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Clothing worries for crafters
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Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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Ok, went over to the external test server the other night and what I saw worried me.
I concentrated on crafting this first time.  I used the clothing that I have on me.
Look below and you will see what worries me, the crafting bonuses are
getting a MAJOR negative change.  These are crafting clothing now and everyone of them
went from +10 or +15 to +1.  They also got added on some extra buffs that have nothing
to do with crafting.  I hope that this is just a mistake, and it does not continue into
the live servers
 
This is what I have on for coding
Enhanced Ash Plain Slacks
 old buffs - Map Downloading +10, Decompiling +10, Disguise Duration +20, Min Level 16
 New buffs - Melee Damage Resistance +10, Melee Accuracy Bonus +1%, Decompile
   Skill +1, Viral Resistance +10, Heal Damage Bonus +1, Balistic Damage Resistance +10
   , Min Level 16
 
I now have the shoes below, but need to wait to do a copy char to see thier stats
Enhanced Avero Patterned Ankle Boots
 old buffs - Decompile Skill +5, Min Level 13
 New buffs -
 
Enhanced Black Misene Fauxskin Coat
 Old buffs - Weapon Crafting +10, Max Health +50, Min Level 16
 New buffs - Melee Damage Resistance +10, Thrown Resistance +10, Weapon Crafting +1,
   Viral Resistance +10, Min Level 16
 
Enhanced Black/Light Gray Marcello Jacket and Tie
 old buffs - Health Regen Rate +20%, Weapon Crafting +15, Viral Deflection +20,
   Melee Damage +25,  Melee Physical Damage Resist +10%, Min Level 32
 New buffs - Melee Damage Resistance +21, Thrown Resistance +21, Melee Resistance
   Bonus +1%, Weapon Crafting +1, Viral Resistance +21, Melee Damage Bonus +1%, Min Level 32
 
Enhanced Green Yoshi Triga Trench
 old buffs - Melee Damage +12, Apparel Crafting +10, Viral Resistance +10%, Min Level 16
 New buffs - Melee Damage Resistance +10, Thrown Resistance +10, Apparel Crafting +1,
   Viral Resistance Bonus +1%, Ballistic Damage Resistance +10, Min Level 16
 
Enhanced Brown Misene Pinstripes
 old buffs - Ability Crafting +15, Melee Combat Tactics +8, Force Combat +15%, Min Level 24
 New buffs - Melee Damage Resistance +16, Melee Accuracy Bonus +1%, Viral
   Resistance +10, Ability Crafting +1, Ballistic Damage Resistance +16, Min Level 24
 

 



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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Good point.

CR2 is Combat Upgrade.

There's no need to nerf coding, as it'll just hurt the ingame economy and make things more difficult.






Joined: Aug 16, 2005
Messages: 305
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I think they just thought those items gave too much of a bonus, & I can see their point. For instance I have a pair of pants with +15 abillity maker. Combine that with the fact that the signal boosters now work properly you can now make abillites (or really anything else that can be crafted as I would assume their are similar clothes for all coding trees) that are 20 lvl's over your character lvl. As an example at lvl 50 if I wear my abillity maker pants & stand by a signal booster my abillity maker is over 70.


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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It's still a huge nerf. More than needed.
 
Btw Delstar, are the new coding buffs in pts or %?





Joined: Aug 16, 2005
Messages: 305
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I disagree, IMO you shouldn't be able to code every skill in the game at lvl 25. With that bonus plus a signal booster you will still be able to craft things about 5 or so lvl's above your lvl, & you shouldn't be able to do much more than that IMO.


Jacked Out

Joined: Aug 17, 2005
Messages: 720
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Bayamo wrote:
It's still a huge nerf. More than needed.
 
Btw Delstar, are the new coding buffs in pts or %?



pts

I agree these values need to be raised myself, I /bug'd it. But I put in my support here. I understand perhaps lowering them some, but +1 is pointless considering we are still working off the same coding logic as far as I can tell.

I used to have 60-70 decomp ability usually. Now I think I have 52.


Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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Yes I brought it up because it was way too Extreme.  Also you can't count the clothing
buffs as normal because the person needs to find the clothing first.  In a little while I
am going to put up the rest of the coding clothing that I have Male and Female.



Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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HC_Frog, can we get a reply here on what is going on with the Crafting
clothing.  The changes are pretty extreme and don't make sense especially
adding Combat buffs onto clothing that was more valued for the
crafting bonuses.  Thanks



Jacked Out

Joined: Aug 15, 2005
Messages: 150
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Yeah, as a coder, this worries me a bit. I can understand if the bonuses are lowered a little, but 1 point? If that's the case then there's no point. Now... if there are other clothes out there that will add larger bonuses that just haven't been discovered, that may be another thing. I have seen on the ETS that pretty much every item of clothing has had its buffs altered.

I agree w/ Delstar though, some comment from the devs on this would go a long way to reassure some of the more avid coders out there. As somone pointed out, CR2.0 is a Combat upgrade. It should not affect everything else.

L3J
Proudly shuffling code bits since World 1 was the Place to Be.


Jacked Out

Joined: Aug 17, 2005
Messages: 720
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I have seen a variety of clothing with +2 coding buffs (I don't think I have seen shades yet)

So it might be possible to get a +10 for coding overall... I still have not seen alot as far as decomping goes.


Jacked Out

Joined: Nov 11, 2005
Messages: 423
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Okay... the reason why this was done:

The bonuses on those clothes were pretty out of whack for the level requirements. Level 16 clothes that give you +10 to an ability... I guess they were just that way because they were crafting clothes.

However, we do feel your pain. I'm going to go through these today and change them all back at least partways - the old +10 ones will be +5, and the +15 ones will be +8.

I'll be putting the decompile clothes closer to what they were, maybe +8 and +12 or something, because there seem to be fewer and I'd like to make it easier for people to be decompiling all the new stuff that's out there.

So pretty much all Crafting clothes and all Decompile Skill clothes are the ones affected, right?


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4676
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Woot! Thanks HCFrog.

So yes, most crafting clothes were hit with this. In the old system, there were items that could give bonuses of up to +15 to Code Writing or Decompile Skill, as well as items that gave +10 (maybe higher) to Ability, Weapon, Tool, Consumable, or Clothing crafting.

The highest bonus I've seen to any of these things on QA was a level 30ish item that gave +2 to Code Writing. Most of the crafting clothing I keep got their coding bonuses nerfed down to +1.


Message Edited by Symmetric on 03-16-200607:04 PM


Message edited by Symmetric on 03/16/2006 16:04:45.



Jacked Out

Joined: Aug 15, 2005
Messages: 150
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I'm really glad to see this addressed. Thanks alot HCFrog.

/endsweating

L3J


Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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HCFrog wrote:
Okay... the reason why this was done:

The bonuses on those clothes were pretty out of whack for the level requirements. Level 16 clothes that give you +10 to an ability... I guess they were just that way because they were crafting clothes.

However, we do feel your pain. I'm going to go through these today and change them all back at least partways - the old +10 ones will be +5, and the +15 ones will be +8.

I'll be putting the decompile clothes closer to what they were, maybe +8 and +12 or something, because there seem to be fewer and I'd like to make it easier for people to be decompiling all the new stuff that's out there.

So pretty much all Crafting clothes and all Decompile Skill clothes are the ones affected, right?


Ok now there is some understanding as to the why.  I would bet that most of the coders
would of been fine if you had raised the levels of them vs the drop of the abilities.  Glad
that you are going to fix them some.  This was on all the crafting and Decompile clothing
that i had on my char.  I would bet that I do not have all of them.  I searched my
spreadsheet for the words decompile, code writing, and craft.  So I hope I got them
all.  I use a spreadsheet because the coder tools are not very user friendly for
searches etc.  If you need I can list all the female clothing old and new, but
they were all the same.

Many thanks for checking into this again

Message Edited by DelstarDotstar on 03-16-200609:29 PM


Message edited by DelstarDotstar on 03/16/2006 18:29:10.



Jacked Out

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Messages: 4278
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I'll be putting the decompile clothes closer to what they were, maybe +8 and +12 or something, because there seem to be fewer and I'd like to make it easier for people to be decompiling all the new stuff that's out there.

Thank you!

So pretty much all Crafting clothes and all Decompile Skill clothes are the ones affected, right?

Yup.

And what about the Signal Boosters? Can you check if they really are or are not adding a bonus to decompile now?
 
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