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Remove Antibiotics Please
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Veteran Hacker

Joined: Aug 31, 2007
Messages: 129
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Seriously, popping one of these pretty much ruins the vector tree. I've had mkts pop one while in IL with me after i've put 5 Dots on them, and they lose about 500 health from it, when that should nearly kill them. Mkts have enough advantages already without taking away pretty much the only thing that can kill them with any ease.



Ascendent Logic

Joined: Mar 28, 2006
Messages: 1602
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Just like most other things....in Mxo it will never happen.



Encrypted Mind

Joined: Jul 10, 2008
Messages: 673
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Sometimes it does, sometimes it doesn't.

Maybe change your loadout if you're frustrated at your opponents sweeping your DoTs?

EDIT: Delete upgrades is fine too.

Message edited by eval on 10/11/2008 12:58:26.


Ascendent Logic

Joined: Mar 28, 2006
Messages: 1602
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Or keep them Powerlessed for longer. Either way is good.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
Online

Weirdly enough, lately I've been experiencing antibiotics this way: It has a chance to remove 1 debuff or all DOTS (well, even if I say all at once, it feels like all dots get removed simultaneously with 1 sweep, I've seen it remove 3-4 dots simultaneously, but I can't say if it does it everytime with each sweep) each second. That's kind of weird.



Veteran Hacker

Joined: Aug 31, 2007
Messages: 129
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I think some of them run around with anti's on the whole time, as i've kept people powerlessed with vector and hit them with stun as soon as it wore off, and still swept.

And yeh GG, i've noticed that too, it seems like the Dots are disappearing as soon as you hit them with them it used to take nearly the full lengh of the Dot for it to be swept, and wouldn't even sweep all of them.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
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Lol No. Antibiotics are either useful, or useless. Sometimes they work, or sometimes they do nothing. Without antibiotics in interlock a vector's spam would be ridiculous.



Veteran Hacker

Joined: Aug 31, 2007
Messages: 129
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And with antibiotics, a vector does pretty much nothing in interlock, its like an MA trying to kill someone 1on1 without interlocking them.



Ascendent Logic

Joined: Mar 28, 2006
Messages: 1602
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Brommerz77 wrote:
Without antibiotics in interlock a vector's spam would be ridiculous.
Not just Vector's Spam.

To be fair, Mkt's spam is just as bad given the right circumstances.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
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That's if the antibiotic works. Not to mention the tiny IS cost for launching a dot.

Oh and given we can only have one hyper activated, Anti's are an amazing asset to have sometimes.

Message edited by Brommerz77 on 10/11/2008 13:19:09.



Ascendent Logic

Joined: Mar 28, 2006
Messages: 1602
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Brommerz77 wrote:
That's if the antibiotic works. Not to mention the tiny IS cost for launching a dot.
It makes up for it with most of the Debuffs.



Mainframe Invader

Joined: Nov 23, 2005
Messages: 400
Location: Vector-Virginia
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NEVAHHHHHH!!!



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
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HutchieJNR wrote:
Brommerz77 wrote:
That's if the antibiotic works. Not to mention the tiny IS cost for launching a dot.
It makes up for it with most of the Debuffs.
You cant debuff in interlock, which is where vector spam comes into effect. Seeing as out of interlock you can deflect a lot of it if you're lucky



Ascendent Logic

Joined: Mar 28, 2006
Messages: 1602
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Brommerz77 wrote:
HutchieJNR wrote:
Brommerz77 wrote:
That's if the antibiotic works. Not to mention the tiny IS cost for launching a dot.
It makes up for it with most of the Debuffs.
You cant debuff in interlock, which is where vector spam comes into effect. Seeing as out of interlock you can deflect a lot of it if you're lucky
Depends what your using with Vector really.

If your using ballista you can use over load 1.0, Stun 1.0, Stun 2.0 And UI Lag 1.0.

All you need for spam to go through, Is Accuracy, The ability to click over and over again hoping to win and more accuracy. Anyone can do it.



Veteran Hacker

Joined: Aug 31, 2007
Messages: 129
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HutchieJNR wrote:
Brommerz77 wrote:
HutchieJNR wrote:
Brommerz77 wrote:
That's if the antibiotic works. Not to mention the tiny IS cost for launching a dot.
It makes up for it with most of the Debuffs.
You cant debuff in interlock, which is where vector spam comes into effect. Seeing as out of interlock you can deflect a lot of it if you're lucky
Depends what your using with Vector really.

If your using ballista you can use over load 1.0, Stun 1.0, Stun 2.0 And UI Lag 1.0.

All you need for spam to go through, Is Accuracy, The ability to click over and over again hoping to win and more accuracy. Anyone can do it.
Anyone can break it as well, all it takes is a punch reversal or pistol barrage and it will end.

 
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