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 10/22/2007 06:21:34
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Jacked Out
Joined: Sep 29, 2005
Messages: 902
Location: Input - Hostile
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Woudly anybody mind explaining why a level 255 agent spawned on me in Mara C without having a mission open whatsoever?? (This was a machine character as well.) Happaned again today in Kaede C (again no mission, nothing), even tho I hacked the access node years ago. Literally.
Message edited by Porphy on 10/22/2007 06:24:03.
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 10/22/2007 07:36:37
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Data Mining?
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 10/22/2007 08:57:07
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Jacked Out
Joined: Sep 29, 2005
Messages: 902
Location: Input - Hostile
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Nope. Don't even have the tree on that toon.
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 10/22/2007 09:20:37
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Vindicator
Joined: Aug 16, 2005
Messages: 4565
Location: The Real
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Possible reasons: - Tax evasion. - Parking Tickets. - Failure to return the stapler from his desk. - Telling a bad joke at Machine expense. - Spotted a piece of paper taped to your back that reads "Shoot Me!" - Scuffing his shoe. - Smoking in a smoke-free zone. - Bad fashion.
The list goes on! 
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 10/22/2007 10:16:12
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Jacked Out
Joined: Sep 29, 2005
Messages: 902
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... I almost laughed.
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 10/22/2007 11:47:17
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Vindicator
Joined: Aug 16, 2005
Messages: 4565
Location: The Real
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Porphy wrote:
... I almost laughed.
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 10/22/2007 15:45:40
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Systemic Anomaly
Joined: Nov 18, 2005
Messages: 4837
Location: The soul's eclipse
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Hahaha, that was so overly harsh. Less than three Garu.
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 10/25/2007 09:16:34
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1855
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Garu wrote:
Besides, nobody is supposed to be able to kill an Agent, except Neo. Hence the upgrades we see in Reloaded. "When you see an agent, you do what we do...run..." Yea, but whenever we see an operative against an Agent in the movies, animatrix, or comics they're always able to give them a pretty decent fight. At the current stat'd Agents, if you're level 50, they're going to shoot you for 1,000 damage and up. That means the most you get is three shots to take from him, and that's it. Nor do they even use Melee stats. (Would be nice to see them coded to at least have that restriction in interlock at times)
So, fighting an Agent is no fun whatsoever. -_- Disappointing.
The chase is fun, sure.. if you're a low level. We 50's can easily run away from them, even without hyperspeed, if we have the right attributes and seraphim shoes.
*cry*
Too many things bother me about these Agents.
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 10/25/2007 09:31:18
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Vindicator
Joined: Aug 16, 2005
Messages: 4565
Location: The Real
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MxO-Insertion wrote:
Yea, but whenever we see an operative against an Agent in the movies, animatrix, or comics they're always able to give them a pretty decent fight. At the current stat'd Agents, if you're level 50, they're going to shoot you for 1,000 damage and up. That means the most you get is three shots to take from him, and that's it. Nor do they even use Melee stats. (Would be nice to see them coded to at least have that restriction in interlock at times)
So, fighting an Agent is no fun whatsoever. -_- Disappointing.
The chase is fun, sure.. if you're a low level. We 50's can easily run away from them, even without hyperspeed, if we have the right attributes and seraphim shoes.
*cry*
Too many things bother me about these Agents.
That's true but story characters are less expendable than us lowly players. 
I guess that's why the level 100s were inplemented so we could have something to fight since the 255s aren't meant to be opposed.
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 10/26/2007 23:26:00
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Jacked Out
Joined: Aug 15, 2005
Messages: 1477
Location: The Black Knight
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Well, The reason i think Agents are 255 is simple. Follow with me.
The Max Value in a Color system is 255. The Lowest is 0.
now, the Max Value in NPC levels is 255.
makes perfect sense.
I remember Morpheus NPCs to be pinged at 255 also. back in the day.
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 10/27/2007 09:59:59
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Vindicator
Joined: Aug 16, 2005
Messages: 4565
Location: The Real
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Yeah, he was 255 for certain. It makes sense why they'd be 255 as opposed to 1000 or something. If I recall correctly, isn't the Architect also 255??
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 10/27/2007 11:57:17
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Jacked Out
Joined: Aug 15, 2005
Messages: 1477
Location: The Black Knight
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Garu wrote:
Yeah, he was 255 for certain. It makes sense why they'd be 255 as opposed to 1000 or something. If I recall correctly, isn't the Architect also 255?? I don't know >.>
But I think the Architect would be alot more powerful then Agents since he has ALL of the system's resources at his commands.
Message edited by Warboy on 10/27/2007 11:57:56.
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 10/27/2007 11:58:30
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Jacked Out
Joined: Jun 20, 2006
Messages: 1173
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I could kick The Architect in the nuts. And win.
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 10/28/2007 18:55:05
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Jacked Out
Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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Warboy090 wrote:
Well, The reason i think Agents are 255 is simple. Follow with me.
The Max Value in a Color system is 255. The Lowest is 0.
now, the Max Value in NPC levels is 255.
makes perfect sense.
I remember Morpheus NPCs to be pinged at 255 also. back in the day.
I think the level system is based on Hex (1 through 9, A through F, 10 through 19, 1A through 1F, 20 through 29, etc), whereas in a given amount of memory "FF" is the highest value (without having to increase the amount of memory used). FF translates to 255.
All programs, including Agents, are at a limited supply even for the Machines. Level 255 Agents are used to ensure that the victim will not take that Agent down or can not escape without a struggle, and are therefore used for keeping redpills and exiles away from more important areas. Agents lower than level 255 are used to protect less important things. I don't think Agents normally appear lower than level 50, or more definitely 45. Under Agents are Machine Captains, Enforcers, SWAT, and the lowest level security programs and bluepill security guards.
In short, story-wise, Agents that are level 255 are that level for a very good reason.
Message edited by ThePigeonKing on 10/28/2007 18:56:06.
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 10/29/2007 09:56:53
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Vindicator
Joined: Sep 1, 2005
Messages: 2466
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ThePigeonKing wrote:
Warboy090 wrote:
Well, The reason i think Agents are 255 is simple. Follow with me.
The Max Value in a Color system is 255. The Lowest is 0.
now, the Max Value in NPC levels is 255.
makes perfect sense.
I remember Morpheus NPCs to be pinged at 255 also. back in the day.
I think the level system is based on Hex (1 through 9, A through F, 10 through 19, 1A through 1F, 20 through 29, etc), whereas in a given amount of memory "FF" is the highest value (without having to increase the amount of memory used). FF translates to 255.
All programs, including Agents, are at a limited supply even for the Machines. Level 255 Agents are used to ensure that the victim will not take that Agent down or can not escape without a struggle, and are therefore used for keeping redpills and exiles away from more important areas. Agents lower than level 255 are used to protect less important things. I don't think Agents normally appear lower than level 50, or more definitely 45. Under Agents are Machine Captains, Enforcers, SWAT, and the lowest level security programs and bluepill security guards.
In short, story-wise, Agents that are level 255 are that level for a very good reason.
Even though this makes sense from a story perspective, it doesn't leave a lot of wiggle room. Morpheus, Niobe, etc are lv 60. Morpheus has killed an Agent. I believe that a (talented) level 50 character should be able to take down an Agent, but the Agent should have a great deal of resistance. After all, it would only add to the Matrix lore for you to be able to say that you've defeated an Agent alone.
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