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 10/09/2007 19:37:56
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Mainframe Invader
Joined: Aug 21, 2005
Messages: 365
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this is one thing that has bothered me for a very long while, and i know it has been discussed multiple times before, but i just thought it could use some recognition once again. The hyperspeed animation is possibly the most matrixy of all of them, excluding combat, and just looks so dang cool when you turn off the code. however, you can't get the code to disapear with out sacraficing a few other neat FX like bulletshells, gunfire, punching sounds, etc... so i would ask that it be looked at once again to either tone down the yellow code, change it's colour, or remove it all together. thoughts?
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 10/09/2007 20:30:39
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Systemic Anomaly
Joined: Sep 8, 2005
Messages: 2388
Location: Neverwhere
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It is a tad excessive, and they did the same for Hyper-Sprint awhile ago, if memory serves.
~V
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 10/09/2007 20:38:21
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Jacked Out
Joined: Dec 22, 2006
Messages: 1410
Location: From Hell, From Hell...
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I say remove it. I've always thought that the Awakened and Operative trees should be devoid of "code" effects. Those should only come up with Coder/Hacker/Miner classes.
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 10/09/2007 21:29:50
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Mainframe Invader
Joined: Aug 21, 2005
Messages: 365
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i do remember the sprint being toned down, but i didn't have a problem with that one. i like that idea of no code in the awakened tree to begin with. that actually makes a lot of sense, seeing as how it's not devoted to hacking the rules, but simply bending them.
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 10/10/2007 02:14:59
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1855
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Mobyias wrote:
that actually makes a lot of sense, seeing as how it's not devoted to hacking the rules, but simply bending them. Ooh, put in such sexeh terms...
/agree.
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 10/10/2007 02:24:55
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I remember commenting on this before. I'm all for removal of the yellow code and keeping the blur. The only thing I don't like about the blur is it happens with every minor movement even when standing in the same spot. But, meh... yeah, remove the yellow code...
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 10/10/2007 09:03:37
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Systemic Anomaly
Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Croesus wrote:
I remember commenting on this before. I'm all for removal of the yellow code and keeping the blur. The only thing I don't like about the blur is it happens with every minor movement even when standing in the same spot. But, meh... yeah, remove the yellow code... I dunno I don't like either the code or the blur, if the blur only activated when W, A, S or D was pressed down to eliminate the minor movement blur.
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 10/10/2007 09:20:37
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Femme Fatale
Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Say please =D
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 10/10/2007 09:27:50
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Vindicator
Joined: Aug 16, 2005
Messages: 4571
Location: The Real
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Once upon a time, Hyperspeed had no effect at all. I would like that to return. In theory, if we're breaking the rule of speed, then there should be no blur at all, only everything else blurring around us.
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 10/10/2007 11:27:18
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 1673
Location: Vector-Hostile
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At least it doesn't have that annoying yellow sprite pulsing around the feet anymore. But yeah, the swirling yellow code does get annoying. The blur effect is more than enough of a visual cue of the speed boost. I've always felt that the code itself, in all effects, should be made more transparent. The fact that they are completely opaque and cover a wide range of colors makes it all too "in your face". Greens, yellows, purples, reds, oranges, flying all over the place and detracting from the action of the game.
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 10/10/2007 11:50:20
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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 10/10/2007 12:31:06
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Ascendent Logic
Joined: Jan 24, 2006
Messages: 730
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Garu wrote:
Once upon a time, Hyperspeed had no effect at all. I would like that to return. In theory, if we're breaking the rule of speed, then there should be no blur at all, only everything else blurring around us.
Me too. Please.
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 10/10/2007 13:30:16
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Systemic Anomaly
Joined: Oct 23, 2005
Messages: 2697
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It used to be so much worse, with flashing yellow lights on your feet. I like it the way it is, I don't want it changed.
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 10/10/2007 17:14:12
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Mainframe Invader
Joined: Aug 21, 2005
Messages: 365
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kou_urake wrote:
It used to be so much worse, with flashing yellow lights on your feet. I like it the way it is, I don't want it changed. i remember that, and i hated it too, but i think the idea of code swarming us, especially yellow code, is just stupid. in my my opinion it actually pulls me away from the Matrix experience some what. the blur needs to stay, the code needs to go.
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 10/10/2007 17:32:25
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Transcendent
Joined: Aug 21, 2005
Messages: 224
Location: Just out of sight
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Yeah, I remember when it was just the motion blur. I thought that was fine and never thought adding the code was a good idea. I half want to say I recall the justification for adding it being something about making it different than the hyper sprint animation. Whatever the reason, I wouldn't complain if the yellow code got ditched. I would like to see the blur stay rather than no animation. If somehow the teeth could be dropped from the blur or made less prominent that would improve it in my opinion.
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