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Update 58 Notes - February 25, 2008
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The Matrix Online Story Continues in Episode 9.3!
Chapter 9.3 begins with a new cinematic and critical mission on Monday, 2/25, and a new critical mission follows on each of the next four Thursdays.

 

“Datamine” Construct Is In

Access to a new construct, "Datamine," is available from the Archivists found in Richland bookstores. The construct has no level restriction. It is a PVP "free for all" (FFA) area, which means that players within Datamine can be attacked by any player, even those from their same organization. $info gained from Data Mining is vastly increased inside the Datamine construct.

 

You’ve Got Mail

There are a few changes to the Your Mail UI:

  • The total number of messages in your inbox, maximum number of messages, and the number of headers currently retrieved are now shown.
  • The total message count usually will not finish updating until the first group of headers is downloaded. There is a Get Next # to retrieve a next oldest batch of headers.
  • There is a slider to control the number of headers to receive at once (10 to 300). The slider saves its position in your options file. It can take a little while to get 300 messages if they have long subjects. This also sets how many headers to get when you first open the mail UI, so you can set it to retrieve all your messages at once every time, or to only get a few of the most recent ones (which is much faster), and hit the button when you want to check older messages.

 

PvP Flagging Changes

  • Players no longer lose their PvP flag on death. It will still time out as normal after death, and is removed by /release and reconstruct.
  • Using abilities such as Revive RSI on a flagged dead player will flag you if the dead player accepts.
  • Dead players' nametags (with org and flag shown, if they are flagged) will now be displayed when they are targeted.

 

Changes and Improvements

  • Players can attach up to twelve items (or stacks) to an email. Multiple items cannot be attached to emails composed in the loading area.
  • Executing instant abilities while in the wrong style will now change styles and invoke the ability. This also fixes the problem with NPCs where sometimes their instant and delayed abilities wouldn't go off, which is especially noticeable in Nuker-types.
  • Level 100 Agents who spawn on Zion and EPN players outside of Slums are now Machine-aligned. They will not attack Machinists or Cypherites and cannot be attacked by them.
  • Sending a tell to another player while AFK will no longer send that player an AFK message.
  • The Interlock Accuracy Bonus has been removed from some non-interlock moves (it does not do anything outside interlock anyway.)
  • Disable Security Devices, Bull Dog, and Find Data Node now have memory costs of 1.

 

Bug Fixes

  • The map now shows up in the One Zero archive construct.
  • Recall abilities now work in constructs.
  • The large programs spawned by the intruder will no longer be invisible in certain indoor locations.
  • Light prop "glare" FX will no longer draw through solid models.

 


Message edited by Virrago on 02/21/2008 15:01:48.



Development

Joined: Dec 2, 2005
Messages: 21413
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Took a little digging, but we got some notes together for a few more things that are going out in this update:

~~~~~~~~~~~~~

Additional Update 58 changes:
 
- An AI bug causing patrolling mission NPCs to leave the mission area and navigate to 0, 0, 0 has been fixed.
 
- Hyper-Deflect can no longer be used at the same time as the other three Hyper- abilities.
 
- Empty Mind can no longer be used at the same time as the other three awakened resistance abilities.
 
- To bring Viral defenses in-line with the other three defensive types, the following defensive changes have been made:
 
-- Viral defense upgrades no longer stack with other types of defense upgrades.
-- Viral resistance upgrades no longer stack with other types of resistance upgrades.
-- Deflect Bullets 1.0 has an additional 0.48 points of throw defense per level and adds +10 concentration.
-- Deflect Virus 1.0 has an additional 0.48 points of melee defense per level and adds a 4% negative condition sweep pulse per aura pulse.
-- Personal Firewall 1.0 adds an additional +10 resistance to non-viral damage types and heals about 75 health when terminated.
-- Personal Firewall 2.0 adds an additional +20 resistance to non-viral damage types and heals about 250 health when terminated.
-- Network Firewall 1.0 adds +5 defense to non-viral defense types and restores about 10 IS when terminated.
-- Viral Shielding adds 0.24 defense per level to non-viral defense types and restores about 25 IS when terminated.


 
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