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 09/24/2008 01:56:45
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Systemic Anomaly
Joined: Oct 10, 2005
Messages: 2461
Location: SyntaxXx
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I think it's time we get some new disguises to our collection. We got a halloween coming up, so why not get the old disguises back from 2006 halloween in the collection? I know the disguies should be a bluepill, but this is one of the few places, if we add some new disguises could be fun for many reasons. What do you think?
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 09/24/2008 04:20:28
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Femme Fatale
Joined: Oct 27, 2007
Messages: 1223
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Huh?
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 09/24/2008 04:56:46
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809
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Talking about disguises, an idea (which isn't doable, probably): NPCs should be able to distinguish disguises, so that if you enter a mission area, you need to put on the right disguise, in order to fool the NPCs in there. For instance an exile hideout -> Lupines or Vamps, but if it's a security area (like Orouboro offices) you need to put on a security guy disguise otherwise they'll still find out that you're not supposed to be there.
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 09/24/2008 05:06:11
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Systemic Anomaly
Joined: Nov 18, 2005
Messages: 4837
Location: The soul's eclipse
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I could've sworn the thread title was 'Diseases - New Ones!'.
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 09/24/2008 06:02:53
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Systemic Anomaly
Joined: Oct 10, 2005
Messages: 2461
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Cadsuane wrote:
Huh? In the Master Shadow tree, you can use a disguise.
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 09/24/2008 06:08:03
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Vindicator
Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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How about like those regular ol' org NPCs like the bald Merovingian woman with the red pants and black top, or any Zion with white hair and newbie clothing, or the merovingian hacker guy who is also bald and wears purple with the launcher that looks like a headset. And I like the idea about NPCs distinguishing disguises. Ourobouros Emplyee: What are you doing here? Merv Club Freak: ?? Raving...
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 09/24/2008 14:45:03
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Ascendent Logic
Joined: Sep 14, 2005
Messages: 830
Location: Vessel of Suffering
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GM Disguise with Red Code.
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 09/24/2008 14:49:10
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MC Photographer
Joined: May 26, 2006
Messages: 2967
Location: Syntax
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XXT wrote:
GM Disguise with Red Code.  No.
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 09/24/2008 22:34:18
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Ascendent Logic
Joined: Aug 16, 2005
Messages: 921
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GoDGiVeR wrote:
Talking about disguises, an idea (which isn't doable, probably): NPCs should be able to distinguish disguises, so that if you enter a mission area, you need to put on the right disguise, in order to fool the NPCs in there. For instance an exile hideout -> Lupines or Vamps, but if it's a security area (like Orouboro offices) you need to put on a security guy disguise otherwise they'll still find out that you're not supposed to be there. when i first saw disguises years ago I hoped they would do that, but sadly no they do not :[
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 09/25/2008 03:04:06
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Systemic Anomaly
Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
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It does seem silly that a Lupine can infiltrate an area full of tactical security and they don't think it's out of place. :p
On the subject of new disguises, it would be pretty cool to see some new ones. What is currently the highest level of disguise available?
Message edited by Yasamuu on 09/25/2008 03:05:06.
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 09/25/2008 03:32:18
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Jacked Out
Joined: Jan 5, 2008
Messages: 757
Location: Syntax.
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Yasamuu wrote:
It does seem silly that a Lupine can infiltrate an area full of tactical security and they don't think it's out of place. :p
On the subject of new disguises, it would be pretty cool to see some new ones. What is currently the highest level of disguise available? 20 or 25.. i cant say i pay that much attention to them.
Im sure the agent disguise is one of the highest?
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 09/25/2008 03:39:30
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Systemic Anomaly
Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
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Thats what I figured, that the Agent one was the highest. Having a couple more high level ones would be cool.
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 09/25/2008 03:45:42
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Jacked Out
Joined: Jan 5, 2008
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there are a few others that are around the same level but they rarely appear. I would say theres plenty of scope to add more disguises. There could be bonus etc added to them the higher the level i would say, bonuses that tie in with the spy trees id say.
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 09/25/2008 04:20:42
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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What sort of bonuses do spies really need with disguises?
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 09/25/2008 04:24:11
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Jacked Out
Joined: Jan 5, 2008
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Vinia wrote:
What sort of bonuses do spies really need with disguises? Well what about anything that reduces the chance of detection... noise cost modifier. I know its a disguise and not sneak but similar buffs would be good.
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