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Jacked Out

Joined: Oct 2, 2005
Messages: 244
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Well walrus this is my first posting and to be honest i did not enjoy this event at all. My reasons for not enjoying the event are chasing the Assassin with about 100 other people lagging and him killing you soo easly then you couldnt  jack right back in because all the hardlines he was at were down.


My biggest problem with the event is that soe took away let characters being added to the buddylist please walrus if their is one thing i really want with events it would be that .


I have to admit i like that they killed off the Assassin only because Live Events wont be about just chasing him and trying to kill him.I remember when i first played games how Niobe and Morpheus sent me messages to go to their private meetings and how fun it was and made it feel like a movie. Im others can back me up on the let adding them to buddylist thing but the event is my opinion and i do feel that soe did a good job as it being its first event and all.



Perceptive Mind

Joined: Aug 20, 2005
Messages: 574
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The Good:


Excellent Event!  I loved it all, and chasing the assassin around was totally fun!  Addition of Mobius Code was great too.  It's kinda like you rewarded us after the event.  Lets hope more events utilise it more.  Missions were great, and i wasn't expecting the assassin to try to take out Merv's legions then the whole matrix.  It was nice seeing the orgs support each other.


 


The Bad:


A few crashes to desktop on syntax, and the lack of character interaction.  Lets have a general outline of the event, but lets kill the pre-scripted stuff.  Let the LET talk to us in mass meetings and answer our questions.  This is where the game gets fun.  Also Saturday, we should ahve had more time to fight the assassin.  It was fun chasing him even if we couldn't kill him, and it was over in 30 minutes.  Let's make it last an hour or two, having him show up in various intervals.


The Ugly:


Need more LET interaction, start hireing people for it.  There should ahve been an option to allow people to defend the assassin. not all people wanted to see him die. 







Joined: Aug 22, 2005
Messages: 29
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I for one thought this event was well planned out and I had a blast participating in it.


Luckily I was never "meatwaded" SMILEY I quess I'll just keep my fingers crossed next time someone is running around the megacity meat wading people, lol. Although I did find the server crashes to be quite annoying especially because when the Oracle was in Debir Court, we missed part of her speech because of a crash. Somewhat disapointing although someone did post the chat on DN1 forums here which clued me in on what I had missed.


Obviously meeting with the Oracle for the first time since this game has been out was amazing. I was not really expecting it. Unfortunatly I was unable to be on for Saturday's events.


 


Sunday was the best event day I have had by far. During the "Hunt for Morpheus" event I was just a inky-dinky level 17... so most of the event npc's I had to fight were all purple, I didn't get to participate much. With all the events with the Assassin until now have been pretty much similar. Assassin comes to Mara, we chase the Assassin, the Assassin kills us, we get ressed, and repeat the last two steps.... It was so satisfying finally bringin his reign to an end. Although he was "weaker" than his normal self, he still put of a good fight which made the event better in the end.


The highlight for me by far, was the private meeting with Niobe my faction had. Not just the fact that we got to meet with a Live event character. It just makes me feel better in a sense that the LET actually take part with the community. Not just jack in as the character, hit all the macros for a speech, and jack out....


My only disapointment with the event were the crashes that occured. Even though there was a little mis-hap with DN1 day summaries, I still have an amazing time participating in this event. Hopefully SOE will access the way this event ran. Keep things that went well, and attempt to fix things that could be improved for better events down the road. Over all, gret job SOE, I was really impressed.


 


 


 


 



Jacked Out

Joined: Aug 15, 2005
Messages: 1041
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Im very happy to see SOE took the time to plan out and continue live events. I would've liked to know when to log in a day or 2 ahead of time. The live events shouldn't just be for people that are able to refresh DN1 until a new phase of the event happens. LET should be able to be added to the buddy list too.


Virulent Mind

Joined: Aug 15, 2005
Messages: 113
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(( Well I missed about 90% of the event due to nothing more than bad timing so I really cant form much of an opinion on it. All I really got to see was Niobe for the 5 mins she was on before the server crashed. I did get to do the criticals though but they really made no sense to me in relates to the storyline. Maybe I just missed something though I dunno *shrug*. The only thing I'm really bummed about was that I never got to see Seraph. He's probably my fav character and  I hope someday I'll actually get to meet him))  :smileysad:

 

 

_VAP0R_



Veteran Hacker

Joined: Aug 27, 2005
Messages: 51
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View from vector... as we waited, hearing about how the fight was gonna last an hour or more, how much fun it was... as we waited... all day...


 


I can garauntee the LE was made with the non-hostile servers in mind, I think the team forgot about Vector being hostile bacause there were simple things that could have been tweeked to make the event more playable.  the assassin was red, along with 21943751093 other people all around me... there was no "c" targeting... I had to find him and the sea of red, I never thought my where's waldo skills would be needed in MxO.  The HLs turned red bacuase so many ppl were using them, so if you reconstructed, you had to do it like 2 districts away and run.  I reconstructed twice and when i got back the second time he was dead...


Here are some tid bits I didn't like:


ok so we had 3 assassins instead of 5


the secret HL didn't exist, which would have been the coolest part.


the drops may have been rightfully rare, but were wrongfully distributed.


the whole thing seemed rushed,(on vector that is) like: ok here's the assassin... he's not gonna run around as much as the other servers, he'll stand here so you all can kill him faster... ok you killed one... come have a meeting, it's over.


our meeting was laggy as hell and even though reds were suppose to be unable to get in, they did and dev fielded everything. (another vector only thing im sure)


agent pace said like one line then dissapeared. which I completely missed btw due to lag and spam.

 

No closure, i didn't know if it was really over so soon or what... there was something about cake, but at that point I was fed up with everything and logged off.

 

 

I mean... I, we all, stood around for 4 hours waiting then it was over before anyone know it had begun.

 

Then when I log on later, the bloody corrupted are still around degrading my gear with their effing fly virus.

if they were minor parts of the assassin, why didn't they cease to exist when he died?

 

-_- not happy






Joined: Aug 15, 2005
Messages: 171
Location: Rome
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I generally liked this event, nicely written npc lines both in critical missions and from the LET, nice critical mission over all, very nice integration of missions and event with the flit gun one, nice new "toys" (mobius code and the uber-cool flit gun), I loved the puzzle (I love everything that makes you work in a group, in a game that is mostly soloable, that's why I loved the introduction of Pandora's Box too).


I was ok with the early timing too since I am from Europe, but still I'd like for you to state again (like you did earlier this year) what the "hot hours" are set for the events, so that I prepare to go online just when things are expected to happen (a window of three hours for the most important climatic event, and six hours for the other days, would be appreciated).


I didn't like how fast the meeting and the final killings were, I couldn't attend any of them. That's even because of the server crashes (I remember the special MxO videoclips in the Matrix Revolutions dvd, they raved a lot about this fantastic system that will permit us to play smoothly even when there are hundreds of us going in one direction, when will this be released please?).


The method by which the final rewards were given out (that's a first time, "prizes" for the previous events were less worthy but given to everybody who participated) is not good, but it was expected (even Paul Chadwick mentioned in many interviews that the system was designed so that the one giving the final shot was rewarded). Still I think you should change your mind... Just keep the system you have for any other killing: the one (or the team) that deals the most damage takes the prize, maybe leave a secondary prize for the one giving the final blow, and keep the old system of giving a minor reward (or "badge", if you will) to anyone who participates.


And please, bring back FLASH TRAFFIC! And an event calendar! I'm waiting for news about my LESIG application in my mailbox now...



Jacked Out

Joined: Aug 16, 2005
Messages: 2974
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"The method by which the final rewards were given out (that's a first
time, "prizes" for the previous events were less worthy but given to
everybody who participated) is not good, but it was expected (even Paul
Chadwick mentioned in many interviews that the system was designed so
that the one giving the final shot was rewarded). Still I think you
should change your mind... Just keep the system you have for any other
killing: the one (or the team) that deals the most damage takes the
prize, maybe leave a secondary prize for the one giving the final blow"

I started thinking about this and what you said...
in future events I hope that they balance the reward system and realize if they are going to do either way how can they make it fair to everyone who participates.

Then I started thinking about how if they change the next one to whoever does the most damage gets the prize but they leave the enemy's VD low and its a hacker race to kill them. boy, think about the complaining then...geez!

this event though, since everyone was able to do the same amount of damage, I still don't understand why they had the last person to hit since if everyone could do their own damage then hackers would no doubtedly take off the most hp....it was the easiest way to measure who was the most skilled at tracking/hunting and executing damage against the enemy.

please take this into more consideration next time.




Joined: Sep 19, 2005
Messages: 6
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One




Joined: Sep 19, 2005
Messages: 6
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One of what everyone else said  and ...

 

The Corrupt spawns were just out of control. We had level 40s and 50s (players) leaving two corrupt behind them when they HL'd out of a location in the barrens and the slums, making it near impossible to use HLs to do missions without the death effect.

 

I'd suggest the Corrupt left behind that way despawn after a few minutes. Honestly, I dodged the same pair of lvl 48 corrupt in Stamos for over an hour - each time I went back, thinking they'd be gone. I certainly don't blame the higher level players for this in any way. The corrupt would sometimes spawn right as their target HL'd out, so I'm sure they didn't realize they had left a deathtrap behind for us lower levels. It's just something that should be addressed in future events.

Message Edited by Arands on 10-02-2005 09:23 PM
Message edited by Arands on 10/02/2005 20:23:04.



Jacked Out

Joined: Aug 15, 2005
Messages: 193
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Probably would have been my favorite event had it not been for crashing at every important juncture. A variety of important LE characters were involved, but I missed nearly every one of them due to timing out.


I liked the story. I liked having to find the Assassin's locations through the clues (this is ignoring the unfortunate leak of info); I liked the idea of killing him (done nicely by dividing him into copies to give multiple chances to destroy him); and I just liked the overall atmosphere of pervading danger throughout the event. It's just a shame all of this was marred by the constant lag and crashing I experienced. It honestly caused me so much grief that I cancelled my subscription.


Maybe this issue will be addressed in the future and I'll return to this game that I had such high hopes for.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1164
Location: Dunno. Does the world really exist?
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You know me, I'm a straight shooter.



The Good

- Welcome back to live event wonderland.  This is the reason I bought this game, so I'm glad to see it continue.



- Flit Gun = Awesome.  Sure, some people said it was stupid
becuase they will never use it again, but the whole fact that you put
it in, and gave it a pretty nice animation makes it worthwhile. 
It gives me confidence that there are plenty of things in this game
that I don't know about and always something new to see.



- It gave a fitting end to the Assassin, and I think the story was
something everyone universally understood, instead of having people
walk away going "What just happened..." The debriefing was definetly
the best, because it gave that satisifying ending to the event.



- The sky.  Everyone loved the sky.  I don't think there was
a person that didn't feel an omninous sense of doom from the sky. We
need more environmental indicators of what is going on.  This was
a great start.



The Bad

- The "Pseudo-LET" characters, such as Flood, or Tyndall, or Agent
Gray, who were set to spam those annoying messages.  It's nice
making it look like the LET is around, but that was just annoying,
useless, and people are going to pass on the information from a
character's system message speech anyway.  It just needs to be
said once and then posted on Data Node One, not spammed 50,000 times.



- Entire Organization Meetings are still a bad idea.  Especially this event because of crashing (see, "The Ugly", below).



- The Leak, but as everyone else said, that can be forgiven.  People would have spammed the locations everywhere anyway.



The Ugly

- Server crashes.  Why do I keep thinking that if the Merger
didn't happen, we would have less crashing, or no crashing?  The
servers are overloaded for live event purposes.  That needs to be
addressed, pronto.



- The Assassin's Mask.  I do not agree with the mask's buffs or
the way it was distributed.  Masks should not go to people who
simply get lucky.  I even said at one point that I could have run
in from my position at where I thought the "secret hardline" was and
get in a killing blow on an Assassin without doing any of the work to
injure him or bring him down to that last 1% of his health.  I
could have popped in and gotten a killing blow by complete
accident.  That's not right.



Also, I was expecting that the Mask would just be a nice wearable item
that would commemorate the death of the Assassin.  It does NOT
need those buffs.  No item needs what that mask provides. 
That's probably what angers me the most about the Mask.  Sure,
give it to 5 people.  But don't give just 5 people a stupidly
powerful item.  I'd rather have a non-functioning mask with
perfect purity than a super buffed mask with crap purity.



-The lack of the secret hardline.  I do think that it could have
been pulled off, and it would have made the event that much more
cooler.  This is why, during the entire event, I was trying to
figure out where the "secret hardline" was.  And when I thought I
had it, I camped it, thinking the Assassin would run in, use it, and
then I could tail him personally on his barge.  As it turns out, I
was following a completely false lead, and I missed out all of the
other Assassin parts.



Why did I do this?  I knew that I wouldn't feel right if I had ran
in and gotten a cheap killing blow and gotten the mask.  I wanted
to work for a mask by locating his hardline and getting the ultimate
honor of seeing his barge.  It could have been done.  I know
you guys could have done it.  But no.  I wasted my time with
something that didn't exist.  That hurts.  I could have been
out doing more, but I wasted all of my time on something everyone
thought existed, but really didn't.



Overall Event Grade: D+



This simply isn't the quality that I've seen with The Race to Find the
One, Nightfall (especially Nightfall), and The Hunt for Morpheus. 
I thought Sony were the kings of the online world, as they like to tell
people.  I thought that WB sold The Matrix Online to Sony because
they were better equipped.  I thought we were here with Sony
because they knew what they were doing with online games.  But it
seems that from Sony's decision to merge our servers, we've been
screwed out of what could have been a better live event.  It also
seems that we lost what was an experienced Monolith LET team that was
just starting to really get things together and going, and now we're
back in square 1.



I pray for the LESIG.  I really do.

Message Edited by Lady_Return on 10-02-2005 09:37 PM

Message Edited by Lady_Return on 10-02-2005 09:39 PM
Message edited by Lady_Return on 10/02/2005 20:39:47.






Joined: Aug 15, 2005
Messages: 3403
Location: Wichita
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The Good:



LET interaction, and a live event. Better than nothing....kinda.



The Bad



Waiting for hours for the Assassin to come, then when he did, he
didn't show up at every spot, and then the Org leaders had their
meetings 20 mins after he came....I don't even think he died in some
places.



The Ugly



The whole mask reward idea. Why would you reward players that
simply jack in, get told to go somewhere by their faction mates, press
a button, and kill the greatest foe ever in MxO, (One player who got
the mask told me this was exactly how he got his, and laughed at his
luck) while other players wait 10 hours for him to come, then nearly
kill him, only to be killed by unblockable lightning and watch
helplessly as he runs away to be killed by a player with 1 day of
playing time. This entire idea was just horrible. The last player who
hits him gets the mask? Wow..just wow what a horrible idea....I don't
know what you could have been smoking when coming up with this
idea....but clearly anyone who understands this game at ALL would not
have gone through with this....



How to fix it:  Take away the buffs on the Assassin mask, and give every player who did damage a TRADEable mask.







Jacked Out

Joined: Aug 16, 2005
Messages: 2974
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oh yea!!!

whats up with this whole side story on the general with the criticals and cinematic and there's nothing to do with it for the event...whats up with that? lol

it just seems that the last cinematic with the barge should have been released for this one and the general one should be for the next event...all the LET characters even referenced that barge cinematic for this event as if it was for this one...are we one ahead of the storline with them now?


Mainframe Invader

Joined: Aug 15, 2005
Messages: 2218
Location: Vancouver, BC, Canada
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The Good:


Nice to see a live event again. Had TONS of fun. Took out tons of corrupted. Had great fun chasing the assassin on saturday. Don't judge my enjoyment of the Event by the shortness of the paragraph in the Good. :robotvery-happy:


The Bad:

 

 Lack of character interaction. I know you guys are busy but this is an area that could be improved. This weekend I catch wind of the Oracle at debir court, by the time i get there.. gone. I get a message about an urgent meeting after waiting all day at the church in manssen (no assassin despite a clue pointing there ... ) and get kicked along with most of the people there. Get back.. meeting over and Niobe gone. Never even saw her or heard a word she said. Had to hear third hand that the assassin was dead and the event is over. Pet Peeve of mine. I've seen lots of the assassin. Got crushed by him many times over the months. But what about the folks who are supposed to be on our side? *shrugs and looks around*

 

 I left another game because MxO has the LET characters. I put up with a great deal of things, bugs, lag, transitions, scaling back of events, just because there are these things called Live Events and LE Characters here. I'm happy just to sit there and listen to speeches to be honest, but there isn't enough of it ... AND ... I'm still not a happy camper about you all taking Morpheus out of the scene. I thought this would have been a great time to bring him back but I guess you all have your plans eh? It just mystifies me why you would remove him from the picture in the first place.

 

 The meetings inside clubs, which lag a lot of people anyway it seems, should be moved to somewhere less likely to crash and kick everyone. In my opinion. The old meetings in places like parks seemed to work pretty well.

 

The Ugly:

 

 Low level new redpills in my faction were getting pwned by much much higher level Corrupted. This was, of course, incredibly frustrating for them. I'm not talking about standing around at Mara C. They were out trying to do missions not teamed with a high level person. Surely there must be some way to make it so event mobs ignore somebody twenty or thirty levels lower than them, or at least not spawn and go after them.

 

Skyscream

High Muckity Muck of The True Believers

A Faction on Syntax.

Yadda yadda blah blah blah.

You know the routine...

:smileyvery-happy:

 

And I did enjoy myself a great deal this weekend. Spread Thanks!!! among the staff. :robotvery-happy:

 
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