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The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3 , 4  Next
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Operative

Joined: Jan 29, 2009
Messages: 33
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I have been playing this game for almost three weeks now. I have been playing long enough to reach level (almost) 33 and have gotten to know quite a few people in this game. Made some friends, am part of the Brethren Faction, and have grown to love this game more than any other MMO I have ever played. I have extreme experience in MMO's, I understand and pick up on game mechanics extremely fast, I have a natural understanding of MMO's in general. But that's just me....

 

Ever since I have been playing this game and saved up quite a bit of cash through hefty looting, working the markets, and just conserving my Info when I can, I came to a point where I had enough Info that I felt comfortable enough to buy tons of Trench Coats for males and females. What do I do with all of these Trench Coats you ask? I give them away to any new player that enters this game for the first time as a "Welcome to the game" gift. By doing this, I have many many many conversations with people who just logged in for the first time or people who have only logged on a couple times. Hang tight, this is necessary in getting to my point....

 

After talking to numerous people who have just started playing the game, I came to realize that they most often think they are alone in this game. They think this game is dead and that only a hand full of people play it. One guy I talked to was even *just* about ready to quit the game, because in his nine levels of playing, I was the first person he had seen in the game. He was under the assumption that this game was dead, and he was all alone....Not good.

 

I can understand why though. I recently came from another game called City of Heroes/Villains. In that game, when you first come out of the tutorial, you come to a place where massive amounts of people like to hang out. The first thing you see is people holding costume contests, socializing, showing off emote binds, so on and so forth. It shows the new players that the game is not only populated, but players do more in the game than just running missions. Players know that they are not alone, and thus stay in the game.

 

My proposal? Simple. Give Uriah a makeover. Make it a place where people actually want to be. Give it a wide open space where people can PvP. Add benches where people can sit. Give it a nice little place where people can dance. Make it the place everyone wants to be. Make it a place that will encourage players to hang out, this way if new players have questions, they are right where they need to be to get them answered. This game can be very confusing when you first start, and with nobody around to answer questions, it leaves you unguided and lost. Make Uriah the place to be. This way, when somebody logs on the game for the very first time, they know that they are not alone in the game. They will stay longer than a few levels and may even decide to stay long enough to see "Just how deep the rabbit hole goes."

 

This game has so much potential it is not even funny. But to see the potential of the game, you have to level beyond level ten. Best way to get people to want to level past ten, is let them see the people who also play the game. Let the players take control over the events, put them in a place where newer players can see them. Put them in a place where new players can see all the eye candy of the rewards the higher levels have reaped through their hard work and patience. It will give new players something to look forward to, and it will make the community larger. The game will increase in player numbers, and the game will be alot more social.

 

I believe if this were to happen, this games population would drastically increase.

 

Thanks for any opinions and feedback...be it positive or negative.


Message edited by Cyber_Casket on 02/15/2009 16:41:35.


Free Mind

Joined: Nov 4, 2008
Messages: 132
Location: Syntax
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That's actually a really valid point. In fact, that's an awesome idea. No one really hangs out in Uriah so anyone who's new won't find anyone else. Unfortunately, i don't think there's anyone up to do this. Not to mention, to completely give Uriah a makeover would take a lot of work and manpower MxO doesn't have.


Message edited by NavMatrix on 02/15/2009 16:33:36.


MC Photographer

Joined: Aug 3, 2008
Messages: 168
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Would like to write a much more comprehensive response to this, but i am dead tired atm.

I don't know how it is at Recursion, but at Syntax it's simple - do something to make everyone who currently hangs at Mara C move over to Uriah SW. Most new people end up at SW since its the closest hardline, and is pointed to by the introductory Idustrial quest. Problem is, even in a game, most people are too lazy, or not arsed to do things like that.




MC Photographer

Joined: Aug 17, 2005
Messages: 3654
Online

way back in beta Mara C was the place where u started when you "first Jack in" and they moved it a lil after the beta before pre realise or after anyway i really thought Mara should still be the focus point usally everone is there and some one is willing to help.




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1914
Location: The Titanic Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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I would suggest looking into the Coder tree so you can code up all the trench coats you want, im sure it will be cheaper for you in the long run plus all the extra charges can be placed back up on the marketplace for some extra $info. I applaud your comitment to the game and to the newbies.




MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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On Syntax, I'd actually rather see Tabor W, or perhaps the nearby Tabor C, as the new starting point.  Of course, that's not really possible and would require more work than is likely to get done at this point.

I do agree, however, that spending time in Uriah is a good idea for all players, as is giving some sort of gift or whatnot.  Coding can be a great assist to this.  It doesn't need to be anything extravagant, but if someone asks me, for example, where they can get a coat like mine it's much nicer to quickly code them one instead of just rushing them off to find one themselves.


Message edited by Shinryu on 02/15/2009 18:21:10.



Jacked Out

Joined: Feb 14, 2009
Messages: 32
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This Is Actually A Really Good Idea But You Should Take THis Up WIth THe Staff Like Viraggo Or Someone Like Him Soo It Can Actually Been Done No Me On THe Other Hand Have A Few People Wait At THe Starting HL ANd Go ANd Help Them Out One At A TIme ANd EVen Give THem a Choice TO JOin My Faction Even Tho Ima Lvl 28 I Still Help THem Out Now Some Of THe Starters Are Stupid Enough To Try TO Attack ME EVERY SINGLE TIME the REcon But That Is A Exelent Idea THat U Have

 

 

 

The glitch is spreading....



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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It's a valid point but technically this shouldn't be happening.  If a newbie follows the collector trail it will take them through Uriah and leave them very near to Mara Central.  I guess people are getting lost along the way.  Good on you for helping them out though. 




Jacked Out

Joined: Feb 14, 2009
Messages: 32
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Yeah Again If Someone GEts Lost Then They Are Usally Young And Have No Buisness Being In Mxo Becuz THey Are Too Young And Cant Even Figure It Out

 

 

The glitch is spreading....



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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The game is rated PG13 (or T13 or Teen or somesuch), pretty much anyone can play. 


Message edited by GypsyJuggler on 02/15/2009 18:40:01.



Jacked Out

Joined: Feb 14, 2009
Messages: 32
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YEAH BUT NOT ALOT OF PEOPLE 13 PLAY IT AND EVEN SOO IM TALKING ABOUT THE YOUNG ONES THAT CANT EVEN FIGURE OUT HOW TO JUMP *SPACE*


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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No te entiendo.


Message edited by Bayamos on 02/15/2009 18:47:15.



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
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GypsyJuggler wrote:

It's a valid point but technically this shouldn't be happening.  If a newbie follows the collector trail it will take them through Uriah and leave them very near to Mara Central.  I guess people are getting lost along the way.  Good on you for helping them out though. 


The irony is that the next stage of the "Newbie" quests that take you from Uriah then to Tabor, at the end of that you get sent to Sister Margaret in Mara C for an extra Neighborhood Contact mission that looks like it will never come.

But, it would be fairly easy to put up an NPC right at Uriah that says something like, "Don't see anyone?  Check out Mara Central, that's where Redpills usually hang out."  Or something along those lines.




Operative

Joined: Jan 29, 2009
Messages: 33
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I do not recall anyone sending me to meet Sister Margret. I ran missions like anyone else would, and I honestly can not recall anyone sending me there. I had to find her on my own....and that was pure chance because I like to explore alot. Even so, what you said is also a good solution to the problem...and probably alot cheaper to add a greeter rather than changing a map layout.



Fansite Operator

Joined: Aug 15, 2005
Messages: 2210
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   There is an NPC in Mercury's room in Uriah that teaches new players the /who command if they want to find more people. 

   In my opinion the /who command is more helpful in finding people than actually seeing them.  This is the only MMO I've ever played, so I may be wrong about this, but since MxO is a city-based environment there are very few places that give you a sweeping view (at least from ground level).  I assume other MMOs have fields and clearings and stuff where one may have a better chance at spotting others.


 
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