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 04/26/2007 08:53:44
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Jacked Out
Joined: Sep 5, 2005
Messages: 1983
Location: Sheffield, England
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How about this for an idea too, duds. Yes duds, so it is not always "omg I blew j00 all up!" so if say 4 people threw grenades into a pack of reds only 2 went off or 3 went off instead of all 4, or hell even NONE go off cause they were duds. And as for animations, well as it has been said flash bang and smoke grenades can be changed slightly, as for the result on the reds...well we have the flame virus...why not have the result as people are on fire and if they survived the blast their health goes down 10 points every 5 seconds till they are "put out".
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 04/26/2007 09:17:15
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Mainframe Invader
Joined: Sep 15, 2006
Messages: 1679
Location: Moose Juice Brewery
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yea it would be hard to implement, because there would have to be interlock grenadier moves, and ones that u can use when someone is in a state, what would you call the off balance grenade special, tomo toss
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 04/26/2007 09:22:09
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Jacked Out
Joined: Sep 5, 2005
Messages: 1983
Location: Sheffield, England
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Grenades...in interlock....ARE YOU KIDDING ME!? I have a name for that....... kamikaze!!!! Please please realise...Grenade moves should be ranged not close combat...duh!... no offence.
Message edited by Twaggy on 04/26/2007 09:22:26.
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 04/26/2007 09:31:02
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4810
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A consumable would be the "easiest" way to implement this. A splinter grenade with a low damage and a DOT effect. Now that would work I think.
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 04/26/2007 16:28:29
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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GoDGiVeR wrote:
Mhm... a consumable, that'd be cool. Damage type should be ballistic since it's a grenade after all.
Surely Thrown makes more sense 
But yeah, idea, devs, implement, pwease? ^^
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 05/02/2007 02:10:57
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Systemic Anomaly
Joined: Aug 22, 2005
Messages: 4558
Location: away from you :P
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Here an idea "Reaper2U" posted on the SC forums, im not gonna steal credit for it, nor change it, there are things i dont like in it (quite a few) but it can be something people can take ideas out of it, but he put a lot of time into it so here, Reaper2u : The tree would ne located between Spy and Operative, cause it contains aspects of both. there should be 2 tree parts, like with MA, Guns or the MKT / Assassin treens. First part of the tree: Explosives Knowledge: req: Operative lvl 17, abil lvl 17. passive buffs: Explosive Radius: 10% at lvl 50, Explosive Damage Bonus: 10% at lvl 50, Explosives Visibility: 25% at lvl 50 Right part: Grenade: lvl 20 IS Cost: 25 Is thrown where aimed, like Audio Decoy in CR1. Range 16m Explosive DPS 18 Area Radius 4m Cast Time 4 seconds Reuse timer 30sec. 25% chance to root for 6 seconds EPM Grenade, lvl 22: IS Cost: 30 Thrown like normal Grenade. Range 16m Damage: DPS 0 Area Radius 5m 75% chance to stun all enemies in the blast area for 5 sec. Cast time: 3 sec Reuse time: 50sec Middle: Timed Bomb, lvl 24: IS Cost: 50 Planted like a decoy too, in a range of 2m around the player. Timed to blow 5 seconds after planted. Explosive Damage: 22DPS Cast time: 4sec Reuse Timer: 60 sec Shows the Simulacra Interface with the timer running. Damages Friendly Left side: Proximity Mine, lvl 27 IS Cost: 30 Plant Radius: 2m Area Radius: 2m Explosive Damage: 950 Cast timer 3sec Reuse Timer: 60 sec Defuzes self after: 60sec Damages Friendly -50% Movement speed 50% chance Disarm Explosives, lvl 28: IS Cost: 25 Aimed at explosives, used like Proxy Coder. can be lvl'd to 50 100% Disarm Chance at lvl 50 Cast time: 4sec Reuse Timer: 20sec Immobilizes while being used. Almost like the coder interface. Tree end: Explosives Master, lvl 30 Passive buffs: none Tree Buff buffs: Explosive Damage: 4pts Explosive Area Radius: 5% Root Duration Bonus: 10% Explosive Expert tree: Top: Advanced Bombing, lvl 33: Passive buffs at lvl 50: Explosive Damage Bonus: 5% Explosives Visibility: 50% Stun Duration Bonus: 10% Right side: Fragmentation Grenade, lvl 35: IS Cost: 40 Throw Radius: 16m Area Radius: 6m Explosive Damage: 30DPS Cast time: 4sec Reuse Time: 30sec 50% Chance causes Dazed 50% Chance causes Staggered Thermite Grenade, lvl 37 IS Cost: 35 Throw Range: 16m Area Radius: 6m Explosive Damage: 10DPS Cast Time: 4 sec Reuse Time: 40 sec 75% Chance causes 5DPS for 30sec (150DPS for a full 30 sec) Causes Blinded: 10sec -50& Movement Speed: 20 sec Middle: Remote Detonated Bomb, lvl 40: IS Cost: 75 Explosive Damage when detonated: around 2200 Damage without resist. Plant Radius: 2m Area Radius: 8m Can be disarmed Defuzes after: 60 sec Damages Friendly Left side: Shaped Charge, lvl 44: IS Cost: 50 Explosive Damage: 1000 upon detonation. Remote Detonated Plant Radius: 2m, faced in the direction u want it. Area Radius: 7m within Cone. Can be disarmed Defuzes after 30 Sec. Cast time: 3 sec Reuse Time: 120sec Damages Friendly 25% Chance to Root for 8 sec If Target is Dazed, Damage +50% Bazooka, lvl 48: IS Cost: 80 Range: 25m Area Radius: 4m Damage: 800 on Detonation Cast Time: 4 sec Reuse Time: 120sec Does not damage Friendly 75% causes Stun for 8sec End: Explosive Expert, lvl 50: Passive Buff: Explosives Visibility: 25% Tree Buff: none Associated Ability: Suicide Vest, lvl 50: IS Cost: 120 Causes Player to be like disguised, shown with an Explosives Vest, and a detonator in Hand. Target needs to be Interlocked to detonate. Damage: 2800 Damages Friendly Cast Timer: 1.5 Sec Reuse Timer: 600Sec Self: -200% IS Regen while active Health is set to 2599 Explosives Reststance is set to 0pts Prevents Rez after successful Bombing Enemy: -200% Health Regen for Targets hit.
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 05/02/2007 14:48:13
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Systemic Anomaly
Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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it is a nice idea, but if we are going to get grenades then I think consumables are the only way to go, and they should do about 300 damage max.
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 09/30/2007 12:39:35
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Virulent Mind
Joined: Sep 3, 2005
Messages: 128
Location: At Fallen Horizon HQ
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Love this idea shame it will never happen.
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 09/30/2007 19:52:42
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Huh.. I've been working on such a tree set myself and had totally forgotten someone had done one already. I'll finish and post it anyway because it's somewhat different and probably more feasible. Maybe it'll renew some interest in Grenades or inspire someone else to go even further. I'll get around to finishing mine in a week or two I think.
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 10/01/2007 08:40:12
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Vindicator
Joined: Sep 1, 2005
Messages: 2466
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The worst part about the load outs previously mentioned is that they introduce another type of damage. Maybe if it was changed to Ballistic?
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 10/01/2007 18:39:09
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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My design has Grenadier following on from Infiltrator in Data Miner's old position, thus the damage type is Thrown.
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 09/04/2008 15:25:10
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Ascendent Logic
Joined: Aug 16, 2005
Messages: 921
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actually that defense thing is the best option I've heard yet I uh... 4th that idea! being able to load 2 defenses with that would make it extremely useful.
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 09/04/2008 17:09:53
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Matriculated Mind
Joined: Sep 26, 2007
Messages: 449
Location: HvrCFT Legends
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Darkhorse wrote:
tomo toss LOL!!!!!
nice ideas all though but the only way this will EVER!!! be put into the game is a item like silver pills
CZ (:
Message edited by CraftyZee on 09/04/2008 17:10:36.
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