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Mainframe Invader

Joined: Sep 30, 2005
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       I see a pattern of new quests lately that require a commitment of a few hours of non-stop killing/farming and I don't think it's a step in the right direction for the community at this point in my opinion.  The problem is that some ppl just don't have the time to commit to a grind for a hour or 2 or 3.. straigt without pause. I do however thank the dev team for all they have done for us to this point. ( I might have seen this in a thread before in the past but I want to stress the sitaution again if so)  what I hope to see in the future is a grind simulair to the pandora box stuff where you don't have to do it all in 1 day or all in one shot.

      My idea is:  a 3 or 4 step grind where a "checkpoint" is made and if you and your team decide you want to continue the farm another day they have the option to do that for future stuff that comes out ,if it's looking for certain item(s) in Sati's PG or anywhere in the megacity for that matter to complete a quest I think it would be fun to be a part of that type of grind and I realize that it might be a big effort to implment but it would be a interesting direction to take in the Matrix considering some ppl here only have a hour or so to be online per day and as for the players that are only able to be online during slow server times that live in time zones on the other side of the globe this idea of mine would benifit them also because they could just show up and help their friends with a certain part of a task for a hour at max to get a certain part of a quest task done and continue it another day. I just don't see how this would be a bad direction to take if the community agrees with this.   discuss plz because I care about the future of our community.  good day SMILEY



Encrypted Mind

Joined: Jul 10, 2008
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:O Kinda like how the Pandora's boxes are setup?

Maybe have the boxes split up into waves that get progressivly harder then end with a "mini-boss" wave that ends that current box, and in the safe for completing the box would be the next "tier" box. I think that would help greatly.

So for example, if this breaking-up method were to be used on the Daimyo, have it split up from the 71-80, 81-90, 91-100. That way people could still do it, it still could even take the same amount of time technically, but the player would have a bit more control over the time in which they choose to do it. Even boxes with one hour time limits might be a bit much for the casual player/player that can't devote large chunks of time into grinding.


Message edited by eval on 08/29/2008 19:06:25.


Femme Fatale

Joined: Oct 27, 2007
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Everyone loves Pandora's Box as a 'content delivery system'.  It would be good to see more of it. 



Mainframe Invader

Joined: Sep 30, 2005
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no, I don't  don't suppot a  "mini-boss"  ever and never will. please read my post word for word.



Mainframe Invader

Joined: Sep 30, 2005
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 what I am really look for in this thread is a support or no-support for this thread with reason why or why not. thankx



Encrypted Mind

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Well I was inspired by your idea and put out one of my own.

Could you give an example of how what you suggested would be put into action? I don't think I understand it fully.


Mainframe Invader

Joined: Sep 30, 2005
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there is no techinal explanation as how this could be  "put into action" and that is not my job, that would be the dev team's call bud.  I just don't see at this point to add to my comments I have already stated i'm only looking for our community agree/dis-agree comments and why about this topic. thankx



Systemic Anomaly

Joined: Nov 28, 2005
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I really like the PB format. I think it lends itself to the way most people play/ choose to play.

There are parts that can be soloed and as you go further the more people are needed.

The doing boxes are nice and I love the addition of new content, it is really hard to find time to do a 2 hour box.

Then trying to find people that have that time free or commitment also.

Eval idea of having the tier is nice but I don't think thats possible.

IMO PB system is how all quest should be, not a grind/ farmfest.




Systemic Anomaly

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*


Message edited by SampleNow on 08/29/2008 21:12:43.



Vindicator

Joined: Aug 24, 2005
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I'm all for the addition of pausible quests and content (Pandora layout with pauses).  They don't necessarily need to be main storyline related, but it could be something as simple as the Pandora if an additional small side story is made.  It doesn't have to be out there like Pandora, it could be just a thing between existing exiles or implemented into exile contacts, in which ideas from their existing missions could be restructured as such.  (Set of Anti-M missions against Aragon for example, with a bit of intruigue.)

Re-do-able (including the large XP like archives, and doesn't go down on the following attempts), and no level required would be a major plus in my opinion.  Reward items shouldn't be godly.  We have enough godly items.  Just unique in look would be worth it I'd think, like doing archives for the Demon Army Coat, but not making them immortal purity for a reason to do it again.



Mainframe Invader

Joined: Sep 30, 2005
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thankx for your comments Samplenow.  



Mainframe Invader

Joined: Sep 30, 2005
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       Rought start so far on this thread but if the dev team is to ever consider it in 2009 for a goal for future content then it might be better to say the word  "agree" or "dis-agree" and give a reason why or why not this idea would be a good or bad path to take as we go into 2009. that is what i'm really i'm looking for in this thread here. i'm not looking for suggestions really in this thread.   thankx



MC Photographer

Joined: Nov 17, 2005
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Boxes within boxes... I like the idea! Very Matrix-y considering the wheels-within-wheels-within-wheels nature of the universe and its stories...



Vindicator

Joined: Aug 15, 2005
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I agree in the sense that the higher level Kunoichi/Sleepwalker boxes are a long grindfest that doesn't suit the time tables of more casual gamers.  I agree that future quests should take on more of a PB-style tiered system with savepoints scattered at critical point in the quest line, thereby allowing the players with less game time to advance and attain the new content.



What I don't agree with is how you post in the Development Roundtable with an idea (a very good one), but then attempt to quash any other players attempt to advance the line of thinking.  Do you really think the devs change the way they do things by a /sign or /agree-/disagree thread?  It's the point of posting your ideas to get feedback and promote discussion.  If you don't want a discussion, don't post in a 'Roundtable'.  Roundtable promotes discussion and refinement of ideas, not just a "Hey great idea" or "No that idea sucks".



Jacked Out

Joined: May 27, 2008
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Eh its content wether or not Im going to be thrilled by it is eclipsed by the fact that Rarebit is pushing out alot of it lately.

 If I have  prefference though its mission based solo quests. I have no idea how you scale these to be a challenge at all maybe just a huge time sick but I would like to see something like the Jedi quests in SWG someday.

 
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