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An Animator
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Vindicator

Joined: Aug 21, 2006
Messages: 3158
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How about we stop proposing ideas to this forums for animation when we lack an animator. Maybe we should focus more on actually getting an animator, before just circumventing animation ideas. What would one propose to do to actually get one?

 


Message edited by Ballak on 08/02/2007 11:16:34.



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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erm get money? get to it.



Vindicator

Joined: Aug 21, 2006
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All comes down to money. ;P



Jacked Out

Joined: Sep 21, 2005
Messages: 323
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Hmmm. How much do you guys think an animator makes per year? It can't be that much, right?
Message edited by Haelios on 08/02/2007 17:17:22.


Femme Fatale

Joined: Mar 31, 2006
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Haelios wrote:
Hmmm. How much do you guys think an animator makes per year? It can't be that much, right?

Looking at the average for newcomers in the UK, it is about £32k a year starting and to SOE that should be the kind of money that the COEs are wiping their backsides with SMILEY



Mainframe Invader

Joined: Aug 9, 2006
Messages: 411
Location: Australia
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I think the fact they dont have an animator shows clear neglect for mxo, how can they possible expect the game to last without bring out new stuff. Everything we are getting now is just old stuff with new colours or textures. I admit they are making steps forward with the corruptors and the data mining spawns but they cant keep recycling content forever, we definitely need an animator.



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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With any luck our playerbase will increase thanks to the buddy keys and we'll be able to afford one.  The next trick is to bother the guy who's job is to bother SOE.  I might be wrong but I think it falls under Walrus' domain, does anyone know how to reach him?



Transcendent

Joined: Mar 9, 2007
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GypsyJuggler wrote:
With any luck our playerbase will increase thanks to the buddy keys and we'll be able to afford one.  The next trick is to bother the guy who's job is to bother SOE.  I might be wrong but I think it falls under Walrus' domain, does anyone know how to reach him?
I tried getting info out of Raijinn, but he said to ask Walrus, so I think you're right there. However, Walrus has never gotten back to me on the subject. To be fair, I haven't seen him on since then, I think he is purely focused on his other game now, but I dunno.



Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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I was thinking among the lines of a SDK release, someone makes the animation, make them sign a release form, devs import into MxO proprietary format, the end.


Jacked Out

Joined: Feb 14, 2006
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Zenom wrote:
I think the fact they dont have an animator shows clear neglect for mxo, how can they possible expect the game to last without bring out new stuff. Everything we are getting now is just old stuff with new colours or textures. I admit they are making steps forward with the corruptors and the data mining spawns but they cant keep recycling content forever, we definitely need an animator.
Data mining fix anyone?

Dracomet put a lot of work into that, and it shows.  I love the fact that the tree is useful now.  That's not to say we couldn't do with an animator, but let's not go saying our current devs are doing nothing - that doesn't help.


Vindicator

Joined: Aug 1, 2006
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Fatmop wrote:
Data mining fix anyone?

Dracomet put a lot of work into that, and it shows.  I love the fact that the tree is useful now.  That's not to say we couldn't do with an animator, but let's not go saying our current devs are doing nothing - that doesn't help.
I don't think anyone wants to discount the Data Mining stuff here but I believe he's referring to how all the awesome new content is recycled versions of current content rather than completely new, freshly created stuff.  Although, you could argue that luggables are the exception to that rule.  Anyway, the point stands that there are rather a lot of things we could do if we had an animator that we just can't do right now. 



Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Even luggables are old content recycled from the perspective of an animator's job. All the FX, models and animations are existing assets.


Vindicator

Joined: Aug 1, 2006
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This is true, but at least the mechanic itself is new code.  I guess thats another way to highlight the problem - even our newest mechanics have to be dressed in recycled appearances.  Not that I'm complaining :)



Systemic Anomaly

Joined: Oct 7, 2005
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LtCmdr_Tsusai wrote:
I was thinking among the lines of a SDK release, someone makes the animation, make them sign a release form, devs import into MxO proprietary format, the end.
I'll tell you a few things

  1. When you buy an MMO you get the rights to play it, but that game isn't your property per say, the disks and everything on it is but it isn't your game because the game is played on their servers, that makes it a service. That is why they can terminate your account. Legally that would make it illegal for anybody outside of SOE to add to the game. For that reason SDKs are not released on MMO's
  2. Animation software is expensive because of the subtle complexity of the actual game and would be pushing 5 figures to put it in a package that was for mass distribution.
  3. The game mechanics are extremely difficult, when SOE devs took over 2 years ago around about they knew nothing, now 2 years on, they still know extremely little, and these guys have been adding/changing for 2 years it's their job so I don't know how people who don't know a peep about design are going to manage.




Systemic Anomaly

Joined: Aug 15, 2005
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Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Any and all animators will be going over to The Agency.

Eventually, the MxO forums will just be merged as one folder uner The Agency's forums. SMILEY

 
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