Garu wrote:As cool as it would be to have such a tool, I see it being horribly abused and ruining lots of fun. Imagine the poor chaps loitering around who get spawns thrown on them out of the blue by someone looking for a quick joke. Nahh... I mean, I can do that now, but you don't see me going around and...<_<Never mind.
As cool as it would be to have such a tool, I see it being horribly abused and ruining lots of fun. Imagine the poor chaps loitering around who get spawns thrown on them out of the blue by someone looking for a quick joke.
Won't someone think of the poor data-miners?
Rarebit FTW!.
Stream Closed.
/bump.....Only two weeks until the update comes right?
How many of the idea's in this thread do you believe we could seen in update 60 Rarebit?
Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join...
SolidRevolver wrote:Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join...Isn't that funny, cause if your "Idealogical Choice" leads you to join Zion you spend the entire game being punished for it while you watch the Mechs get cool FM-1500's for their choice.Double Standards are awesome
Pylat wrote:SolidRevolver wrote:Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join...Isn't that funny, cause if your "Idealogical Choice" leads you to join Zion you spend the entire game being punished for it while you watch the Mechs get cool FM-1500's for their choice.Double Standards are awesome But Machinists totally deserve it.And so do Zionites. I think that topic is for another time, another thread, when it is inevitably brought up again.
Oh, no, I just find it interesting when people take the trouble to twist my words around.
Organization in MXO is supposed to be an ideological choice. Offering different abilities to different organizations would make it a combat choice
Rarebit wrote:Oh, no, I just find it interesting when people take the trouble to twist my words around.Rarebit wrote:Organization in MXO is supposed to be an ideological choice. Offering different abilities to different organizations would make it a combat choiceNo words were twisted " /> Just left out, one of the things left out was people switching orgs would see their combat ability drop... and that isn't a bad thing, THATS a good thing *Diamond Dallas Page smile*
Yeah... I want to voice my opinion on the current topic, but we may as well just leave it. In short, Pylat's got it completely right.