the course of last year I went from 123 to 124 (I almost fell out of my chair when I got that rep point).  So, at that rate, despite my many, many days of /play time over the years, it looks like I can look forward to getting my Retribution ability in 2011.

 




Jacked Out

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
Offline

I do have a question though, why do people keep trying to provide feedback on these things when their not even being worked on?

This is what HCFrog had done when he left.

We knew that.

We were never supposed to know they were coded up and there lying dormant.

Their not coming out, Rarebit has said as much in the past.

Could he be lying? Sure maybe, but I doubt it. The amount of balancing time that would have to go into it is to much "dev time" to invest because it would require sacrifice in other areas that they are not willing to sacrifice.

Oh, but aside from that point, dear lord fix rep gain plz.


Femme Fatale

Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
Offline

I think they slipped them in by accident... on purpose.... just so they could hint to us that they ARE being completed, and will be ready to use soon.

Only my opinion, and Phluffish intuition.  >.>

 




Vindicator

Joined: Aug 15, 2005
Messages: 3484
Offline

I know they were tabled so to say, but that doesn't mean I want to give up on them.  The devs were able to do something we were always told was impossible/not going to happen, in Datamine.  I think a lot of people would love it if we really got new abilities like this.

 
The Matrix Online » Top » Development Discussion » Update Discussion Go to Page: Previous  1  ... 6 , 7 , 8 , 9 , 10 , 11 , 12 , ...  13  Next
Go to:   

Version 2.2.7.43