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The Other Side of the Looking Glass - December 9, 2005
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Jacked Out

Joined: Aug 15, 2005
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I appreciated the link to the napster of porn the most.  Huh, what cowbell?

Message Edited by RainKingX on 12-11-2005 05:49 AM
Message edited by RainKingX on 12/10/2005 15:49:07.





Joined: Aug 21, 2005
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RainKingX wrote:


I appreciated the link to the napster of porn the most.  Huh, what cowbell?

Message Edited by RainKingX on 12-11-2005 05:49 AM





LMAO, I was wondering if anyone would comment on that.  :smileyvery-happy:

 

Great article, btw.. you've whet my appetite even more... bring on the cowbell!



Systemic Anomaly

Joined: Aug 22, 2005
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Tseng. wrote:

you cant just "get someone else to get it for you" when your talking about the main construct drops. sakura bandanna widows moor lenses ect ect. due to the 0.5% drop rate on the rare ocassion (more so now with the vd increase) do drop the person who got um will be in no hurry to part with them. and when they do they command a high price. so anyone who has farmed hard for um will be punished, any one whos bought some will be punished. the point most people will feal is if they change the stats part to another buff much like how they handled the removal of ct buffs from clothing would be fine. but in the event of them being grandfathered ala speed gi's and the more recent reflow your basicly spitting in the face of every lvl 50 in the game.






I don't see what the point is in removing attribute buff items is in the first place.  It's seems like a colossal waste of time.  Let me give you some specific examples of how I'm evidently "unbalancing the game" by listing my two highest clothing buffed stats and what that means for all practical purposes.

 

#1)  Perception:

 

I have a clothing buff of +17 (from Detection Shades, Corrupt Hands and Evergreenskin).  Let's see where this puts me.

 

Ability                                            Increase Per Point Spent

 

Analyze Weakness                      0.4 x 17 = 6.8

Detect                                        

 

 



Systemic Anomaly

Joined: Aug 22, 2005
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Tseng. wrote:

you cant just "get someone else to get it for you" when your talking about the main construct drops. sakura bandanna widows moor lenses ect ect. due to the 0.5% drop rate on the rare ocassion (more so now with the vd increase) do drop the person who got um will be in no hurry to part with them. and when they do they command a high price. so anyone who has farmed hard for um will be punished, any one whos bought some will be punished. the point most people will feal is if they change the stats part to another buff much like how they handled the removal of ct buffs from clothing would be fine. but in the event of them being grandfathered ala speed gi's and the more recent reflow your basicly spitting in the face of every lvl 50 in the game.






I don't see what the point is in removing attribute buff items is in the first place.  It's seems like a colossal waste of time.  Let me give you some specific examples of how I'm evidently "unbalancing the game" by listing my highest clothing buffed stats and what that means for all practical purposes.

 

#1)  Perception:

 

I have a clothing buff of +17 (from Detection Shades, Corrupt Hands and Evergreenskin).  Let's see where this puts me.

 

Ability                                            Increase Per Point Spent

 

Analyze Weakness                      0.4 x 17 = 6.8

Detect                                          0.5 x 17 =  8.5

Lock Picking                                 0.4 x 17 = 6.8

MCT                                             0.1 x 17 = 1.7 (Hoo boy!)

Melee Physical Dmg                    0.2 x 17 = 3.4

Ranged Physical Dmg                0.2 x 17 = 3.4

Sneak Attack Detection:              0.4 x 17 = 6.8

Stealth Damage                           0.2 x 17 =3.4

Stalth Detection                           0.5 x 17 = 8.5

 

I mean, nerfing the majority of clothing to stop people from getting 1-2 extra MCT points (for example)  is unbalancing the game?  It seems really petty to me.

 

Message Edited by Villemar on 12-10-2005 05:02 PM
Message edited by Villemar_MxO on 12/10/2005 17:02:16.




Jacked Out

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I'm with y'all that construct bosses' levels and drop rates are silly.   But there you go again with players being "punished" or getting "spit in their face".  Can't you all see you're crazy? ;-}  Yeah that part of the game's not right but fercrissake don't take it personally! 


I never ever ever ever understood either why the game is set up so that the items that the high level players want can't be obtained by them.  The fact that the item only drops for someone too low to use it and too low to kill the boss that drops it is mind boggling for me.  So I feel your pain on that front.  But that's badwrong game design regardless of wether you get to keep the item you masocisticly got that way. 


If someone says they'll give you a sucker if you slam your head in a car-door for 8 hours straight, and you do it, and then they take the sucker back after only a couple licks... well c'mon don't complain about the sucker! You're the one who slammed your head in a car-door!


And to Villemar... you missed the part where all the stats you just typed up have nothing to do with what's being discussed.  The attribute buffs are coming off the clothes because the attributes are going to work much much differently.  Walrus clairified further up the thread.

 

Heh... guess I'm snarky today.  Oh well. SMILEY  I love y'all, I just need to  vent.


Systemic Anomaly

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Walrus wrote:





Oh crud. I forgot to add this bit because it was in a second email.

Stat Bonuses

Currently* each Stat point above 5 adds 2% to all affected Attributes, up to 50% at a stat score of 30. Players that choose to cap one stat sacrifice some versatility for what they gain--it is far better to mix them.


*Bonuses, along with most other things, are subject to change based on analysis, testing, and designer whim.














Hey Walrus, didn't see this post before I posted my second one. So does this mean that clothing with stat bonuses attatched to them will still increase the stat points, or just that the alteration as opposed to the current system is going to mean that stats affect the attributes at 5 step intervals now instead of 10 and that the clothing will still have no effect on them and it is going to replaced and therefore need to be reaquired?





Perhaps I'm being thick but I still just don't quite get it. SMILEY





Jeffers

Message Edited by jeffers on 12-11-2005 01:41 AM
Message edited by jeffers on 12/10/2005 17:41:22.




Systemic Anomaly

Joined: Aug 16, 2005
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Moondog548 wrote:

I'm with y'all that construct bosses' levels and drop rates are silly.   But there you go again with players being "punished" or getting "spit in their face".  Can't you all see you're crazy? ;-}  Yeah that part of the game's not right but fercrissake don't take it personally! 


I never ever ever ever understood either why the game is set up so that the items that the high level players want can't be obtained by them.  The fact that the item only drops for someone too low to use it and too low to kill the boss that drops it is mind boggling for me.  So I feel your pain on that front.  But that's badwrong game design regardless of wether you get to keep the item you masocisticly got that way. 


If someone says they'll give you a sucker if you slam your head in a car-door for 8 hours straight, and you do it, and then they take the sucker back after only a couple licks... well c'mon don't complain about the sucker! You're the one who slammed your head in a car-door!


And to Villemar... you missed the part where all the stats you just typed up have nothing to do with what's being discussed.  The attribute buffs are coming off the clothes because the attributes are going to work much much differently.  Walrus clairified further up the thread.

 

Heh... guess I'm snarky today.  Oh well. SMILEY  I love y'all, I just need to  vent.




your still missing the point. removing the buffs is fine but what im saying is that if these items are grandfathered instead of converted to the new equivilant item droped it is a slap in the face. you say that you dont understand why they drop like that. well they drop like that because there rare items and all mmo's have them. im not taking it personally im just putting forward what everyone acept you is thinking since you couldnt be bothered to work for um.



Systemic Anomaly

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Moondog, I see your point about how the stats I quoted are probably going to become irrelevant anyways.  I got that point spread list off an old knowledge base article from the old site (which I can't find on SOE anymore).  Point being, the devil is in the details.  Tseng is right.  If they pull the old last-minute grandfathered-item decay trick on us, telling us a couple of days after the fact; well that's going to be a problem.  That could have been handled much better.


Please devs, give us as much information as possible about what you plan to do in advance this time, and also maybe let's test this one on the test server! God I can't wait for that to be put up.  The devs can test things and get feedback on what works and what doesn't, I can't wait.






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I cant wait to see it live on the test server hehe:smileyvery-happy:





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Guys, as I have stated in one of my previous posts - with the test server coming out we will find out the state of things and we will have time to make proper decisions on the Production servers. So let's wait and see. Nobody has to panic in advance


Jacked Out

Joined: Aug 15, 2005
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No, you guys are missing the point.  The point is that the items are TOO hard to get.  Not the item you had to "work" for might be taken away.  The problem was that you had to "work" for it in the first place instead of just picking it up in the course of challenging gameplay.


And Tseng, "slap in the face" = personal, wouldn't you say?


All that said, I do finally see your point that if they take away your sucker it'll be even worse than it already is.  But I still say y'all are up in arms about the wrong thing... and you shouldn't be up in arms anyway.  The dev's should be up to their necks in rational, constructive /ccr's instead!


 



Transcendent

Joined: Aug 16, 2005
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Excitage + waitage + hopeage = me



I have to admit, this Combat revision 2.0 is the one thing keeping me
here currently.  I'll keep giving you my $15 if you can prove this
and get LEGIS going hard and fast.  I want 1 event per week with
that..........that would be impressive...  even 1 per 2 weeks
would be good still. 



Systemic Anomaly

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Moondog548 wrote:

No, you guys are missing the point.  The point is that the items are TOO hard to get.  Not the item you had to "work" for might be taken away.  The problem was that you had to "work" for it in the first place instead of just picking it up in the course of challenging gameplay.


And Tseng, "slap in the face" = personal, wouldn't you say?


All that said, I do finally see your point that if they take away your sucker it'll be even worse than it already is.  But I still say y'all are up in arms about the wrong thing... and you shouldn't be up in arms anyway.  The dev's should be up to their necks in rational, constructive /ccr's instead!


 






your the one looking at this personaly. your looking at the point of view that you think its to hard to get um. sure that true it is hard to get um. but that the whole point. im no saying make it easyer tha negates the rarity. please stop comenting on things you have no grasp of since you couldnt be arsed to get one for yourself, you dont care how its handled.



Systemic Anomaly

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Walrus,

I understand that the dev team is working hard to develop Combat 2.0 and get it out to us as soon as possible. And nobody needs to tell you how excited we are about this obviously massive change to the game.

But as more of a Matrix fan than a gamer, I worry that with so much focus on improving MxO combat itself, that the "matrixness" feel of combat will be lost in the process. Granted, I can find hundreds of threads that complain how even the current combat system is not very matrix-like, but I'm not interested in debating the issue. Are the devs, or some other governing body of the game, making sure to keep The Matrix in MxO as much as possible in regards to the new combat system?

I think almost everyone can agree that even though a revision of combat is necessary, we'd like this still to be The Matrix and not just another MMO.

Any reply would be appreciated.

Thanks.





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Tseng Wrote:
you cant just "get someone else to get it for you" when your talking about the main construct drops. sakura bandanna widows moor lenses ect ect. due to the 0.5% drop rate on the rare ocassion (more so now with the vd increase) do drop the person who got um will be in no hurry to part with them. and when they do they command a high price. so anyone who has farmed hard for um will be punished, any one whos bought some will be punished. the point most people will feal is if they change the stats part to another buff much like how they handled the removal of ct buffs from clothing would be fine. but in the event of them being grandfathered ala speed gi's and the more recent reflow your basicly spitting in the face of every lvl 50 in the game.




I don't really understand your logic here. On one hand you're saying that what makes these items so special is that they are very rare. Then you say that taking them away is a spit in the face to all lvl 50's. However if they are as rare as you say then clearly most lvl 50's don't have them. Therefore it isn't a spit in their face because they didn't have it in the first place.


Take me for instance, I'm not quite to 50 yet, but will be sometime this week & definately will be before the combat upgrade. But I don't have any of those items. So how is removing them spitting in my face, I just don't see it.


 
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