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Update 47 Discussion Thread
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Jacked Out

Joined: Jun 20, 2006
Messages: 792
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yes.  the game is so broken you can exploit just by playing the game normally.  it's rampant, and so easy to do i'm sure you do it yourself, frequently, without even knowing it.  but if you know the trick you can amplify the effects and make yourself extremely powerful.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Well, I don't know and never did how to stack, and if I did, I wouldn't intentionally do it.

Have you /ccr'ed the method yet?



Jacked Out

Joined: Jun 20, 2006
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i have, but until it's fixed it looks like the only way you can be sure you're in a fair fight is if it's against an NPC.

like steroids in baseball, i say we all just go ahead and cheat to make it even...


Jacked Out

Joined: Sep 3, 2006
Messages: 21
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"Patch Daemons now cast buffs as well as heals."

This is a huge improvement for Utility Masters.  Thanks!  One problem, though.  As someone already mentioned, the buffs the Daemon dishes out disappear when the Daemon dies or is deactivated.  But this only happens for the Daemon owner.  Anyone else who received buffs gets to keep them!


Jacked Out

Joined: Sep 21, 2005
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Location: Maryland
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If a sim is deactivated, everyone's buff should disaapear.  Otherwise it might be considered an exploit.  There should be a way for the game to differentiate between a sim getting killed and deactivated so the owner can keep the buffs if it is killed.

MrMatador



Transcendent

Joined: Oct 9, 2005
Messages: 152
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I say devs did a great job no serious bugs cept the stackin but not supposed to talk about that in the forums publicly... *pats devs on back*



Systemic Anomaly

Joined: Aug 19, 2005
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HighAngel_Recursion wrote:
I say devs did a great job no serious bugs cept the stackin but not supposed to talk about that in the forums publicly... *pats devs on back*
Well stacking has been back before this patch, so the only problem is, they haven't fixed it yet

Message edited by BloodWork on 10/09/2006 06:37:00.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3546
Location: Los Angeles
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I love the fact that the patcher sim can heal.  It makes for some interesting builds.  I thought it was hilarious when my patcher used Delete Upgrades on somebody.  SMILEY



Femme Fatale

Joined: Aug 17, 2005
Messages: 754
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O great.  Now we don't just have to watch for Unlimits in downtown killing us with our code bits.  They're all over Mega City waiting to catch us decompiling and writing code at any satellite.  Thanks, Sony SMILEY  And collecting red frags is so much harder SMILEY

BTW: You do understand that the Marketplace is filled by us Coders, right? LOL



Systemic Anomaly

Joined: Aug 15, 2005
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 Raviola Wrote:

      Thanks, Sony

 

Your welcome! I don't work for Sony but I do own one of their DVD players so i think I have the right to answer for them. And I only tend to answer when people are needlessly bitching. LOLS Go out have some fun, fight some Unlimits. SMILEY

 

Laters




Femme Fatale

Joined: Aug 17, 2005
Messages: 754
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Yeah, I have their Monitors and System Units (plural) in my home network too.  Good company for hardware, not so great for software (Matrix) SMILEY

I killed a few Unlimits and their loot wasn't even worth it SMILEY

 

 


Message edited by Raviola on 10/11/2006 01:55:18.


Systemic Anomaly

Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
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Unlimits spawn like I suppose Agents would have before the Truce. I like it. It makes the Matrix a 'dangerous' place again. SMILEY




Systemic Anomaly

Joined: Aug 19, 2005
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BloodWork wrote:
HighAngel_Recursion wrote:
I say devs did a great job no serious bugs cept the stackin but not supposed to talk about that in the forums publicly... *pats devs on back*
Well stacking has been back before this patch, so the only problem is, they haven't fixed it yet


yeah a 2.4k snipershot and i got 190 resistance for ballistic is getting a tad annoying, then they follow up with a 1.1k normal attack.

 

once confronted.

 "all dmg clothes and power you must have crap res's"

explain to them a normal SS dmg on me which they were doing normally to me 2weeks ago, and they said "the tree must have got a buff"

 

so yeah a bit annoying




Mainframe Invader

Joined: Aug 15, 2005
Messages: 415
Location: watching the herd
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DROP RATE IS **bullcrud**

1-30 my *CENSORED*

garg kills going on 52 no drop




Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3221
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eliXor wrote:

DROP RATE IS poppycock

1-30 my *CENSORED*

garg kills going on 52 no drop

its an average of 30 over 10000kills+....he dont drop EVERY 30

so once time it could be on the 60th kill next it could be on the 4h kill

 
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