Message Edited by RainKingX on 12-11-2005 05:49 AM
RainKingX wrote: I appreciated the link to the napster of porn the most. Huh, what cowbell? Message Edited by RainKingX on 12-11-2005 05:49 AM
Tseng. wrote: you cant just "get someone else to get it for you" when your talking about the main construct drops. sakura bandanna widows moor lenses ect ect. due to the 0.5% drop rate on the rare ocassion (more so now with the vd increase) do drop the person who got um will be in no hurry to part with them. and when they do they command a high price. so anyone who has farmed hard for um will be punished, any one whos bought some will be punished. the point most people will feal is if they change the stats part to another buff much like how they handled the removal of ct buffs from clothing would be fine. but in the event of them being grandfathered ala speed gi's and the more recent reflow your basicly spitting in the face of every lvl 50 in the game.
Message Edited by Villemar on 12-10-2005 05:02 PM
I'm with y'all that construct bosses' levels and drop rates are silly. But there you go again with players being "punished" or getting "spit in their face". Can't you all see you're crazy? ;-} Yeah that part of the game's not right but fercrissake don't take it personally!
I never ever ever ever understood either why the game is set up so that the items that the high level players want can't be obtained by them. The fact that the item only drops for someone too low to use it and too low to kill the boss that drops it is mind boggling for me. So I feel your pain on that front. But that's badwrong game design regardless of wether you get to keep the item you masocisticly got that way.
If someone says they'll give you a sucker if you slam your head in a car-door for 8 hours straight, and you do it, and then they take the sucker back after only a couple licks... well c'mon don't complain about the sucker! You're the one who slammed your head in a car-door!
Walrus wrote: Oh crud. I forgot to add this bit because it was in a second email.Stat BonusesCurrently* each Stat point above 5 adds 2% to all affected Attributes, up to 50% at a stat score of 30. Players that choose to cap one stat sacrifice some versatility for what they gain--it is far better to mix them. *Bonuses, along with most other things, are subject to change based on analysis, testing, and designer whim.
Oh crud. I forgot to add this bit because it was in a second email.
Stat Bonuses
Currently* each Stat point above 5 adds 2% to all affected Attributes, up to 50% at a stat score of 30. Players that choose to cap one stat sacrifice some versatility for what they gain--it is far better to mix them.
*Bonuses, along with most other things, are subject to change based on analysis, testing, and designer whim.
Message Edited by jeffers on 12-11-2005 01:41 AM
Moondog548 wrote: I'm with y'all that construct bosses' levels and drop rates are silly. But there you go again with players being "punished" or getting "spit in their face". Can't you all see you're crazy? ;-} Yeah that part of the game's not right but fercrissake don't take it personally! I never ever ever ever understood either why the game is set up so that the items that the high level players want can't be obtained by them. The fact that the item only drops for someone too low to use it and too low to kill the boss that drops it is mind boggling for me. So I feel your pain on that front. But that's badwrong game design regardless of wether you get to keep the item you masocisticly got that way. If someone says they'll give you a sucker if you slam your head in a car-door for 8 hours straight, and you do it, and then they take the sucker back after only a couple licks... well c'mon don't complain about the sucker! You're the one who slammed your head in a car-door! And to Villemar... you missed the part where all the stats you just typed up have nothing to do with what's being discussed. The attribute buffs are coming off the clothes because the attributes are going to work much much differently. Walrus clairified further up the thread. Heh... guess I'm snarky today. Oh well. I love y'all, I just need to vent.
Moondog, I see your point about how the stats I quoted are probably going to become irrelevant anyways. I got that point spread list off an old knowledge base article from the old site (which I can't find on SOE anymore). Point being, the devil is in the details. Tseng is right. If they pull the old last-minute grandfathered-item decay trick on us, telling us a couple of days after the fact; well that's going to be a problem. That could have been handled much better.
Please devs, give us as much information as possible about what you plan to do in advance this time, and also maybe let's test this one on the test server! God I can't wait for that to be put up. The devs can test things and get feedback on what works and what doesn't, I can't wait.
No, you guys are missing the point. The point is that the items are TOO hard to get. Not the item you had to "work" for might be taken away. The problem was that you had to "work" for it in the first place instead of just picking it up in the course of challenging gameplay.
And Tseng, "slap in the face" = personal, wouldn't you say?
All that said, I do finally see your point that if they take away your sucker it'll be even worse than it already is. But I still say y'all are up in arms about the wrong thing... and you shouldn't be up in arms anyway. The dev's should be up to their necks in rational, constructive /ccr's instead!
Moondog548 wrote: No, you guys are missing the point. The point is that the items are TOO hard to get. Not the item you had to "work" for might be taken away. The problem was that you had to "work" for it in the first place instead of just picking it up in the course of challenging gameplay. And Tseng, "slap in the face" = personal, wouldn't you say? All that said, I do finally see your point that if they take away your sucker it'll be even worse than it already is. But I still say y'all are up in arms about the wrong thing... and you shouldn't be up in arms anyway. The dev's should be up to their necks in rational, constructive /ccr's instead!
Tseng Wrote:you cant just "get someone else to get it for you" when your talking about the main construct drops. sakura bandanna widows moor lenses ect ect. due to the 0.5% drop rate on the rare ocassion (more so now with the vd increase) do drop the person who got um will be in no hurry to part with them. and when they do they command a high price. so anyone who has farmed hard for um will be punished, any one whos bought some will be punished. the point most people will feal is if they change the stats part to another buff much like how they handled the removal of ct buffs from clothing would be fine. but in the event of them being grandfathered ala speed gi's and the more recent reflow your basicly spitting in the face of every lvl 50 in the game.
I don't really understand your logic here. On one hand you're saying that what makes these items so special is that they are very rare. Then you say that taking them away is a spit in the face to all lvl 50's. However if they are as rare as you say then clearly most lvl 50's don't have them. Therefore it isn't a spit in their face because they didn't have it in the first place.
Take me for instance, I'm not quite to 50 yet, but will be sometime this week & definately will be before the combat upgrade. But I don't have any of those items. So how is removing them spitting in my face, I just don't see it.