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Jacked Out

Joined: Oct 23, 2005
Messages: 1206
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It almost certainly wont happen.

But i'd love to see the huge problem of animation timers screwing up interlock sorted out.


Femme Fatale

Joined: Dec 2, 2006
Messages: 347
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If what Pack-Hunter says is true - then that pretty much means the ppl working on this game have to pretty much reverse engineer the game from the ground up.  Which I find absolutely ridiculous on Sony's part.  Because having to reverse engineer something this sofisticated is extreemly hard for anyone.

 What needs to be done and demanded on the ppl working on this title's part is to get the source code that Monolith developed the game with.  As well as demanding the software needed to animate and add new content.  Come on guys - fight for your rights!  How can you be expected to reverse engineer something like this?  Go to Monolith and get that source code and the stuff needed. 

 Basicly what else that is saying is Sony has pretty much already abandoned what they do with this game.  There is only a small handfull of ppl working on it - reverse engineering it, and those ppl are being called away to work on other titles.  Matrix is dead as far ans Sony is concerned.  And if they are siffoning the player's fees and just pumping it into anouther game.  Isn't that sort of illeagal somehow?  Ppl who pay the monthly fee and agree to play by signing the ULA are expecting that their money is going towards the game they are playing.  Not being sucked off and put into a different platform somewhere else.  We pay the fee to play the game we paid for - not to have it put into development of a different title.  I think we might have a case here for a lawsuit if we really decided to persue it.

Players use what is it ... FRAPs?  To make their cinematics.  It is actually cheap software, to buy a licences version is only $37, otherwise it is a shareware.  All it takes is some players to be the actors, and someone who is talented at putting together the movie and shooting it.  Just look on Youtube w/ppl's home made movies.  Think - almost real life terms and filming.  If you asked players if they would like to participate in helping to make a new ingame cinematic, I am sure you would find that most everyone would be happy to do so.   it just takes a little imagination, creativity,and some filmography. SMILEY

 Otherwise  - get someone who knows how to animate with Flash a little better and has a bit more sense of color in their artwork.  I know some ppl like it the way it is, and some ppl don't.  I'm one of those who doesn't care for it.  Time for anouther artist to take a shot at the cinematics.  Maybe as a PT, collaberative thing.  See what the players like as far as styles goes, by trying out some new styles.  Maybe almost like the Matrix comics that WB has.  I would love to do make the cinematics and animate them - my fees would be a lot cheaper than most.  I'd do it mainly for the love of Matrix.  But - whatever.  Continue on the way it is and this game might end up being completely thown in the toilet.  I can only hope that the monthly fees will be cancled and we can still play.  Kinda like how Guild Wars has it set up  - purchase the game disk and then no fee playtime.   

   




Jacked Out

Joined: Aug 15, 2005
Messages: 1041
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I like the cinematics the way they are which, by the way, is outsourced to 2D animators. They cost money too. If Sony starts using Fraps to make their MXO cinematics, then it is definitely time to go.....unless they are doing that to free up capital to spend on a 3D modeler/animator. (obviously not happening). My prediction is that the fan base will continue to decline despite buddy keys and YouTube commercials. There is no cohesive source to get up to date on all the twists and turns this story has taken. Although the current storyline complies with canon according to the devs, the story has still stretched beyond the easily comprehensable to the downright confusing, even for some of us vets that don't have time to read  every tiny chat box in  every live event thread, which may or may not advance the storyline. I only say all that because its effect is, as stated above, the decline of players. Therefore, no animator(s).


Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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If they did use the fraps idea, what server would be used and when would it close for them to record it without interuption?  Granted it is a clever idea but they wont be able to get those dramitic shots and unique moments, no more Assassin becomeing fly-less and his jacket falling into the ocean/river, or Morpheus hopping over the fence just before he got blown away, not to mention no more naked Persephone!  SMILEY



Development

Joined: Dec 2, 2005
Messages: 21413
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Roukan wrote:
SolidRevolver wrote:

I love the 2D cinematics, especially how they are now, they have a very strong graphic novel theme.  Another reason we may not have the in-game engine cinematics is because they were motion capture and would require an animator.


Walrus said the reason is because none of them know how to work the tool to make the old cinematics.
Eh, no, that wasn't really right. It's because they're extremely time-intensive. Making the old in-game ones became a full-time job for our old lead level designer, at least one animator, and I think maybe half a 3D/texture artist.



Development

Joined: Dec 2, 2005
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Darkhawk wrote:

If what Pack-Hunter says is true - then that pretty much means the ppl working on this game have to pretty much reverse engineer the game from the ground up.  Which I find absolutely ridiculous on Sony's part.  Because having to reverse engineer something this sofisticated is extreemly hard for anyone.


Umm no, that would be more or less impossible. We do have the source code and custom tools, and people who are somewhat familiar with them from the olden days.



Femme Fatale

Joined: Aug 15, 2005
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Location: Las Vegas, NV
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Rarebit wrote:
Roukan wrote:
SolidRevolver wrote:

I love the 2D cinematics, especially how they are now, they have a very strong graphic novel theme.  Another reason we may not have the in-game engine cinematics is because they were motion capture and would require an animator.


Walrus said the reason is because none of them know how to work the tool to make the old cinematics.
Eh, no, that wasn't really right. It's because they're extremely time-intensive. Making the old in-game ones became a full-time job for our old lead level designer, at least one animator, and I think maybe half a 3D/texture artist.
Walrus hath lied to me!



Jacked Out

Joined: Aug 15, 2005
Messages: 1041
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Rarebit wrote:
Making the old in-game ones became a full-time job for our old lead level designer, at least one animator, and I think maybe half a 3D/texture artist.
Ouch! Which half?! Say Rarebit.....how's about that PM I sent? Since its on the same subject an all.


Femme Fatale

Joined: Dec 2, 2006
Messages: 347
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Animatrix was done in various different styles by different directors and animation houses, the Bros. wanted to feature the same story - only told by different ppl, and emphisise on the art qualities of many different Japanese directors.  Like the guys who made Akira and Aeon Flux.  I LOVE how Animatrix was done.  I think that would look nice and be ok as a collaberative effort between fans who would lend their art skills to making the cinematics and those whom are already on the team.  Maybe each chapter features a popular artist in their style - like Animatrix.  There would be a lot of artist fans here who would like to participate in having their piece of the story shown to all.  And be able to display their artwork version of the story en-mass

This game is quickly loosing lots on long time players/subscribers.  Something needs to be done soon or there won't be anyone left. 

There has been a serious lack of Live Events lately and that alone has led to the abandonment.  I figured it was because everyone is really busy working on updates and fixing material and problem solving the issues with Vista.  But - throw us a bone or 2 here guys!  Maybe some sub-plots, or exercises for the players.  Maybe like that one bit where Gray had ppl clean up some gang members for the rings and the group with the most rings got a prize, each faction leader can do it for their faction - Zion, Mechs, and Mervs.  Small stuff like that entices ppl to keep playing and gives the impression that MxO is still being paid attenion to.  Anything - just more LE interaction to keep ppl at least passified.   

 




Development

Joined: Dec 2, 2005
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Darkhawk wrote:

This game is quickly loosing lots on long time players/subscribers.  Something needs to be done soon or there won't be anyone left. 

There has been a serious lack of Live Events lately and that alone has led to the abandonment.  I figured it was because everyone is really busy working on updates and fixing material and problem solving the issues with Vista.  But - throw us a bone or 2 here guys!  Maybe some sub-plots, or exercises for the players.  Maybe like that one bit where Gray had ppl clean up some gang members for the rings and the group with the most rings got a prize, each faction leader can do it for their faction - Zion, Mechs, and Mervs.  Small stuff like that entices ppl to keep playing and gives the impression that MxO is still being paid attenion to.  Anything - just more LE interaction to keep ppl at least passified.   

 

The numbers do not show an increased rate of vets leaving, not that I have seen. Generally speaking we have a core of players who've been with us for a long time, and their retention rate is very high.

I'd like you to clarify what you mean by "lack of Live Events lately," if you could, because we still have story character Live Events on a daily basis, and LESIG continue to run ongoing events for players on all servers. If there is a falling off, it isn't clear to me what it consists of.



Vindicator

Joined: Aug 1, 2006
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While we have you here Rarebit, what do you think of linking some newspaper boxes to player-made papers?  I have some idea about the technical requirement here but I'm curious as to the feasibility. 



Ascendent Logic

Joined: Aug 15, 2005
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The conversation I had with Walrus at the fanfaire regarding the subject of hiring an animator went a little something like this.


Machete:

What are the chances of hiring an independent contractor to do the animation work for MxO?  Maybe tap the talent of the community and see if someone is talented enough to take on the task?


Walrus:

We don't have the budget at the moment to hire a full-time animator.  I am not saying that we DON'T want to hire one, but IF we do sometime down the line we may take on an intern the same way we did with Dracomet, and nurture them from within to fill-in the position once they have proven they are up to it after their internship.


This tells me that they know they need an animator, but its going to take time for them to look for the "right" person to fill the intern position they are thinking of taking on. 
I think this is a great idea if it DOES indeed happen, considering how invaluable Dracomet has become to the dev-team now that he is a full time dev for The Matrix Online. 

I hope this answers any questions or doubts people may have had regarding the dev team taking on an new animator.










Femme Fatale

Joined: Mar 31, 2006
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GypsyJuggler wrote:
While we have you here Rarebit, what do you think of linking some newspaper boxes to player-made papers?  I have some idea about the technical requirement here but I'm curious as to the feasibility. 

It will be very easy, all the newspapers are doing is linking you off to a website where you can view it.  So, if you knew the address, you could view it on your browser now, same with the World Events and Scanline Reciever.



Vindicator

Joined: Aug 1, 2006
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SolidRevolver wrote:
GypsyJuggler wrote:
While we have you here Rarebit, what do you think of linking some newspaper boxes to player-made papers?  I have some idea about the technical requirement here but I'm curious as to the feasibility. 

It will be very easy, all the newspapers are doing is linking you off to a website where you can view it.  So, if you knew the address, you could view it on your browser now, same with the World Events and Scanline Reciever.
Note the bold text.  My question was more related to wether they'd be willing or allowed to link to a site they weren't in direct control or ownership of.  I remember a while ago there was caution about linking to sites because of the potential for exploitation or corruption. 



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
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GypsyJuggler wrote:
SolidRevolver wrote:
GypsyJuggler wrote:
While we have you here Rarebit, what do you think of linking some newspaper boxes to player-made papers?  I have some idea about the technical requirement here but I'm curious as to the feasibility. 

It will be very easy, all the newspapers are doing is linking you off to a website where you can view it.  So, if you knew the address, you could view it on your browser now, same with the World Events and Scanline Reciever.
Note the bold text.  My question was more related to wether they'd be willing or allowed to link to a site they weren't in direct control or ownership of.  I remember a while ago there was caution about linking to sites because of the potential for exploitation or corruption. 


>_<  Ignore my bad reading.

If the 'player paper' is in control of the DEVs, I dont see why it cant be used.  They can check it over and will be in control of the address so no changing can occur or anything.  They probably wont though, when in comes down to it, no one understands the story of the Matrix better than the writers so they will want to be incharge of the main one, Player made ones will have to make do with links from the forum....

Then again I'm not a Dev, so yet again ignore me SMILEY


 
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