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Disguises - New ones!
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Systemic Anomaly

Joined: Oct 10, 2005
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I think it's time we get some new disguises to our collection. We got a halloween coming up, so why not get the old disguises back from 2006 halloween in the collection? I know the disguies should be a bluepill, but this is one of the few places, if we add some new disguises could be fun for many reasons.

What do you think?

 




Femme Fatale

Joined: Oct 27, 2007
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Huh?



Ascendent Logic

Joined: Mar 16, 2006
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Talking about disguises, an idea (which isn't doable, probably): NPCs should be able to distinguish disguises, so that if you enter a mission area, you need to put on the right disguise, in order to fool the NPCs in there. For instance an exile hideout -> Lupines or Vamps, but if it's a security area (like Orouboro offices) you need to put on a security guy disguise otherwise they'll still find out that you're not supposed to be there.



Systemic Anomaly

Joined: Nov 18, 2005
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I could've sworn the thread title was 'Diseases - New Ones!'.



Systemic Anomaly

Joined: Oct 10, 2005
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Cadsuane wrote:
Huh?
In the Master Shadow tree, you can use a disguise.



Vindicator

Joined: Aug 20, 2005
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How about like those regular ol' org NPCs like the bald Merovingian woman with the red pants and black top, or any Zion with white hair and newbie clothing, or the merovingian hacker guy who is also bald and wears purple with the launcher that looks like a headset.

And I like the idea about NPCs distinguishing disguises.

Ourobouros Emplyee: What are you doing here?

Merv Club Freak: ?? Raving...


XXT


Ascendent Logic

Joined: Sep 14, 2005
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GM Disguise with Red Code. SMILEY



MC Photographer

Joined: May 26, 2006
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XXT wrote:
GM Disguise with Red Code. SMILEY
No.



Ascendent Logic

Joined: Aug 16, 2005
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GoDGiVeR wrote:
Talking about disguises, an idea (which isn't doable, probably): NPCs should be able to distinguish disguises, so that if you enter a mission area, you need to put on the right disguise, in order to fool the NPCs in there. For instance an exile hideout -> Lupines or Vamps, but if it's a security area (like Orouboro offices) you need to put on a security guy disguise otherwise they'll still find out that you're not supposed to be there.
when i first saw disguises years ago I hoped they would do that, but sadly no they do not :[



Systemic Anomaly

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It does seem silly that a Lupine can infiltrate an area full of tactical security and they don't think it's out of place. :p

On the subject of new disguises, it would be pretty cool to see some new ones. What is currently the highest level of disguise available?

Message edited by Yasamuu on 09/25/2008 03:05:06.



Jacked Out

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Yasamuu wrote:
It does seem silly that a Lupine can infiltrate an area full of tactical security and they don't think it's out of place. :p

On the subject of new disguises, it would be pretty cool to see some new ones. What is currently the highest level of disguise available?


20 or 25.. i cant say i pay that much attention to them.

Im sure the agent disguise is one of the highest?



Systemic Anomaly

Joined: Aug 27, 2005
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Thats what I figured, that the Agent one was the highest. Having a couple more high level ones would be cool.



Jacked Out

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there are a few others that are around the same level but they rarely appear.

I would say theres plenty of scope to add more disguises.  There could be bonus etc added to them the higher the level i would say,  bonuses that tie in with the spy trees id say.



Jacked Out

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What sort of bonuses do spies really need with disguises?


Jacked Out

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Vinia wrote:
What sort of bonuses do spies really need with disguises?

Well what about anything that reduces the chance of detection... noise cost modifier.  I know its a disguise and not sneak but similar buffs would be good.
 
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