POwedMxOplayer wrote: 2. Who is doing the testing? Is this what became of the QA Server?
2. Who is doing the testing? Is this what became of the QA Server?
POwedMxOplayer wrote: 3. What has become of the original Dev crew? How many came to SOE? Can we have a reunion party?
3. What has become of the original Dev crew? How many came to SOE? Can we have a reunion party?
Personally, I'm going to wait and try out the new combat system before I start praising it or worrying about it.
I'm glad they're not getting rid of the Hacker and Coder abilities. I didn't think they would, but it's nice to hear it from the devs in case I was wrong. And like Erik Krebs, I have absolutely no problem with any animation or balance changes. I don't mind the current animations, but you won't hear a single complaint from me if anything is changed.
Glad to hear the obnoxious hacker effects are gonna be toned down :smileyhappy: Also looking forward to the combat revisions...
THREE CHEERS FOR THE RESPEC!!!
:smileyvery-happy:
Message Edited by Aquilae on 10-12-2005 10:28 PM
Archon wrote: When we release the combat system update we will be granting an attribute respec to everyone and providing complete information about the effects of increasing your stats. I will provide you with more information as we make progress through the changes. I have already decided that the respec is absolutely necessary, but there may be a few other things that accompany it.
Overall, I think this Dev journal is a little lacking in content. 40% of it covered Pandora's box -shrugs- I think the developers that handled Pandora's box deserve congratulations, and everything said in the journal about it was cool. I think the rest of te journal that I was looking so forward too had more less interesting old content. It was vague and as always, everyone has more questions than answers. An ETA on the next live event would be handy Why not make a forum specifically for questions to the Devs and you guys actually answer them if you can. For example..can we get some more disguises? Can you make all the doors in the game the same instead some within range some out of range? Can you fix the lockpicking animation? I was successful at picking the lock already, why am I standing here doing the lock pick dance?
-sigh-
Aquilae wrote: Soooo all the items Archon stated in the Journal before are still in development?I'm personally mostly interested about the Mega City revamp. Message Edited by Aquilae on 10-12-200510:28 PM
Message Edited by Aquilae on 10-12-200510:28 PM
Me too. Like a convention center, sports stadium, gas station, airport, candy factory, library, mall, walkable subway system or sewer system, car factory, big clock tower monument/building/club?, aquarium, zoo (I know I saw that cat 'Glitch', wheres all the other animals?!), and a couch store.
Message Edited by Godel on 10-13-2005 05:37 AM
Message Edited by Godel on 10-13-2005 05:38 AM
Godel wrote: We don't have to wait that much this time, since there is nothing time consuming like the SOE transition on the way, right?
I'm just thinking, will all this delay the zen master and the other new trees?
Also I didn't get one part right, is it true that there will be a mail in the game, like in the movie, that we can drop mails or staff for other players? Like in the Animatrix, the osiris droped a package before they were destroyed, and later to be found by the Locos. Or I have a big imagination?
To finish, I think the Hackers are not unbalanced, they have weakesses. My kung fu/ Karate character kick them, the only thing is, that they can attack us from a far. But in interlock, they are like babys Just use compel Close combat and get them in interlock.
Tks for the new news.
Message Edited by FlyMeToParis on 10-12-2005 09:54 PM
Message Edited by FlyMeToParis on 10-12-2005 09:55 PM
Archon wrote:That said I am not opposed to balancing their abilities and toning their effects down. At some point in the near'ish future we plan to start making a pass at effects. The goal of the pass is to identify obnoxious effects and tone them down till they fit our game.