Message Edited by Tytanya_MxO on 03-08-200602:25 PM
Message Edited by Bethlahem on 03-08-200603:49 PM
yeah, i think combat is fine in general the way it is period (ducks the incoming bullets)
but, try this out.
when you choose blue fisty it boosts one of your tactics (check your bonuses page), and the others do the same. the red one boosts power and the green one boosts your interlock chance (i think!)
i didn't realize this either... someone pointed it out to me and i do think they had posted the info in one of the looking glasses or something from the long long ago
Message Edited by sultrybytes on 03-09-200611:44 AM
The_Wendigo wrote:1) Both Evade Combat and Force Combat are based on stats now. Focus influences Force Combat, and Perception influences Evade. This means that if you do not have high Focus, or if your opponent has high Perception, it will take longer for you to break their shield.I have max focus2) Tactics are the key. Using Grab tactic means the difference between a few tries to take down the shield, and spending all day bouncing off an invisible bubble. If you read the write up for the new Evade system, you would realize that taking multiple tries to bust the bubble is an intended function - even a point of strategy. Because each attempt drains your opponent's IS (which refills very slowly), you can use an inappropriate tactic (i.e. Speed or Power) to repeatedly batter their shield and steal all of their IS.I always use grab tactic to break bubbles. The IS drain is an interesting tactic, but the riflemen and smg specialists don't ever need to use special attacks to drain your health rapidly (even with very high resistance and note that adrenaline booster can only be activated once you're in close combat w00t!)3) There is more help out there. As mentioned before, there are clothes that give massive bonuses to Force Combat. If you are so annoyed by the bubble, then sacrifice some of your damage resistance to put on some Force Combat pants. You will see the difference immediately. Don't want to do that? Fine, there are ablities that can help you also. I know that on the live game Compel Close Combat is totally worthless, but not in CR 2.0. A single memory slot for a 20% boost in Force Combat is a good deal. I use it with every loadout.I always use Compel Close Combat. I even equipped clothing which adds to force combat thanks to a wonderful thing I like to call macros.To sum up, the CR 2.0 Martial Artist is more powerful than ever before with the chance to do devastating damage inside interlock, AND the new ability to kick-*CENSORED* from free fire. The new Evade system is a necesary balancing measure to make sure that all the other trees don't get insta-owned by your friendly neighborhood MA gank squad.I'll tell ya what, you load up ma, and I'll load up rifleman and we'll see who wins.P.S. I have max Focus and Perception, so I can bust your bubble in no time, then laugh while you spend a half-hour trying to break mine. Nyah-nyah!
Tytanya_MxO wrote:Agreed one resist should be the typical result for equal levels before a break. Yesterday in a battle i tried four time unsucessfully to burst and evade bubble, in an intense battle that would again have everything disintegrate into free fire only, which no one really wants I feel. To be perfectly honest I was really hoping the evade sheild would be dispensed with altogether it looks silly and makes no real sense, simply deal with resist combat and force combat and use the result to determine the initiative of the initial IL....someone with a high reisst combat will effectively get the first hit and score one sided damage etc.Message Edited by Tytanya_MxO on 03-08-200602:25 PM