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The Other Side of the Looking Glass - 11/01/2005
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Joined: Sep 29, 2005
Messages: 84
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MidnightFH wrote:

I hope Hackers is nerfed the MA and Gunman tree should be
dominant  Hackers are not suppose to be Powerful but mean as a
support system as Healer tree is.

I disagree STRONGLY with this.  This
is, IMO, purely malicious in the hopes of getting rid or having the
Hacker tree seriously nerfed.  And moreover I do NOT think Hackers
are supposed to be 'a support system'.  They SHOULD be purely
capable of holding their own in the same fashion a MA or Gunman
could. 



Please nerf them, and bring them down to where they belong. Neo
hacked the way your imposing in this game noone else did. They FOUGHT
with MA and GUNS and occassional Swords. Id be happy to see Hacker
removed all togather.


Oh for crying out loud.  If you need to
tone the Hacker tree down SOME...great..but let's get over this "nerf
their class mentality".  It's childish and definitely uncalled
for.  Especially when you're dealing with SOE, which odds are,
going to nerf every class but one, and make them king of the dogpile
the same way they did things in EQ2. 


this is not WOW or anything else it's Matrix please bring the
movieness back to the game. Gunman should be one of the most powerful
in the game then MA if your going to balance anything switch the power
of Hacker with Gunman and we have a start.



Hackers should have a equitable and fair
chance to do combat in their own uinque style the same way Gunmen and
MAs do.  Regardless..it's here to stay..and it's already been said
they will NOT be removing the Hacker tree.  Nothing...and I repeat
NOTHING needs 'switched', nothing needs removed, nothing needs
massively nerfed..perhaps slightly toned down, sure...I realize a lot
of debilitating effects at once that a person has no way to counteract
is frustrating..but just destroying the class because of spite is not
the intelligent way to handle things.




To be quite honest..I'm very thankful
for them leaving the Hacker tree in...because when I got to MxO..I
picked Hacker simply because I did realize it was the equivalent of a
"Mage" class.  I had no info on what the tree could do at high levels, nor all the complaints about how supposedly 'powerful' it was. 
All I knew is that it looked neat to me, appealed to me as a new
player, and so I took it.  22 levels later...and some indepth
research and question asking..and I hear a lot of whining about the
Hacker tree here and there.  Why someone would just go out of
their way to take something like this and urge the Devs to remove it
because THEY can't keep the pace with the class, is beyond me. 
Personally, I'd ask my particular tree be beefed up to handle it
instead. 



Think about this a moment...some people may not even read DN1
often..and what if they are say, 30+ in level?  One day as a
Hacker they log in and find their ENTIRE tree missing...plus all the
info they used to upgrade everything through 30.  That's literally
millions in info, and a entire tree gone with no way the Hacker can do
anything about it.  If that were to happen do you honestly think
those Hackers would just stick around?  I'm seriously betting it's
on to other games if they did that.  I know I would,
definitely. 



Lastly a note of import.  People need to be very careful now that
SOE is at the wheel.  SOE has a very strong track record of doing
things to extremes, and not listening to their playerbase at
times.  (Walrus, this does not apply to you mate)  The combat
upgrade everyone wanted so badly in EQ2 came and went and it caused
issues for a lot of classes...and left a LOT of undesirable things
behind for players to deal with.  It wasn't a balancing of the
classes..it was a burn the top and chop the trunks handling of
things.  Be careful what you ask for with SOE...they are apt to
push things on you to the point it's way more than you ever wanted, and
it could cripple MxO pretty solidly.  Look at the combat revamp
for SWG, and EQ2.  By and large while a minority percentage
welcomed the revamps in those games..the majority percentage felt
things were seriously skewed and out of what, even worse than before
the revamp.  This..is NOT what I think people want for MxO.






Jacked Out

Joined: Aug 27, 2005
Messages: 357
Location: Syntax: AlphaCoder Vector-Hostile: GuardianAngel
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Im sorry Culann but you just sound bitter about SOE
owning MxO and about whatever they did to EQ2 to effect you, I disagree
about 'a little toning down' on hackers, I agree that they shoulnt be
lost as I will explain in a bit, but I think SOE are getting their
teeth into this game which is something that never happened with
Monolith IMO. But anyway, I think we will have to agree to disagree on
this cos I dont see you as the person to let down on an argument and
I'm not either lol.

NanoHaxiaI wrote:
If you release in
parts, then you have one tree that has been changed against those that
haven't. That's not what combat will be like once all parts are
released.

Also, I don't think MA should be the most powerful
class. I think all classes should have an equal chance in combat, and
not be solely confined to support roles.





I totally agree with the fact that you need to release all the tree
revamp's at the same time, otherwise there will be confusion over what
it will be like with the other trees revamped, however I dont support
giving every class a chance in combat, there is a basic MMO 'template'
that has been successful for ages, and that is for a reason, hackers
need to be a support class, and so do Patchers, if Patchers had any
real combat efficiency, so to speak, they would own cos they have
healing abilities too, noone would ever die!!! or atleast no 50's.



There is that element of you never had hackers in the films, however
this would again break the successful MMO template, therefore they need
to be kept, but sorted out, for example, may I pose a question to the
devs or whom ever this may concern; why they hell does arbaleset have
an AREA stun!!!???? it needs a singular stun as it is a singular target
tree, i mean ROFLMAO omg that is just common sense man!! pathogenist
has an area stun for a reason, cos its an area effect tree lol. Also,
on the subject of balancing, why are the pathogenist tree take SO long
to hack out, i mean i know they cant be as short as the arbalest hacks,
but COME ON!



AAANNDD, why is it so hard to release a teeny weeny patch that reduces
the timer on arbalests stun?? thats all that needs, instead of 30 secs
why was it not set to 15 like the pathogenist stun?? i would have thort
that was fairly obvious as well.



Dont knock me, i like this game, it just frustrates me to see so much of its potential thrown away.



On a happier note I'm glad to see the revamp of the spy combat, however
I am sad to see Interlock go, I feel it is one of the things that sets
MxO apart from the rest of the genre and makes it really fun to play..I
mean the satisfaction when you pull off an extreme falling kick on some
one IN BULLET TIME!! I mean its awsome, or even a triple front kick as
this needs your opponent in a state so you have to work towards gaining
that beautiful visual of you beating the hell outa this guy. I will be
very sad to see this go.



Thanks for the update though Walrus, keep 'em coming SMILEY

Message Edited by AlphaCoder on 11-02-2005 04:32 PM
Message edited by AlphaCoder on 11/02/2005 08:33:00.



Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3804
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AlphaCoder wrote:



On a happier note I'm glad to see the revamp of the spy combat, however I am sad to see Interlock go, I feel it is one of the things that sets MxO apart from the rest of the genre and makes it really fun to play..I mean the satisfaction when you pull off an extreme falling kick on some one IN BULLET TIME!! I mean its awsome, or even a triple front kick as this needs your opponent in a state so you have to work towards gaining that beautiful visual of you beating the hell outa this guy. I will be very sad to see this go.



Thanks for the update though Walrus, keep 'em coming SMILEY

Message Edited by AlphaCoder on 11-02-2005 04:32 PM








Interlock isn't being removed, what is being removed is multi-on-one interlock so that 1 person can only interlock 1 enemy. The others will have to use the melee attack thingy they are introducing.





Jeffers



Femme Fatale

Joined: Aug 16, 2005
Messages: 3415
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I can't wait for the new stuff!! If you can send items in the mail, then I won't have to bug my sisters to help me move stuff around when my loading area fills up! ^_^





Joined: Sep 29, 2005
Messages: 84
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AlphaCoder wrote:
Im
sorry Culann but you just sound bitter about SOE owning MxO and about
whatever they did to EQ2 to effect you, I disagree about 'a little
toning down' on hackers, I agree that they shoulnt be lost as I will
explain in a bit, but I think SOE are getting their teeth into this
game which is something that never happened with Monolith IMO. But
anyway, I think we will have to agree to disagree on this cos I dont
see you as the person to let down on an argument and I'm not either lol.



Message Edited by AlphaCoder on 11-02-2005 04:32 PM


Ahh
no..I really do not care WHO owns the game..that's of no importance to
me.  It's SOE in specific that concerns me.  I've played
their games on and off since the day EQ1 came out.  I have seen
some monstrously bad patches in their games, some good patches, and
some  things that just make you kinda wonder, in general.



SOE has great talent in their ranks, no doubts..the problem is that in
many cases, there are some extraordinarily GREAT things conceived of by
SOE, but the actual implementation goes rather poorly.  This is
why I am concerned about MxO.  I can SEE SOE doing a lot FOR this
game..but I can also SEE SOE doing a lot TO this game instead. 



In EQ2 recently there was a complaint about Scouts being matched by
Fighter classes in damage, and the agreement is, that Scouts should do
more than a Fighter.  I too agree with this.  Priests
were at the bottom below Fighters and Mages at the very absolute
top.  With that in mind, rather  than raising Scout damage
and leaving Fighter damage alone, they simply nerfed Fighter damage
down to nearly that of Priests.  Bear in mind mobs and everything
were accounted for in this combat revamp as well.  Now..the
critical thing to remember here was that Mages had a very large spread
between them and Scouts...VERY large.  Scouts COULD have been
raised DPS wise, and Mages would still have had zero to worry
about..but instead they nerfed the entire Fighter "Tree" instead.



This example is just one of many many reasons why I'm concerned. 
Sure, SOE has the potential to do great things..but ....will they??



Jacked Out

Joined: Aug 27, 2005
Messages: 357
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well, ok I'm sorry I mis-read your post then, I admit it. And now I
also see what your saying, This is the only SOE game I have ever played
and therefore havent experienced their management before.



But have you ever wondered that increasing the scouts dmge would have
over powered them?? Unless they revamped the HP of NPC's and characters
alike?? Just a thort, anyway I'm just excited to see what will come SMILEY



And thx for the heads up Jeffers on the Combat, much appreciated SMILEY





Joined: Sep 29, 2005
Messages: 84
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AlphaCoder wrote:
well, ok I'm sorry I
mis-read your post then, I admit it. And now I also see what your
saying, This is the only SOE game I have ever played and therefore
havent experienced their management before.


But have you ever wondered that increasing the scouts dmge would have
over powered them?? Unless they revamped the HP of NPC's and characters
alike??
Just a thort, anyway I'm just excited to see what will come SMILEY

And thx for the heads up Jeffers on the Combat, much appreciated SMILEY


That's just it Alpha..



...they did.






Vindicator

Joined: Aug 15, 2005
Messages: 3484
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All you can do is Rez someone while stealthed.  It really doesn't change things much at all. (unless in a construct) 




Virulent Mind

Joined: Aug 15, 2005
Messages: 120
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As long as they nerf MA to match the nerfs to the hacker and spy trees
it's all good. Gunman should be the most powerful class in the game,
not MA. MA was for show in the movies and nothing else. Removing all
the defuffs the MA abilites have,(stun, powerless,staggered, etc.,)
would be a good start to making gunman the domaint tree as it should
be.



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 1955
Location: Old Zion Organization: EPN Instance: Recursion Operative Level: 50
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NanoHaxiaI wrote:
I already recycled me masks, along with Neo's Insight, Neo's RSI Frags, etc.

Yep, that’s right. Using a Stealth Ability while being able to Restore another player has been deemed viable gameplay. I know this is going to be somewhat upsetting to a few people, but there’s a design reason for not “fixing” this: Upcoming changes to Stealth mechanics.

So, being able to revive someone without becoming visible is not an exploit? And it's not an exploit because in 2-3 months you plan to change the way Spy works anyway... right.

I understand you're hesitance to try to change or fix combat because you're coming out with an "Upgrade" sometime "soon", but 2-3 months with some of the combat problems is too much. Hence why some players have cancelled their subscriptions.

To be honest, the more I hear about this Combat Upgrade, the more I think nerf.
Hackers, Patchers, Ranged Classes, Spies, it sounds like this game is heading to make MA the class. Sure, giving MA a viable chance in PvP is nice, but there are other ways to go about it than nerfing classes and combat in general. We'll see, in a few months how things really turn out.





Right, Because its not like everyone in the Movies used Martial Arts.....  :smileytongue:






Joined: Sep 29, 2005
Messages: 84
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Freak3r wrote:
As long as they nerf MA to
match the nerfs to the hacker and spy trees it's all good. Gunman
should be the most powerful class in the game, not MA. MA was for show
in the movies and nothing else. Removing all the defuffs the MA
abilites have,(stun, powerless,staggered, etc.,) would be a good start
to making gunman the domaint tree as it should be.


Only partially correct.



No class should be the most powerful in game.  Each should have
it's own strengths and weaknesses, but none of them should be
inherently more powerful than any other.  Hacker should be as
powerful as Gunman.  Gunman should be as powerful as MA.  MA
should be as powerful as Hacker, and etc.



And no, Gunman should NOT be the dominant tree.  Period.






Jacked Out

Joined: Aug 15, 2005
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I think a archive forum is a great idea Walrus and should not be limited to just the stickies. Major threads prehaps involving events, both the offical and unoffical (player driven) ones, threads that reach a certian popularity with the community, and extreemely helpfull threads, such as the learn marcoing in two days should be included, most likely as copies, to serve for ease of finding.


This way, if in the event those threads become unstickyed or get buried after time, they can be easyly found again.





Joined: Aug 15, 2005
Messages: 193
Location: The HMAS Cyrus
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Props to Anubis for getting back on what we should be discussing. THE LOOKING GLASS!

 

Here's hoping that the flippered one has a chance to get the next one up soon :p


Mainframe Invader

Joined: Aug 15, 2005
Messages: 393
Location: Camon Heights (Central)
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Archive section on the forum, currently a waste of time!!

Firstly how about concentration on getting the old 'archive' content of DN1 back and available first before worrying about the forums.

There is so much content that should have been up there in the first week.

Secondly what is the point of archive content on the forum. We've been through 4+ forums with MxO so far and lost all that content in the process. So unless it's in a format for any future transfer ease, then why bother.



Jacked Out

Joined: Aug 18, 2005
Messages: 5866
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Archive Forum = YES.



Make a snappy name for it... Like the Architect's House. Well, that's
what my friend and I call it in our dubbing of the Matrix Trilogy
Project. No, I dunno, you think of it.




I'm also very intrigued and excited about that Combat Revision. Good night and good luck; don't let us down.





EDIT: What's the deal with all these huckleberries saying this and this
class should be the dominant class...? There's no dominant class in the
MxO, at least I hope not. I would hate to see 'MAlly' in place of 'Pally'.


Message Edited by Sykin on 11-04-2005 06:29 AM
Message edited by Sykin on 11/04/2005 06:29:40.

 
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