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 07/16/2007 15:07:00
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Administrator
Joined: Aug 15, 2005
Messages: 2815
Location: Parts Unknown...
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This thread is for discussion of Update 53, which was released on Thursday, July 12, 2007.
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 07/16/2007 15:27:42
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4367
Location: Syntax Server Organization: EPN Faction: E Pluribus Neo HvCFT: Anderson's Heart
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Bugs and baby oil coverd clothing FTL Story FTMFW!
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 07/16/2007 15:37:12
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Femme Fatale
Joined: Aug 15, 2005
Messages: 1187
Location: Vector-Hostile
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Love the changes to the threat levels. Infact it gave me an idea so check out my Suggestion. As for shiny clothes... it hasn't affected me thus far. I have been rather lucky in the bug department too. Just wish there would be some information released on what the Truce contained so we wouldn't have all this guessing and *poop*. Overall though good stuff.
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 07/16/2007 15:51:00
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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A few tweaks on the colour tints (shineyness doesn't really look that bad to me really) I like the mystery in some of the content, more of that please ^^
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 07/16/2007 15:51:39
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Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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Raijinn wrote:
Hacker Style now gives an additional 6 points of viral accuracy. What's this, hacker is getting some love? I predict some threads about it being overpowered soon.
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 07/16/2007 16:02:59
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Jacked Out
Joined: Apr 25, 2007
Messages: 491
Location: Syntax Organization: Cypherite Faction:Insomnia Diversion
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I thought my agent threat level was higher hthen normal....O well good thing I have disguises.....*looks around*I mean .....NO!*runs away*sploits!
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 07/16/2007 17:09:01
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Jacked Out
Joined: Aug 21, 2006
Messages: 1916
Location: Dragoons' Den
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The Matrix Online Story Continues in Chapter 8.1! Chapter 8.1 critical missions begin on Thursday, July 12th, with another new mission arriving on each of the four following Thursdays: July 19th, July 26th, August 2nd, and August 9th. Amazing start to the story! Changes and Improvements - Adjusted, updated, or created alternate RSIs for the Merovingian, Persephone, Agent Pace, Agent Gray (and all standard Machine Agents), the Kid, Shimada, Cryptos, Veil, Ghost, and Niobe. For the most part, these characters will keep their old looks in previous archived missions.
I like alot of the new looks, especially The Merovingian and Persephony. - Tickets for archived versions of the chapter 7 missions are available from archivist vendors, and a new chapter 7 FX reward item is available from org vendors.
Working on getting this reward as we speak. - A Basic Data Tap is now 25% less effective than a regular Data Tap.
Huh? Don't really apply to me lol - Removed the level-scaling cap on the Heal and Upgrade Area Radius attribute. The cap was 1 per character level, ie 50 at level 50, which was preventing Patchers from getting the full benefit of the buff conferred by the Patcher's Headgear. There is still an absolute cap at 100. (Thanks Aquatium.)
Good fix here, needed to be done. - Hacker Style now gives an additional 6 points of viral accuracy.
Not really hacker, but seems to give it more power. I always outroll hackers so should help hackers now. - Darkened the "AD SPACE FOR RENT" texture.
BOUT TIME! - The XP reward of the following neighborhood contact missions have been increased:
- Amber 3
- Anti M 4
- Bag Lady 4
- Beryl 2
- Beryl 4
- Cerulean 1
- Cerulean 5
- Chessman 5
- Dame White 3
- Dame White 5
- Digger 2
- Digger 5
- Grace 1
- Grace 2
- Grace 3
- Grace 4
- Greene 1
- Greene 5
- Grisaille 2
- Indigo 2
- Lotus 1
- Lotus 3
- Madame T 1
- Madame T 2
- Madame T 3
- Madame T 4
- Madame T 5
- Mandarin 1
- Mercury 2
- Mercury 3
- Mockingbird 5
- Molly B 1
- Molly B 2
- Molly B 4
- Mr. Black 1
- Mr. Black 5
- Mr. Po 1
- Nicky G 5
- Pepper 2
- Pepper 3
- Pepper 4
- Pepper 4
- Raini 5
- Rickshaw 1
- Rickshaw 3
- Rickshaw 4
- Rose 1
- Rose 4
- Sammy Wien 3
- Sammy Wien 4
- Sammy Wien 5
- Silver 3
- Silver 5
- Sister Margaret 4
- Sunshine 2
- Sunshine 5
- Thallia 3
- Thallia 4
- Thallia 5
- The Auditor 3
- The Auditor 5
- The Bartender 1
- The Bartender 2
- The Chef 1
- The Chef 2
- The Chef 3
- The Chef 4
- The Coroner 5
- The Jeweler 1
- The Newsie 1
- The Newsie 4
- The Newsie 5
- The Sculptress 3
- The Seamstress 2
- The Seamstress 5
- The Weaver 3
- The Weaver 4
- The Weaver 5
- Tick Tock 2
- Violet 4
- Yttri 2
Nice but I would like to see rewards for each one, like Mercury. Bug Fixes - Fixed some specular highlight environment maps that weren't rendering correctly in-game. Highlights will appear as originally intended on various things that didn't show them properly before, like Agent glasses.
Some things are good, others like the dress shirt are not. - The mission contact Mercury in Uriah has a new mission.
Nice coat, and a good thing to add. - There is a new collector near the Uriah Southwest hardline.
Is he in favour of the machines? lol - Chopper keys can no longer be traded.
Looks like I kill em all for them and they loot then  - The Industrial Boots, Industrial Pants, and Industrial Shirt can now be traded.
That's good, I wonder what they might be worth on the market :p - NPCs with information about running missions have been placed next to Mercury.
More good info for the new players. - Fixed a logical order problem with the goals in Mercury's fifth mission.
eh? - Fixed some problems with cargo containers in Uriah.
Eh?! - Fixed some houses in Westview that had odd balcony textures, and that disappeared when viewed from a distance.
Ahh  As always  - Fixed horizon fog color blending in the standard Matrix city weather.
Nice touch. - Failing to write a code with exactly two of the rare fragments in your code archive will no longer consume both fragments.
Ummm what? - The free fire toolbar button will now use the selected gun's range rather than the shorter of the selected and equipped weapon ranges.
Orly? *looks around* - The level 53 "Ravenous Bone Smasher" NPCs in the Creston Museum dungeon now drop loot of the correct level.
This is a good fix  - AFK can now be enabled from the menu when the chat window is closed
Don't get this lol - Sequences can now move freely both indoors and outdoors.
AHHH they ruined box 4! - The NPC leader in Violet's first mission, "Violent Pacification," no longer assumes your character is male. Two small punctuation fixes were also made to NPC dialogue in this mission.
Cool  - Abilities that can be used in interlock but do not create exchanges no longer always hit interlock targets.
Not to sure what is meant here hehe (I'm not doing well eh?) - Some bad grammar in a message from an NPC in phase two of the Sculptress' third mission, "The Price of Fame", has been fixed.
GG - Morpheus no longer gets a weird sloping forehead when viewed from a little ways off.
Heh I noticed that, nice fix. - Fixed the hat band on the Patcher's Hat and Patcher's Headgear for small male body types (thanks Zudrag).
Good job  - Suits gang boss "Manager" no longer uses lupine abilities.
Lol this took its time to go also. - Using special moves on NPCs as they despawn will no longer break abilities.
heh nice - Fixed the mouseover icon for the "Antidote" mission item.
Ummm... - The level 255 Agents in Zion mission 2.1.2, "Chemical Fear," now use System FM-1500 pistols. (Thanks Zudrag and Ballak.)
Yah good fix here too. Highlight of the patch:- The new player quests are alot better now, and I think, if we can push these mission dudes to have items for everyone then that would be great! TH
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 07/16/2007 17:31:10
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Jacked Out
Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
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I like that the neighborhood contacts give more xp, because while the story elements of doing these missions waws interesting, this makes it a more feasible way of gaining xp as a lowbie...
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 07/16/2007 18:11:43
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Jacked Out
Joined: Nov 3, 2005
Messages: 1556
Location: Ireland
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So Raijin any ETA on a Fix for the Machine Chapter 7.2 Token, or the drain IS over time abilites ?
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 07/16/2007 20:12:21
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Transcendent
Joined: Mar 9, 2007
Messages: 1824
Location: Eshean West
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Can we get these discussions on the day the patch notes are released please?
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 07/17/2007 03:31:17
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Virulent Mind
Joined: Sep 22, 2005
Messages: 121
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Nice patch. When will the machine 7.2 token be fixed.
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 07/17/2007 03:45:35
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Jacked Out
Joined: Aug 28, 2006
Messages: 611
Location: Teh Internetz
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A few bugs this time hehe ... but hey Sh!T happens .... Love the new storyline and the shiny clothing (: ... n1 Devs
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 07/17/2007 03:58:12
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Jacked Out
Joined: Aug 28, 2006
Messages: 611
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Raijinn wrote: - Sequences can now move freely both indoors and outdoors.
- Chopper keys can no longer be traded.
- There is a new collector near the Uriah Southwest hardline.
1.) What does this mean ? 2.) Why can't they be traded anymore ? 3.) What trading sets does he have? (What does he give you)
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 07/17/2007 04:27:55
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Vindicator
Joined: May 17, 2006
Messages: 5110
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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Shinny clothes FTL
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 07/17/2007 04:32:02
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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898989 wrote:
Raijinn wrote: - Sequences can now move freely both indoors and outdoors.
- Chopper keys can no longer be traded.
- There is a new collector near the Uriah Southwest hardline.
1.) What does this mean ? 2.) Why can't they be traded anymore ? 3.) What trading sets does he have? (What does he give you) 1) No more opening PB4 on the balcony and staying safe while inside, they come for you.
2) Stops higher levels just giving lower levels the keys that they have hoarded with howwie. 3) Scared of the mobs in Uriah? He is a few steps from the South West HL.
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