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Joined: Aug 22, 2005
Messages: 43
Location: Recursion
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thebroker wrote:
br>

The Ugly

1.  The Assassin.  Toilet Face was a compliment  :smileywink:

Message Edited by thebroker on 10-03-2005 09:54 PM







I thought he was cute.

on topic:




Joined: Aug 22, 2005
Messages: 43
Location: Recursion
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thebroker wrote:
br>

The Ugly

1.  The Assassin.  Toilet Face was a compliment  :smileywink:

Message Edited by thebroker on 10-03-2005 09:54 PM







I thought he was cute.

on topic:

The good: Sense of community
The bad: The lag, the complaining of the mask
The ugly: NO AFTER-PARTIES IN RECURSION! /cry


Jacked Out

Joined: Oct 2, 2005
Messages: 5
Location: Bizarro World!
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Well AWR did host an after party at Club Hell on Recursion....but I couldn't get in on time.:smileysad:



As for the event I really liked it, the overall sense of community was
what I liked about it the most. Just seeing all those people in Midian
was crazy but fun at the same time.



Vindicator

Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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What do we do with Decaying Code now? Has anyone deleted it yet? Anyone see a need to keep it?





Joined: Aug 16, 2005
Messages: 3027
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1. Lag.

I wasn't around for much of the event (which I'll touch on later) but
apparently there was a lot of issues with lag (Lag? In MxO? NEVER!)

I don't know the technical nuances of this game but it seems to me that
something is not right with it. I've seen screenshots from other MMOGs
with loads of players. Hell I've seen VIDEOS of the same thing. The
screenshots are not accompanied by "And then the server crashed just
after this" and the videos are not stutter-fests.

If other modern MMOGs can achieve this, then this game should be able
to as well. Either the coding is fundamentally flawed or the database
isn't streamlined enough or whatever, but it simply HAS to be fixed.



Masks were handed out to those that landed the killing blow. Yet
everyone knows when there are a large group of people, whatever happens
is purely a matter of luck.

I was standing in Kedemoth with ten CoZ the other day and I was lagging. TEN PEOPLE. Something is seriously wrong there.





2. Timing

Once again, anyone that wasn't within an hour or two of your timezone
got shafted. Everything happened at about 1am BST which is
unacceptable, no arguments.

Saturday night I finally got some time to stay up. The Assassin
"apparently" showed himself at about midnight. So we tried to find him.

"He's at X!" shout factionmates. We all run to X.

"He's at Y!" shout factionmates. We try to run to Y but only half of us
make it because after the first 20 people get through a hardline it
turns red (see Point 1. Lag)



The fact was he wasn't at ANY of these places. What sort of an event is
this? As I said at the time, if I wanted to do this sort of thing I'd
just get drunk Sunday night, lose my car keys somewhere in the house
then run around like a headless chicken on Monday morning.

At about twenty to 1 I went to bed because I got sick of it.

Also, how did my factionmates know the location to start with? Well they were listening to Awakened Radio. See Point 3. Communication.

There are ways around this, but ever since the first event things have
been this way and I'm amazed that with the tools at their disposal, the
team cannot come up with something better.

For example, have the Oracle as an NPC at a particular location. Have
Seraph as an active LET, stopping her being "Guarded" by arsehole
players. If that happens he can just stand next to her and move them
out the way, or even force them to reconstruct.

In the meantime he can stand around and duel people, conduct roleplay,
make everyone feel like they got to be a part of the event and meet
Seraph and the Oracle whilst getting the info they require from the
Oracle NPC.

I don't know who you employ as LET but it seems if they aren't willing
to do something like that then you need new staff. It's almost like the
LET show up reluctantly and only when they absolutely have to. If I was
given the chance I'd be on roleplaying with people all day, and all
night if I was on the night shift! SMILEY

See Point 4. LESIG



3. Communication

Once again, communication was terrible. We got spammed by Tyndall
telling us the Assassin had fought Ookami about 10 times in 5 hours and
we were to rally behind blahblahblah but nothing actually happened
(until 1am that night, woo.)

The most information came through Awakened Radio. I was never a big fan of RFZ and I'm not of AWR. It's just a personal thing.

The few times I've put it on it just seems to be the stereotypical
"something loud with people shouting" that seems to be so popular
amongst people of "our age group" (i.e. 16 to 21, I'm 20)

I like that kinda thing but not all the friggin time. Apparently
precious few DJs have ever heard of variety and expanding your range.
Don't get me wrong I'm sure there are a few guys that do play a wide
variety but I ain't hearing it.

That's sort of besides the point. My point there was I don't listen to
it because I can enjoy my own music a lot more. But it seems that, by
NOT listening, I am being denied information.



Part of an event should be keeping us informed. Having that sole method
be via an unofficial radio station is not acceptable. Flash traffic
wasn't used at all IIRC after being hyped up under 'Lith.



4. LESIG

We've heard that this is "being worked on" (for the nth time). I'm sure
it is - I know from experience trying to keep things fresh in CoZ how
long it takes to implement big things.

However we've also been told that they will not be playing movie characters.

If that means they can play *new* MAIN characters (The Assassin, Ookami, Masked Men, etc) then that's fine.

However if by movie characters you include those, then I don't see how LESIG is going to make a blind bit of difference.

There is some real talent in the game who would do the characters a
great justice if you provided them with the necessary tools and
information. I'd kill for the chance to play a main character because I
love roleplaying and could finally give something back to the game and
the community.



5. Format

To be honest I don't really know what to suggest otherwise, but the standard formula is getting a little stale.

1. NPCs pop up and we have to kill them

2. NPCs start dropping stuff, we have no idea what its for. Some of us keep it, some recycle it

3. First "Super NPC" shows his/her/its face.

4. Half the players attack it with stuff they looted.

5. Other half attack with no effect and have to run around trying to loot the suddenly pitifully-few NPCs.

6. Super NPC disappears.

7. Super NPC reappears the next day and people run around trying to find it.

8. Server crashes

9. Meetings are held, giving out pretty much no new information

10. Server crashes again.



You see where this is going.



6. Use of missions


I think that, if LET is going to be scaled down, we are going to be less involved and get less info.

NOTE. Killing NPCs is not much fun, doesn't give us any information, and is generally pretty crap.

Critical missions rock. They give us tonnes of storyline info and are great ways to pass on important items (Flit gun, etc)

Why not give us more and work with them better? Currently the missions
are a precursor to the event. Some people don't even realise they're
there and are left wondering EVEN MORE what is going on.



Tie the storyline into the missions more. That way we get more missions
which can be done at our own pace and without crippling lag and
crashes. We get more information given to us, everyone is happy.



Ascendent Logic

Joined: Aug 18, 2005
Messages: 763
Location: Stockholm, Sweden
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Sadly, I missed almost every major part of the event, so my ability to tell how it was is limited.



I think the event-specific criticals where great - getting the flit
gun, and the fly in amber from them. Although, I would've liked to see
more use for the flit gun here (a mission to take out a particularily
powerful corrupted, for instance - or having weak remnants of the
assassin hiding either in the Memento Mori mission, or another one.)



The return of the fly virus and thus a small 'bonus' to those who kept their fly virus immunity was neat.



As previously, I found it was quite unpredictale how the Corrupted
spawned - several times it seems one had to'kill-steal' corrupted off
of other players in order to get them to spawn.



Good to see the appearance of LET characters to a larger extent than I
was expecting (although I'm not really sure why Zion and Machine
players were allowed to buy cake off the cake vendor - if that was
intentional, or a mix-up...not that it really matters.)



The puzzle to find the assassin was kind of cool, although there were
so many pieces that it was nigh impossible to get them all for a single
player, or even a smaller faction.



The decaying code...interesting concept, though it would have been
better if they stacked, like consumables. It seemed to me that the
Corrupted dropped decaying code much more often than code fragments
(for me, it seemed to be a ratio of 1 code fragment for every 10
decaying codes...)



The Assassin: Splitting up into several weaker(?) versions was a cool
idea, and giving those who killed each instance the Assassin's Mask was
a good concept. As many others have said, however, maybe the mask
should have gone to the person who did the most damage instead of the
one who landed the killing blow.



I like the fact that the mask is very powerful, but like so many others
I think it was too powerful. I think the CT shouldn't have been on
there, and the health and IS regen should have been lower (50% maybe).
But I see no reason to 'remove the buffs' or 'give everyone a mask'
like some people are yelling about. I also like the fact that it was
tradeable, since it is a completely unique item, never to be seen again
(we hope...).



In addition, it could've been cool if his gun and/or coat had also been
given out - that way one item could've been given to the person who
landed the killing blow, one to the person who did the most damage, and
maybe one to the person who landed the first blow...



Except for the issues with the mask and the 'little mix-up' at the
beginning of the event, I think this was a good first one for SoE. I
heard there was horrible lag, but since I wasn't there myself I can't
really say. That is something which seems to be a constant problem,
though, and I hope it's being addressed anyway.



Hidden Resource

Joined: Sep 19, 2005
Messages: 13
Location: Syntax Server: London Sector, UK District, MegaCity.
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Wow! I missed all this activity cause I didn't come online for a day??
This is a little disturbing as I've personally yet to participate in
any LE's - which reminds me, was this a brief event then??




Jacked Out

Joined: Sep 1, 2005
Messages: 16
Location: Downingtown, PA
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I found the "event" to be particularly uneventful.  I am playing
(90%) on Vector.  Listening to the MxO radio stations teased me
with all the action on other servers, where the event happenings seemed
to hold out for hours.  I spent most of the morning/afternoon
online holding out for my piece of the action and eventually took an
hour off for real life.  I came back to find that the assasins had
finally shown up, in the expected locations, and that the event was
already over. 



I would be less upset over this if I had any confidence that further
events would take place within the next month, but experience shows
that to be highly unlikely.



Jacked Out

Joined: Aug 16, 2005
Messages: 49
Location: Augusta, GA
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No flit gun...   pffft.   Thanks a million...


 


 




Vindicator

Joined: Sep 7, 2005
Messages: 1759
Location: Out of his head.
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Feedback:


http://mxoboards.station.sony.com/matrix/board/message?board.id=generalrecursion&message.id=8296


 


Darminian




Redpill

Joined: Aug 25, 2005
Messages: 3
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(repost from here)



All right, where to start... I've been holding out for a while to see all what popped up so here's my take on all of this...



The
buffs don't need to be removed as it stands now. The masks are
only four to a server people. If everyone got one it still wouldnt be
game breaking, it would just change the playing field around a little
(I wouldn't advocate that though. Would do nothing as far as a feeling
of accomplshment).
The whole combat system is being thrown out the window semi-soon
anyway, so who cares. The buffs are FINE, leave that aspect of things
alone as all it accomplishes is an admittance of jealousy.



The
method in which it was acquired, however, was utter garbage (har har).
Before I get to that, here is a little sarcastic joke I see here and
there that I want to address. It goes somthing like this:



"OMG I didn't win the lottery like (insert arbitrary number here) people, *CENSORED* unfair they dont deserve the prize."



I
have seen many instances of it. Whoever first thought that up may think
they are clever, and then others follow suit or simply agree... but
theres a glaring logical fallacy in it. You ready for it?



IT SHOULD NOT HAVE BEEN A LOTTERY IN THE FIRST PLACE!



All
12 of the people who got their mask deserve it under the system which
was in place, it is that system where the anger and resentment should
be projected. It's like only paying the construction worker who nailed the last board rather than the team that built the house. Any way you spin it, that is completely bogus.



Go
ahead, cite that Paul Chadwick comment about lifting the final critical
shovel, and I'll say it is still a horrible loot system and I doubt
anyone was thinking of it. Irrelavent to the fact.



Go ahead and
say that the event was leaked and we already knew ahead of time, and
I'll say that it is still a horrible loot system and no one thought
they would be the sole benefactors. Irrelavent to the fact.



Speaking
of spinning, I'm sure some of you will turn the words around in my
construction worker anology with this lovely little sentance, which I
have seen frequently anytime someone pipes up about their work in
reigning in the masked menace:



"What are you talking about, this isn't work its a game, blah blah blah etc."



Well,
I hope these people first of all realize it is an analogy, you know...
a situation that is similar in some aspects to prove a point? But
beyond that it's all just semantics. Hell, let's just play out this
little word game shall we? What is "work" then... Let's define it.





work (wûrk)

n.

  1. Physical or mental effort or activity directed toward the production or accomplishment of something.
    1. A job; employment: looking for work.
    2. A trade, profession, or other means of livelihood.
    1. Something
      that one is doing, making, or performing, especially as an occupation
      or undertaking; a duty or task: begin the day's work.
    2. An amount of such activity either done or required: a week's work.








Ah
the joys of semantic debate. Word's have so many meanings, but one
ususally stands out as the key. To say that because it is a game and
therefor not work is evident that some people just don't know what work
is. Somthing that is fun can (and often does) constitute a physical or
mental effort, and in the case of an MMO, you are aquiring levels,
abilities, items, money,
influence, and friends as an accomplishment. Argue that its all
virtual? Off topic. Irrelavent to the fact. Work is present regardless
of the substance of the accomplishment, and furthermore is required to
partake in the enjoyable aspects of the game.



If you want to be a nitpick and decide
to use one of the other definitions there (there are many more) you can
go even further and say that there are people who enjoy their work. I
have a question though... tell me, who of you derive enjoyment from
GRINDING, hmm? I suspect not many, but at the same time people can
realize it's necessity in an MMO therefor bolstering my point.



Now,
do I think people have a right to feel cheated? Yeah, damned right I
do. The whole last hit loot thing was a slap in the face to everyone.
How they thought the majority of the community would not be angry and
resentful is beyond me. In addition, the fact that it is tradeable is a
joke. No one is going to trade that thing for anything less than real
world currency.



Now lets get down to why I personally am
annoyed. I spent the better part of that day looking for anything
suspicious in the Lucero Point  and Stamos vicinity. I was looking
for the non-existant hidden hardline, and a few FA joined me there
while the rest were spread out at the four points. My goal was to
accomplish somthing for the faction, not just myself. To my surprise,
the Assassin found Orien in the Stamos construction site, and from
there we all flocked to track him down and began killing him. For the
longest time it was just us, and a few others appeared. We pumped
massive amounts of damage into Lord of the Flies, and when it was all
over someone else (who I must once again point out I am not angry with
for they did nothing wrong) gets all the credit from Seraph as well as
a mask.



Tell me, in what freaking universe does that make ANY sense? This backwards one that the devs concocted, apparently.



In
other stories I have read where the person who recieved the mask was an
active member of the damaging team/faction, and for that I am glad.
Your hard work paid off and I applaud you for it, three cheers. Our's
didn't, and not a single one of you can tell me truthfully that I am
wrong in feeling cheated. You would too.



Anyone who is running
around denouncing people for feeling cheated is just as angry, I'll
reckon, and is using that as an outlet for their frustrations. Anyone
who is attacking people and calling them whiners are, to me, in a
pot-and-kettle situation (i.e. a hypocrit). The claims are legitimate
and you are not. YOU can get over it.



That is all.


Jacked Out

Joined: Sep 17, 2005
Messages: 38
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Vinzeru, I couldnt agree more!  I was going to post a message that was
pretty much word for word what you said, so thanks for saving me the
time.  :smileytongue: 



Seriously though, your dead on with every word you wrote in that post.  Those were my feelings EXACTLY over this event.





Joined: Aug 16, 2005
Messages: 3027
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"I spent the better part of that day looking for anything
suspicious in the Lucero Point  and Stamos vicinity. I was looking
for the non-existant hidden hardline"



That reminds me of another point I meant to make.

In the cinematic we see the Assassin on his barge getting out via a
strange hardline. We also get told things about "a secret hardline
system" and hear things related to the Coroner's office in Downtown.

AFAIK absolutely nothing was made of this in the event.



Bonopi and other CoZ spent ages looking for the hidden hardline,
scouring Uriah (where we thought the barge was based on background in
the cinematics), etc.

Hell we've even catalogued (actually pretty much Bonopi) the meanings
and definitions behind district names, contact names, monument names,
and so forth.

So off we went to stake out all these places which seemed destiny-bound to be tied to the Assassin, and got nothing.





**When I say "we" I mean CoZ. I hardly played as the lag was unbearable whenever I got on.





Joined: Aug 21, 2005
Messages: 62
Location: Sverige
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1. Event times: Please post the event times for each server so People can jack in when the event starts....Euros

2. Lag issues: Try to find a way to deal with it, the hunt for the
assassin was pretty laggy, but the worse lag i got was on the
orginasation meeting.

3. Moore riddles: Feels like this one was too easy

4. Leak: I forgive you, but that killed alot of suprises

5: Rewarding items: The person who dealt the most damage on the
assassin should have gotten the mask......and becasue information was
leaked any person could have just awaited to give the final blow.



Other than that, SoE first event was pretty good, nothing wrong with
the buffs on the maskes. Good cinematics...introducing new
characters....and a fun hunt eventhou there was lag.







Jacked Out

Joined: Aug 22, 2005
Messages: 51
Location: UK
Offline

  Walrus



Though I appreciate how hard you must work, the event was a big
disappointment. Especially on Vector, I'm from UK so I had to wait till
like 1am to for the event to start! And the lag was unbearable, cant
you or SOE get better servers? Bringing people together fair enough,
but make sure you have a good enough server to cope with it first.

PLEASE sort out the lag problems with this game, it really kills the
game. And I can imagine there are plenty of people who have or
considering leaving for good, if you sort this out and have more live
events then we will all be very happy!:smileywink:

 
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