Question: Why not take the rolling animation and make a few new emotes?
/frontroll
/backroll
/leftroll
/rightroll
<= definately looking forward to the new cinematics. And cant wait to see this 'plot twist' in C5.1
Message Edited by AmbrielSyntax on 05.20.2006 06:11 PM
What I want to know, is as we now have 2 abils to level simultaneously, is their levelling cost halved? Anyone else think of this?
What I want to know, is as we now have 2 abils to level simultaneously, is their levelling cost halved?
Anyone else think of this?
Ntrails wrote: What I want to know, is as we now have 2 abils to level simultaneously, is their levelling cost halved? Anyone else think of this?
Someone did....
Walrus wrote:
AmbrielSyntax wrote:Question: Why not take the rolling animation and make a few new emotes?/frontroll/backroll/leftroll/rightroll
Sykin wrote:Yes. Oh yes:That's going to be extremely cool.
fluke72 wrote: AmbrielSyntax wrote: Question: Why not take the rolling animation and make a few new emotes? /frontroll /backroll /leftroll /rightroll While it would be awesome, judging by what Rarebit said I don't think we're going to have new emotes in a long time.Disclaimer: I don't have a clue as to what it might take to actually create a new emote but it seems to require motion capture actors & software & installations to make it happen which with current ressources would be a big no-no.
AmbrielSyntax wrote: Question: Why not take the rolling animation and make a few new emotes? /frontroll /backroll /leftroll /rightroll
First one in while that gets a WooHoo!
And...Data Node Suggestions.
1. Make data miner a part of the mission system linking computers with outside datablobs.
2. Create mobs (agents) that activate when Data Goggles turned on. Data Miner is part of the spy tree.
3. Change the outcome so that mobs can also result from data mining.
last but not least.
4. If you remember the penguin game where the yeti throws the penguin up and it bounces from side to side. The better the angle, the higher the penguin went as it bounced from side to side. Well, do something similar where the harder datablobs have to be retrieved by bouncing a single off the sides of buildings.
Anyway, 5.1 woohoo!
BloodWork wrote:eh...I liked the old cinamatics more
TPaine wrote:Walrus wrote:After Update 44, all event items will grant a 10% bonus for players who posses them.Holy **bleep**! My question in the Ask Rarebit thread actually got a bug fix! I feel so...listened to.Walrus wrote:In our continuing desire to make Data Node Tapping worthwhile, we are increasing the $Information payout by quadrupling it.And Phrog's! Excellent!
Walrus wrote:After Update 44, all event items will grant a 10% bonus for players who posses them.
Walrus wrote:In our continuing desire to make Data Node Tapping worthwhile, we are increasing the $Information payout by quadrupling it.
AmbrielSyntax wrote: Ntrails wrote: What I want to know, is as we now have 2 abils to level simultaneously, is their levelling cost halved? Anyone else think of this? Someone did.... Walrus wrote:"The memory and leveling costs for these separated Abilities have been divided between the two. So loading and leveling both with be the same as with the current, single Abilities."