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Interactive dancing
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The Matrix Online » Top » Development Discussion » Feedback Forums » Animation Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2
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Transcendent

Joined: Oct 25, 2006
Messages: 293
Location: México Chih Server: Vector-Hostile Organiz: E Pluribus Neo Hvcft: Lanza d Longinos Rank: Captain
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And I wonder.... If you do not have an Animator... Why do you have a "animation discussion topic"? If you can't solve anything



Code Breaker

Joined: Jan 9, 2006
Messages: 1320
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A very good question. The reason is that there are some things dealing with already existing animations we can do and/or fix.

Creation of a brand new animation isn't one of these things.




Jacked Out

Joined: Jun 11, 2006
Messages: 445
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Ebola wrote:
Hire one maybe?
Ebola recieves 1 Forum CQ for defeating 9mmFu. SMILEY


Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
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Ebola wrote:
Hire one maybe?
Convince SOE maybe?

Message edited by Roukan on 05/11/2007 10:27:58.



Mainframe Invader

Joined: Aug 21, 2005
Messages: 365
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a long-long time ago, in a matrix far-far away some one suggested a two person dance that was like the interlock system. sounded cool, but i don't remember who it was. ah well, won't happen anytime soon.

Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
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Dance Dance Matrix Revolutions!



Systemic Anomaly

Joined: Sep 8, 2005
Messages: 2388
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Mobyias wrote:
a long-long time ago, in a matrix far-far away some one suggested a two person dance that was like the interlock system. sounded cool, but i don't remember who it was. ah well, won't happen anytime soon.
I suggested this at one point.

~V



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4811
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Fen wrote:
Dance Dance Matrix Revolutions!

Indeed. MxO is evolvoing into a Sims Online lately. We dun need new dances. I'd rather see new combat animations and stuff if we had an animator.



Jacked Out

Joined: Mar 6, 2006
Messages: 138
Location: Unix Server No. 243
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Mobyias wrote:
a long-long time ago, in a matrix far-far away some one suggested a two person dance that was like the interlock system. sounded cool, but i don't remember who it was. ah well, won't happen anytime soon.

Dance-Interlocks! OMG... Now next thing that people want are Dance Abilities with Special Moves and crap like that. Yeah... let's make a new Tree: Dancing Grandmaster SMILEY

Wake up... this is the Matrix, not 2nd Life SMILEY


Code Breaker

Joined: Jan 9, 2006
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Renzouken wrote:
Ebola wrote:
Hire one maybe?
Ebola recieves 1 Forum CQ for defeating 9mmFu. SMILEY<img src=" width="15" height="15" />
Not really, if the project could afford one do you think we wouldn't?

odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
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9mmfu wrote:
Renzouken wrote:
Ebola wrote:
Hire one maybe?
Ebola recieves 1 Forum CQ for defeating 9mmFu. SMILEY<img mce_tsrc=" width="15" height="15" />
Not really, if the project could afford one do you think we wouldn't?
......>_>




.....


¬_¬


Yes?

(BANNED)

Message edited by odj on 09/17/2007 08:36:20.



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
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9mmfu wrote:
Renzouken wrote:
Ebola wrote:
Hire one maybe?
Ebola recieves 1 Forum CQ for defeating 9mmFu. SMILEY<img mce_tsrc=" width="15" height="15" />
Not really, if the project could afford one do you think we wouldn't?
I just get the feeling that the money that comes from subscriptions probably could hire one, it's just that some of it's being siphoned off into the pockets of the large teetering moneybags at the top of SOE.



Jacked Out

Joined: Oct 31, 2005
Messages: 696
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9mmfu wrote:
Renzouken wrote:
Ebola wrote:
Hire one maybe?
Ebola recieves 1 Forum CQ for defeating 9mmFu. SMILEY<img mce_tsrc=" width="15" height="15" />
Not really, if the project could afford one do you think we wouldn't?

Well I guess the question I would ask then is how much we are talking about here? Is a professional animator that costly? although I don't know the inner workings of the politics in the SOE offices, I could reason that hiring an animator would take lot of the guess work that is going on now.

Alot of the feedback from the Discussion Roundtable threads to many threads in Animation Feedback have been something like this...

Player or players: "We would like (insert idea here) for the game because it would make it that much better or it would solve a continual problem."

Common Response: "for that you would need an animator."

Player or Players response: "Can you get an animator?"

Common Response: "No we do not have the budget for one but we are trying to figure out how all this works, in the meantime we will try to figure out how to fix anything we already have and hopefully we will just modify stuff but nothing new because....well...we don't have an animator."

I guess what is boiling down to is alot of public outcry over new material and the lack of it. I'm not trying to bash SOE but I would think after all this time and the same thing being said over and over there would be some sort of efforts being made to get the people and tools to fix the problems and new content. Instead of hearing something like this all the time...

"A very good question. The reason is that there are some things dealing with already existing animations we can do and/or fix.

Creation of a brand new animation isn't one of these things."

 








Message edited by CrimsonKiller01 on 10/18/2007 08:31:40.


Jacked Out

Joined: Jun 1, 2006
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GoDGiVeR wrote:
Fen wrote:
Dance Dance Matrix Revolutions!

Indeed. MxO is evolvoing into a Sims Online lately. We dun need new dances. I'd rather see new combat animations and stuff if we had an animator.
Yeah, I'd rather have interactive sex so I could get my rocks off online...

>.>

<.<


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
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Can tell you don't play Vector. Fair enough if you'd like stuff like this. But like you said... There's a hell of a lot of other things that need to be sorted and introduced that should take priority over...dancing emotes.

 
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