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 04/14/2008 04:07:29
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Fansite Operator
Joined: Aug 16, 2005
Messages: 639
Location: A mirage floating on the ocean of time
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Rarebit wrote:
Garu wrote:
As cool as it would be to have such a tool, I see it being horribly abused and ruining lots of fun. Imagine the poor chaps loitering around who get spawns thrown on them out of the blue by someone looking for a quick joke. Nahh... I mean, I can do that now, but you don't see me going around and...
<_<
Never mind.
Won't someone think of the poor data-miners?
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 04/14/2008 09:08:44
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Veteran Operative
Joined: Jan 15, 2008
Messages: 326
Location: New Zion
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Rarebit FTW!. Stream Closed.
Message edited by NeoExcidious on 04/14/2008 09:10:17.
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 04/29/2008 03:07:36
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Systemic Anomaly
Joined: Oct 10, 2005
Messages: 2461
Location: SyntaxXx
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/bump.....Only two weeks until the update comes right? How many of the idea's in this thread do you believe we could seen in update 60 Rarebit?
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 05/10/2008 17:52:40
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Mainframe Invader
Joined: Nov 1, 2005
Messages: 342
Location: London Ontario Canada
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Rarebit, Sir.
I hope at this point at the very least you are wearing a pair of shades. Your future looks bright my friend. Put the shades on. (And if you need an apprentice/sidekick, let me know.)
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 05/10/2008 18:02:33
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Jacked Out
Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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He doesn't need shades, he has goggles.
in b4 do nothing etc
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 05/10/2008 22:24:34
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Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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SolidRevolver wrote:
Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join... Isn't that funny, cause if your "Idealogical Choice" leads you to join Zion you spend the entire game being punished for it while you watch the Mechs get cool FM-1500's for their choice.
Double Standards are awesome
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 05/10/2008 22:34:25
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Development
Joined: Dec 2, 2005
Messages: 21413
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Mwahaha!
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 05/10/2008 22:39:41
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Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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Any plans to change that?
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 05/10/2008 22:45:38
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Development
Joined: Dec 2, 2005
Messages: 21413
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Oh, no, I just find it interesting when people take the trouble to twist my words around.
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 05/10/2008 22:58:57
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Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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ZOMG DEV FAVOURATISM!!!
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 05/10/2008 23:12:50
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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Pylat wrote:
SolidRevolver wrote:
Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join... Isn't that funny, cause if your "Idealogical Choice" leads you to join Zion you spend the entire game being punished for it while you watch the Mechs get cool FM-1500's for their choice.
Double Standards are awesome  But Machinists totally deserve it.
And so do Zionites. :P
I think that topic is for another time, another thread, when it is inevitably brought up again.
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 05/10/2008 23:17:19
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Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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Zudrag wrote:
Pylat wrote:
SolidRevolver wrote:
Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join... Isn't that funny, cause if your "Idealogical Choice" leads you to join Zion you spend the entire game being punished for it while you watch the Mechs get cool FM-1500's for their choice.
Double Standards are awesome  But Machinists totally deserve it.
And so do Zionites. 
I think that topic is for another time, another thread, when it is inevitably brought up again.
Fair enough, I've voiced my opinions and I hope the devs do act on them, but this isn't the place to ThreadJack and ruin other peoples chance to discuss other content.
Move along people.
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 05/11/2008 04:10:53
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Rarebit wrote:
Oh, no, I just find it interesting when people take the trouble to twist my words around.
Rarebit wrote:
Organization in MXO is supposed to be an ideological choice. Offering different abilities to different organizations would make it a combat choice
No words were twisted Just left out, one of the things left out was people switching orgs would see their combat ability drop... and that isn't a bad thing, THATS a good thing *Diamond Dallas Page smile*
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 05/11/2008 04:15:40
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Vindicator
Joined: Sep 1, 2005
Messages: 2466
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SolidRevolver wrote:
Rarebit wrote:
Oh, no, I just find it interesting when people take the trouble to twist my words around.
Rarebit wrote:
Organization in MXO is supposed to be an ideological choice. Offering different abilities to different organizations would make it a combat choice
No words were twisted " /> Just left out, one of the things left out was people switching orgs would see their combat ability drop... and that isn't a bad thing, THATS a good thing *Diamond Dallas Page smile* Rewards for loyalty? Perish the thought.
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 05/11/2008 15:40:04
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MC Photographer
Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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Yeah... I want to voice my opinion on the current topic, but we may as well just leave it. In short, Pylat's got it completely right.
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