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Hyper Jumping > Backpeddling?
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Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Sphairo wrote:
I don't mind the people that jump away or run away for a short time out of the PVP radius, either to put a disguise on or set up a snipe, etc.. it's the ones that jump and jump and jump as far as possible, clearly backing away from the fight that are frustrating!
Well, you minded me and after a short /tell war you faked a message and threatened me with a CCR. Ah well, and all that commotion only because I jumped up 2 meters to be save from your hacks, so I could snipe while another guy keept you busy in IL. And there really was no need to fake messages in area chat too, ah well. What's done is done, eh?


Anyways, I don't run from Mara C to Stamos NW without even anybody following. Well, I know guys that did and still do. If I "backpedale" or HJ, it's in the immediate vincity (I'll never be far away if that happens) of the PvP area. Most guys give up after 30 secs anyways, so no need to run or HJ so far. And I don't use the crtl+space HJ, always the manual one. It takes time (gives others chance to catch up and also, sometimes the manual HJ is "slower" so people can still root me in midair (if the root hold long enough people can catch up even more) or deal damage, fair is fair), and gets me where I want to :/


Backpeddling + Jump Abuse (in case people catch up so the shield won't break and if it does ->SMILEY + 'crtl+space HJ' = ridiciculous

So in conclusion, if you overdo it, both are equally bad. Technically, backpedaling > HJ, though.



Systemic Anomaly

Joined: Dec 9, 2005
Messages: 1667
Location: Amidst polymer and steel...
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I may give a tutorial on how to use HJ along with tactics, timers, evade shield, and backpedaling to effectively single out and kill members of the zerg. Of course then I'll see those tactics used against me.

It's not that difficult to single out and destroy those who HJ away from you. The only problem with backpedaling is if their movement speed is greater than your own. Chances are as soon as the shield comes down they're going to resort to hyperjump anyways.



Clairvoyant

Joined: Nov 17, 2005
Messages: 65
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agreed, runngin away to only draw them out. but for some people i've seen to try and break evade and fail that just hj away is annoying haha. imo that just gives me a reason to greif you bad.



Mainframe Invader

Joined: Oct 27, 2005
Messages: 313
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For some people it's more fun to annoy people rather than getting CQ. And what's wrong with hyperjump? On vector that might allow you to spare alot of time as you don't need to run back after death.


Jacked Out

Joined: Oct 31, 2005
Messages: 696
Online

Honestly I never saw the hyper jumping or hyper running away as a problem, provided a few things were met of course. I must have seen this a million times already, you get a whole mix of different orgs in Mara C or Camon C or wherever the favorite place to fight is at. There they go , mixing it up and out of no where the yelling starts , the accusations fly faster than Neo on a caffeine trip and what you get is back to where you started where the tough talk don't mean anything.

What I would humbly suggest is this, if you have a group that likes to hyperjump or hyperspeed away is to have at least some sort of tactical plan to it. Say you get three guys to hyperjump in flagged they hit four or five others , do their damage and take off and then have a ground crew to mop up or finish off the weakened or dying opponents. Hell you could even add some sort of rp to it to at least spice it up a bit.

Even moreso you could just start some indoor brawls and doesn't have to be buildings or constructs either. Try the train stations, some of those abandoned buildings, maybe a dungeon or two etc etc.

The point is you can make the pvp as exciting or as boring as you want to, fighting in front of a  hardline all day and just carrying on and on about who hyperjumped , or who hyperspeeded away is really not what the game is all about. Make your fights mean something, and use the ole imagination a little more. I think if you do that the issue of hyperjumping and hyperspeed wouldn't be such an issue ! SMILEY
 
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