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When bullettime goes right!
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The Matrix Online » Top » Development Discussion » Feedback Forums » Animation Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2
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Jacked Out

Joined: Nov 17, 2005
Messages: 5141
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Hypereia, it's a bug. Or a programming/design demerit, if you will. It's been here since launch and hasn't been looked at since then. Simple as that :)

And oh, this isn't the right thread. Let's move this to Roukan's "bullet trails" -- this thread is about bullet time timing.

Message edited by zeroone506 on 10/29/2006 03:56:11.


Code Breaker

Joined: Jan 9, 2006
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Indeed I would like to address the bullet time animation probably in this order.

  • Abilities
  • Finishing Moves
  • Normal attacks

However I have seemed to have missplaced my animator... <looks around quizically>

There is no time line for this but we know it needs to be done.




Jacked Out

Joined: Nov 17, 2005
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I don't remember Bullet Time in normal attacks... but that would rock! It would also be nice if slow motion activated randomly and more often for abilities instead of only the first time after jacking in.


Systemic Anomaly

Joined: Aug 19, 2005
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zeroone506 wrote:
I don't remember Bullet Time in normal attacks... but that would rock! It would also be nice if slow motion activated randomly and more often for abilities instead of only the first time after jacking in.


Huh, I get bullet time at least 1time I go into interlock, (maybe as im MA mainly and I spend most of my time in it)

Yesturday, I recall getting bullettime on every special I did inside interlock in a duel (and no i didn't change my useropts)




Jacked Out

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Maybe it's different in PvP. I know that apart from Guard Breaker, Cheap Shot, Head Butt and Body Shot, every MA (and item) attack with bullet time only slows down the first time you use it. Moves like Extreme Falling Kick or Wooden Stake have two different animations, so you can get the Bullet Time twice.


Systemic Anomaly

Joined: Dec 9, 2005
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Bullet-time in general only seems to occur at the very end of the battle. I wish more abilities triggered bullet-time.



Jacked Out

Joined: Apr 18, 2006
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And there is the bullet time when you do a regular jump off a high enough building.


Jacked Out

Joined: Sep 29, 2005
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I just used the .cfg to make every round of interlock be bullet time.


Vindicator

Joined: Oct 22, 2005
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How do you do that,

and doesn't that give you a huge disadvantage when fighting multiple enemies?

Message edited by ZippyTheSquirrel on 04/11/2007 04:21:44.



Jacked Out

Joined: Sep 29, 2005
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Not really, combat rounds are the same amount of time either way


Femme Fatale

Joined: Nov 26, 2005
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NightTrace wrote:
I just used the .cfg to make every round of interlock be bullet time.
I did that but I couldn't control the camera anymore and I hate fighting multiple people without being able to keep track of my surroundings.
If it's possible to have bullettime & camera control then I'd like to know how to do that, 'cause bullettime is teh pwn.

 
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