Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Update 53 Discussion
Search inside this topic:
The Matrix Online » Top » Development Discussion » Update Discussion Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
Author Message


Administrator

Joined: Aug 15, 2005
Messages: 2814
Location: Parts Unknown...
Offline

This thread is for discussion of Update 53, which was released on Thursday, July 12, 2007.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4367
Location: Syntax Server Organization: EPN Faction: E Pluribus Neo HvCFT: Anderson's Heart
Offline

Bugs and baby oil coverd clothing FTL

Story FTMFW!




Femme Fatale

Joined: Aug 15, 2005
Messages: 1187
Location: Vector-Hostile
Offline

Love the changes to the threat levels. Infact it gave me an idea so check out my Suggestion.

As for shiny clothes... it hasn't affected me thus far. I have been rather lucky in the bug department too. Just wish there would be some information released on what the Truce contained so we wouldn't have all this guessing and *poop*.

Overall though good stuff.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

A few tweaks on the colour tints (shineyness doesn't really look that bad to me really)

I like the mystery in some of the content, more of that please ^^




Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2405
Location: Western Australia
Offline

Raijinn wrote:
Hacker Style now gives an additional 6 points of viral accuracy.

What's this, hacker is getting some love? I predict some threads about it being overpowered soon.

Jax


Jacked Out

Joined: Apr 25, 2007
Messages: 491
Location: Syntax Organization: Cypherite Faction:Insomnia Diversion
Offline

I thought my agent threat level was higher hthen normal....O well good thing I have disguises.....*looks around*I mean .....NO!*runs away*sploits!


Jacked Out

Joined: Aug 21, 2006
Messages: 1916
Location: Dragoons' Den
Offline

The Matrix Online Story Continues in Chapter 8.1!

Chapter 8.1 critical missions begin on Thursday, July 12th, with another new mission arriving on each of the four following Thursdays: July 19th, July 26th, August 2nd, and August 9th.

Amazing start to the story!

Changes and Improvements

  • Adjusted, updated, or created alternate RSIs for the Merovingian, Persephone, Agent Pace, Agent Gray (and all standard Machine Agents), the Kid, Shimada, Cryptos, Veil, Ghost, and Niobe. For the most part, these characters will keep their old looks in previous archived missions.
        I like alot of the new looks, especially The Merovingian and Persephony.
  • Tickets for archived versions of the chapter 7 missions are available from archivist vendors, and a new chapter 7 FX reward item is available from org vendors.
        Working on getting this reward as we speak.
  • A Basic Data Tap is now 25% less effective than a regular Data Tap.
        Huh? Don't really apply to me lol
  • Removed the level-scaling cap on the Heal and Upgrade Area Radius attribute. The cap was 1 per character level, ie 50 at level 50, which was preventing Patchers from getting the full benefit of the buff conferred by the Patcher's Headgear. There is still an absolute cap at 100. (Thanks Aquatium.)
      Good fix here, needed to be done.
  • Hacker Style now gives an additional 6 points of viral accuracy.
       Not really hacker, but seems to give it more power. I always outroll hackers so should help hackers now.
  • Darkened the "AD SPACE FOR RENT" texture.
     BOUT TIME!
  • The XP reward of the following neighborhood contact missions have been increased:
    • Amber 3
    • Anti M 4
    • Bag Lady 4
    • Beryl 2
    • Beryl 4
    • Cerulean 1
    • Cerulean 5
    • Chessman 5
    • Dame White 3
    • Dame White 5
    • Digger 2
    • Digger 5
    • Grace 1
    • Grace 2
    • Grace 3
    • Grace 4
    • Greene 1
    • Greene 5
    • Grisaille 2
    • Indigo 2
    • Lotus 1
    • Lotus 3
    • Madame T 1
    • Madame T 2
    • Madame T 3
    • Madame T 4
    • Madame T 5
    • Mandarin 1
    • Mercury 2
    • Mercury 3
    • Mockingbird 5
    • Molly B 1
    • Molly B 2
    • Molly B 4
    • Mr. Black 1
    • Mr. Black 5
    • Mr. Po 1
    • Nicky G 5
    • Pepper 2
    • Pepper 3
    • Pepper 4
    • Pepper 4
    • Raini 5
    • Rickshaw 1
    • Rickshaw 3
    • Rickshaw 4
    • Rose 1
    • Rose 4
    • Sammy Wien 3
    • Sammy Wien 4
    • Sammy Wien 5
    • Silver 3
    • Silver 5
    • Sister Margaret 4
    • Sunshine 2
    • Sunshine 5
    • Thallia 3
    • Thallia 4
    • Thallia 5
    • The Auditor 3
    • The Auditor 5
    • The Bartender 1
    • The Bartender 2
    • The Chef 1
    • The Chef 2
    • The Chef 3
    • The Chef 4
    • The Coroner 5
    • The Jeweler 1
    • The Newsie 1
    • The Newsie 4
    • The Newsie 5
    • The Sculptress 3
    • The Seamstress 2
    • The Seamstress 5
    • The Weaver 3
    • The Weaver 4
    • The Weaver 5
    • Tick Tock 2
    • Violet 4
    • Yttri 2

               Nice but I would like to see rewards for each one, like Mercury.

Bug Fixes

  • Fixed some specular highlight environment maps that weren't rendering correctly in-game. Highlights will appear as originally intended on various things that didn't show them properly before, like Agent glasses.
      Some things are good, others like the dress shirt are not.
  • The mission contact Mercury in Uriah has a new mission.
      Nice coat, and a good thing to add.
  • There is a new collector near the Uriah Southwest hardline.
      Is he in favour of the machines? lol
  • Chopper keys can no longer be traded.
      Looks like I kill em all for them and they loot then SMILEY
  • The Industrial Boots, Industrial Pants, and Industrial Shirt can now be traded.
      That's good, I wonder what they might be worth on the market :p
  • NPCs with information about running missions have been placed next to Mercury.
     More good info for the new players.
  • Fixed a logical order problem with the goals in Mercury's fifth mission.
      eh?
  • Fixed some problems with cargo containers in Uriah.
      Eh?!
  • Fixed some houses in Westview that had odd balcony textures, and that disappeared when viewed from a distance.
     Ahh SMILEY
  • More mission typo fixes!
      As always SMILEY
  • Fixed horizon fog color blending in the standard Matrix city weather.
       Nice touch.
  • Failing to write a code with exactly two of the rare fragments in your code archive will no longer consume both fragments.
      Ummm what?
  • The free fire toolbar button will now use the selected gun's range rather than the shorter of the selected and equipped weapon ranges.
      Orly? *looks around*
  • The level 53 "Ravenous Bone Smasher" NPCs in the Creston Museum dungeon now drop loot of the correct level.
       This is a good fix SMILEY
  • AFK can now be enabled from the menu when the chat window is closed
      Don't get this lol
  • Sequences can now move freely both indoors and outdoors.
      AHHH they ruined box 4!
  • The NPC leader in Violet's first mission, "Violent Pacification," no longer assumes your character is male. Two small punctuation fixes were also made to NPC dialogue in this mission.
       Cool SMILEY
  • Abilities that can be used in interlock but do not create exchanges no longer always hit interlock targets.
      Not to sure what is meant here hehe (I'm not doing well eh?)
  • Some bad grammar in a message from an NPC in phase two of the Sculptress' third mission, "The Price of Fame", has been fixed.
     GG
  • Morpheus no longer gets a weird sloping forehead when viewed from a little ways off.
      Heh I noticed that, nice fix.
  • Fixed the hat band on the Patcher's Hat and Patcher's Headgear for small male body types (thanks Zudrag).
       Good job SMILEY
  • Suits gang boss "Manager" no longer uses lupine abilities.
      Lol this took its time to go also.
  • Using special moves on NPCs as they despawn will no longer break abilities.
      heh nice
  • Fixed the mouseover icon for the "Antidote" mission item.
       Ummm...
  • The level 255 Agents in Zion mission 2.1.2, "Chemical Fear," now use System FM-1500 pistols. (Thanks Zudrag and Ballak.)
      Yah good fix here too.



Highlight of the patch:- The new player quests are alot better now, and I think, if we can push these mission dudes to have items for everyone then that would be great!

TH


Jacked Out

Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
Offline

I like that the neighborhood contacts give more xp, because while the story elements of doing these missions waws interesting, this makes it a more feasible way of gaining xp as a lowbie...


Jacked Out

Joined: Nov 3, 2005
Messages: 1556
Location: Ireland
Offline

So Raijin any ETA on a Fix for the Machine Chapter 7.2 Token, or the drain IS over time abilites ?


Transcendent

Joined: Mar 9, 2007
Messages: 1823
Location: Eshean West
Offline

Can we get these discussions on the day the patch notes are released please? SMILEY



Virulent Mind

Joined: Sep 22, 2005
Messages: 121
Offline

Nice patch. When will the machine 7.2 token be fixed.



Jacked Out

Joined: Aug 28, 2006
Messages: 611
Location: Teh Internetz
Offline

A few bugs this time hehe ... but hey Sh!T happens ....

Love the new storyline and the shiny clothing (: ... n1 Devs



Jacked Out

Joined: Aug 28, 2006
Messages: 611
Location: Teh Internetz
Offline

Raijinn wrote:
    • Sequences can now move freely both indoors and outdoors.
    • Chopper keys can no longer be traded.
    • There is a new collector near the Uriah Southwest hardline.

 

1.) What does this mean ?

2.) Why can't they be traded anymore ?

3.) What trading sets does he have? (What does he give you) 

 

 




Vindicator

Joined: May 17, 2006
Messages: 5109
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
Offline

Shinny clothes FTL



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

898989 wrote:
Raijinn wrote:
    • Sequences can now move freely both indoors and outdoors.
    • Chopper keys can no longer be traded.
    • There is a new collector near the Uriah Southwest hardline.

 

1.) What does this mean ?

2.) Why can't they be traded anymore ?

3.) What trading sets does he have? (What does he give you) 


1) No more opening PB4 on the balcony and staying safe while inside, they come for you.

2) Stops higher levels just giving lower levels the keys that they have hoarded with howwie.

3) Scared of the mobs in Uriah?  He is a few steps from the South West HL.


 
The Matrix Online » Top » Development Discussion » Update Discussion Go to Page: 1 , 2  Next
Go to:   

Version 2.2.7.43