Mhm... a consumable, that'd be cool. Damage type should be ballistic since it's a grenade after all.
Surely Thrown makes more sense
But yeah, idea, devs, implement, pwease? ^^
Here an idea "Reaper2U" posted on the SC forums, im not gonna steal credit for it, nor change it, there are things i dont like in it (quite a few) but it can be something people can take ideas out of it, but he put a lot of time into it so here, Reaper2u : The tree would ne located between Spy and Operative, cause it contains aspects of both. there should be 2 tree parts, like with MA, Guns or the MKT / Assassin treens. First part of the tree: Explosives Knowledge: req: Operative lvl 17, abil lvl 17. passive buffs: Explosive Radius: 10% at lvl 50, Explosive Damage Bonus: 10% at lvl 50, Explosives Visibility: 25% at lvl 50 Right part: Grenade: lvl 20 IS Cost: 25 Is thrown where aimed, like Audio Decoy in CR1. Range 16m Explosive DPS 18 Area Radius 4m Cast Time 4 seconds Reuse timer 30sec. 25% chance to root for 6 seconds EPM Grenade, lvl 22: IS Cost: 30 Thrown like normal Grenade. Range 16m Damage: DPS 0 Area Radius 5m 75% chance to stun all enemies in the blast area for 5 sec. Cast time: 3 sec Reuse time: 50sec Middle: Timed Bomb, lvl 24: IS Cost: 50 Planted like a decoy too, in a range of 2m around the player. Timed to blow 5 seconds after planted. Explosive Damage: 22DPS Cast time: 4sec Reuse Timer: 60 sec Shows the Simulacra Interface with the timer running. Damages Friendly Left side: Proximity Mine, lvl 27 IS Cost: 30 Plant Radius: 2m Area Radius: 2m Explosive Damage: 950 Cast timer 3sec Reuse Timer: 60 sec Defuzes self after: 60sec Damages Friendly -50% Movement speed 50% chance Disarm Explosives, lvl 28: IS Cost: 25 Aimed at explosives, used like Proxy Coder. can be lvl'd to 50 100% Disarm Chance at lvl 50 Cast time: 4sec Reuse Timer: 20sec Immobilizes while being used. Almost like the coder interface. Tree end: Explosives Master, lvl 30 Passive buffs: none Tree Buff buffs: Explosive Damage: 4pts Explosive Area Radius: 5% Root Duration Bonus: 10% Explosive Expert tree: Top: Advanced Bombing, lvl 33: Passive buffs at lvl 50: Explosive Damage Bonus: 5% Explosives Visibility: 50% Stun Duration Bonus: 10% Right side: Fragmentation Grenade, lvl 35: IS Cost: 40 Throw Radius: 16m Area Radius: 6m Explosive Damage: 30DPS Cast time: 4sec Reuse Time: 30sec 50% Chance causes Dazed 50% Chance causes Staggered Thermite Grenade, lvl 37 IS Cost: 35 Throw Range: 16m Area Radius: 6m Explosive Damage: 10DPS Cast Time: 4 sec Reuse Time: 40 sec 75% Chance causes 5DPS for 30sec (150DPS for a full 30 sec) Causes Blinded: 10sec -50& Movement Speed: 20 sec Middle: Remote Detonated Bomb, lvl 40: IS Cost: 75 Explosive Damage when detonated: around 2200 Damage without resist. Plant Radius: 2m Area Radius: 8m Can be disarmed Defuzes after: 60 sec Damages Friendly Left side: Shaped Charge, lvl 44: IS Cost: 50 Explosive Damage: 1000 upon detonation. Remote Detonated Plant Radius: 2m, faced in the direction u want it. Area Radius: 7m within Cone. Can be disarmed Defuzes after 30 Sec. Cast time: 3 sec Reuse Time: 120sec Damages Friendly 25% Chance to Root for 8 sec If Target is Dazed, Damage +50% Bazooka, lvl 48: IS Cost: 80 Range: 25m Area Radius: 4m Damage: 800 on Detonation Cast Time: 4 sec Reuse Time: 120sec Does not damage Friendly 75% causes Stun for 8sec End: Explosive Expert, lvl 50: Passive Buff: Explosives Visibility: 25% Tree Buff: none Associated Ability: Suicide Vest, lvl 50: IS Cost: 120 Causes Player to be like disguised, shown with an Explosives Vest, and a detonator in Hand. Target needs to be Interlocked to detonate. Damage: 2800 Damages Friendly Cast Timer: 1.5 Sec Reuse Timer: 600Sec Self: -200% IS Regen while active Health is set to 2599 Explosives Reststance is set to 0pts Prevents Rez after successful Bombing Enemy: -200% Health Regen for Targets hit.
tomo toss