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The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4
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Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
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Cyber_Casket wrote:

When you walk out of the Uriah Hardline for the firs time, you meet none other than a simulacrum of Dozer. He stands to the left of Clio, as he is Clio's new Simulacrum. When you click on him, he says,

 

"Hello, red pill. I am a simulacrum of a great man known as Dozer, a monument of sorts. As I am sure you are aware, you are no longer plugged into the Matrix. You are no longer a 'Copper Top." You now are a part of something much larger than yourself, as are all the other red pills that dwell among the Matrix. Sometimes new red pills have a hard time adjusting to the Matrix, sometimes they even feel lost. If this happens to you, then I know of this nice little hang out where other red pills like yourself, congregate for social gathering. If you feel lost, or feel you could use a helpful insight concerning the Matrix, then head over to the Mara Central Hardline. Once you get there, you will find people like yourself who can show you 'just how deep the rabbit hole goes.' I suggest you get moving, hanging around me is not going to earn you experience. Good luck, red pill."

 

Thoughts?


Sure soemthing along those lines.  Maybe a bit too wordy but thats the idea. 




Veteran Hacker

Joined: Sep 14, 2007
Messages: 178
Location: Recursion - RP-PVE
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Villemar_MxO wrote:

JEasy wrote:

Simple solution to all this...Let's move the party to Uriah NE!


Negative. Old habits die hard. Besides, there isn't even a bench or anything

Good point.  In that case...Let'move the party to Uriah SW!




Femme Fatale

Joined: Apr 1, 2006
Messages: 173
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The biggest problem that I've seen is that most MMO's do not promote reading. Since most others are based on a combination of quests and mob-grinding, most players have a tendency not to bother, or even have the patience, to read quest text (or any kind of in-game text for that matter) anymore.

MxO is the only MMO I've ever played that is almost entirely based on missions and storyline to advance your character (why I love it so much). So not bothering to read NPC dialogue or mission text would horribly handicap new players to the game.

I also agree that asking the devs to change the newbie jack-in spot from Uriah to Mara C will never happen, so we'd need to change our hang-out to Uriah SW (where there are benches, etc)

To be honest, though, the best way for a new player to meet other players is to come here, to the forums and post a hello. We worship the ground new players walk on (well....most of us are happy to see them, anyway) and will always go out of our way to meet them in-game, etc.


Message edited by Vampyress on 02/16/2009 19:50:06.



Encrypted Mind

Joined: Jul 25, 2008
Messages: 68
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This post makes me want to SING!!!

I belive i can fly, i belive i can touch the sky... i think about it every night and day, spread my wings and fly away....

SMILEY




Femme Fatale

Joined: Nov 29, 2006
Messages: 232
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gah.. for once, I didn't feel like reading EVERY post, so pre-apologies if this is redundant.

I think you raise a valid issue. It used to be that people actually hung around Uriah SW, waiting for the new Red's making their way thru the tutorial Collector's. I even remembeer briefly seeing someone with an actual faction that was something like "Redpill Reception Team" or some such.

Course... that was back when you might encounter more than one new player an hour. I used to sit at Uriah SW myself sometimes, till i found that it was extremely boring.

So, to answer this realistically (if there is such a thing, seeing as we have no dev), I don't think a makeover of Uriah is even remotely possible. You are much better off to get people to the location that most people are hangin out anyway, Mara C.

Obviously, it would be awkward to just drop people at Mara C, that might be a little overwhelming, not to mention the added lag. Some people have suggested directions...

I would suggest moving the tutorial collectors themselves to Mara. Maybe the starting HL could be Mara NW, or Mara S? The tutorial characters could be relocated in such a way that they lead players over to Mara C. With all the people running around the Mara area, this would give new players the sense that there are still some players.

Admittedly, this would require a reworking of the collectors. Obviously, Chopper keys would have to be replaced with Onyx Rings, and possibly the Industrial Vendor who does the Mercury trades would need to be switched with one that points you to Sister Margaret.

These are relatively small changes (although, ANY changes without a Dev are no go), so they might be workable with using existing resources.

Just a possibility...




Ascendent Logic

Joined: Dec 23, 2005
Messages: 824
Location: Syntax
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it would be nice to have an npc that actually tells people about mara c and thats where everyone hangs out. cuz i know alot of people quit cuz they dont see the bulk of us around...




Veteran Operator

Joined: Nov 29, 2007
Messages: 270
Location: The Emerald City
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JEasy wrote:

Let's move the party to Uriah SW!

This is the only real solution available now. Once again it's up to the players.



Jacked Out

Joined: Feb 14, 2009
Messages: 32
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Ok Short And Simple We Cant Do Nothing ABout IT lol If U Want THis Done Then Talk to A Staff or Just Start Hanging At Uriah Sw SMILEY



Ascendent Logic

Joined: Aug 16, 2005
Messages: 691
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Cyber_Casket wrote:

 

I can understand why though. I recently came from another game called City of Heroes/Villains. In that game, when you first come out of the tutorial, you come to a place where massive amounts of people like to hang out. The first thing you see is people holding costume contests, socializing, showing off emote binds, so on and so forth. It shows the new players that the game is not only populated, but players do more in the game than just running missions. Players know that they are not alone, and thus stay in the game.

 

 

This is why I did the Trial and stayed there.  Got in on a Saturday and saw HUNDREDS of people flying around, contests, chit chat, etc....

It was refreshing and sad at the same time because it was exactly what I wished MxO was.

So ya, I agree with having the jump-off point be Mara C and at least have a chance of newbies see others and stick around....until they realize that thats basically the whole game population.




Vindicator

Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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Zimmermann wrote:

it would be nice to have an npc that actually tells people about mara c and thats where everyone hangs out. cuz i know alot of people quit cuz they dont see the bulk of us around...


Michel, the Tabor collector tells about mara c. But you have to do the new 6th bonus Chessman mission to get the item to trade to Michel to get the message about mara. So it's not like stokes out of Uriah mention it. It should be an addition to uriah.




Mainframe Invader

Joined: Sep 5, 2005
Messages: 360
Location: Club Janus
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If I remember correctly, back in beta Mara C was not the starting hardline for newbies. For a fact, my first HL dropoff was Moriah East and I started a month and a half before the end of launch.

I think it has been discussed numerous times before but I don't think anyone really knows why Mara C is the hotspot of MxO. Maybe I'm wrong and it was the first HL during beta before I got in. Like someone above me said, "old habits die hard." And since the beginning of MxO-Time Mara Central has been the place to be. While the RP community has moved around a bit, Mara C remains the overall spot.

 


 
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