Someone had a great suggestion for it...Sharpshooter does something like removing the penalty for firing into interlock, right? Multifighting should prevent sharpshooter from working against you or something. That may not be what they suggested though, I'll have to check.
need a fix!
I liked how multifighting worked in cr1, I think it was up to 4 ppl in the same interlock. If you wanted to attack a diff person you highlighted them and you would attack. If you def was high enough you would dodge the other 2 or 3 ppls attacks. It was a pretty accomplished feeling when you took out two ppl in interlock. Though I really don't know how they would do that now with the new interlock system an that yellow circle and all. PLus if multi fighting is incorporated, spies sneak attacks would break if someone interlocked a person before them. ( that's really annoying btw)
Didn't they have multi fighting still enabled on the test server with cr2?
Considering that MA has IL only abilities (well if you don't count disarm and hindering shot) I wonder if it would be any less buggy to keep Multifighting to MA abilities only. Mind you considering that when I played CR1 I could hardly do anything (dial-up, pants PC) I definately didn't see multifighting in action let alone participate in it, so I don't know the specifics/bugs etc...
How about making MF a defence / resistance buff across the range of damages and also a acc / damage buff applied only when in IL to combat people attacking into IL. Wouldn't this mean that for the pair in IL their buffs cancel each other out (if they both have MF equipped) but they both have increased defence against people attacking in?