ZestyO wrote: The Good:- - I enjoyed chasing the Assassin around at a time that was before 3am. - Got some awesome screenshots. The Bad:- - Rather unfair to hand the prize to whoever got the last hit, instead of to say.. whoever did the most damage? - Spam, oh god the spam. The Ugly:- - As usual, server lag and crashes. I was thrown out of MxO multiple times, sometimes unable to log in for several minutes, and often chased the Assassin down alleyway's only to realise I'd lagged out. Edit: Why are my lines double-spaced...? Message Edited by ZestyO on 10-03-2005 03:40 PM
The Good:-
- I enjoyed chasing the Assassin around at a time that was before 3am.
- Got some awesome screenshots.
The Bad:-
- Rather unfair to hand the prize to whoever got the last hit, instead of to say.. whoever did the most damage?
- Spam, oh god the spam.
The Ugly:-
- As usual, server lag and crashes. I was thrown out of MxO multiple times, sometimes unable to log in for several minutes, and often chased the Assassin down alleyway's only to realise I'd lagged out.
Edit: Why are my lines double-spaced...?
Message Edited by ZestyO on 10-03-2005 03:40 PM
Firstly, I want some type of commemorative event souvenir. I haven't been able to log in yet to see about this new mission to win a fly (!!wow!!), but I don't really want buffs on it, just something I can wear if I want to show I was there. What good is a trophy if no-one can see you got it?
Along with others, I've previously suggested the unbuffed mask, seeing as all the corrupted had them there must have been plenty of spares. How about a T shirt with the Assassin mask pictured on it? Like the smiley face ones. Hell, I'd even be amused by the "all I got was this lousy T shirt" caption, as it would prove a sense of humor somewhere in the Dev Team (I'm copyrighting that idea, I want something if you use it!). No buffs, just an item to show off. (Reminder to SOE: You've had tons of that kind of give away item in SWG, why not MxO?)
Secondly, I don't really care about the buffs on the mask. I don't agree myself with how it was awarded, but there's a maximum of 5 people per server, it's minimum lvl 45, and half the buffs you can replicate and better with other clothing. The only really useful outstanding ones are the 100% regens, which only means you gain your stats back twice as fast as usual, you're not immortal, you can still get your *CENSORED* kicked just like everyone else, it'll just take longer. Indeed, it will give an advantage in PvP, but there's ONLY 5 people with one, who says they'll even want to PvP? (obviously excluding Vector)
I think there are bigger issues currently with things than what buffs are on a mask.
[Yes, I love the sound of my own text, the Walrus asked for input, I'm providing and venting so I can go back to enjoying the game]
One point in favor of the separate crits and events is that it makes it seem a bit more realistic.Is there only one thing at a time happening in the real world?Of course not.There should be several separate stories happening concurrently.It would help remove the 'nothing to do' feeling that happens now between events.Granted, it isn't easily or quickly implemented, but would add a huge fun factor to the game.Maybe separate 'mini-events' for each Org. Some interrelated, some not.The Dev's have a lot of work to do, bugs, rebalancing, etc, and I know the 'story' is basically set for the first year but I think it could be added without affecting these things.We don't necessarily need huge in-depth stories, maybe something like 'floating contacts' that stay in one place for a week or two then move to a different district.I know we have the neighborhood contacts now and it would just be a similar system.Actually, I kind of think that the current neighborhood contacts should move around their districts. Makes it a bit more work to find them, but I think it would give a better sense of accomplishment when you do find them.Something to think about as a future goal.
S0kar wrote: Shouki wrote: Richland is generally a fair and equal place for the events to happen so players of all levels can enjoy it without worrying about Agents or purple mobs ruining it.And so the entire population is running around on the Richland/Westview server(s) ?Just read about the chasing the Assassin that happened, and most mention the lag of having large crowds around... And the Assassin never went to International & Richland.And you really think a level 20 or below had a chance to hit the Assassin really ? or that only low levels are involved in the LE ?I'm just really sick of people defending this bearly there effort of an event when we know that much better HAS been run before.
Shouki wrote: Richland is generally a fair and equal place for the events to happen so players of all levels can enjoy it without worrying about Agents or purple mobs ruining it.And so the entire population is running around on the Richland/Westview server(s) ?Just read about the chasing the Assassin that happened, and most mention the lag of having large crowds around... And the Assassin never went to International & Richland.And you really think a level 20 or below had a chance to hit the Assassin really ? or that only low levels are involved in the LE ?I'm just really sick of people defending this bearly there effort of an event when we know that much better HAS been run before.
That's funny I'm level 12 and I was hitting the Assassin just fine.....
I am not saying the events are low levels are the only ones involved in the LE, i'm saying it is not fair to try and exculde them from the event simply because you could not handle the lag. Oh trust me darling I was there chasing the assassin, I was there with the lag around him, but it was nothing turning my graphics down and turning all effects of didn't cure.
Message Edited by Shouki on 10-03-2005 09:35 AM
Message Edited by Sykin on 10-03-2005 10:00 AM
here's some pics that I took, feel free to use them if you want
Message Edited by bonopi on 10-03-2005 10:09 AM
Message Edited by Walrus on 11-04-2005 10:26 AM
While there are many criticisms and positives I could add here. Only two are worth mentioning.
Recursion:
1. "Area Closed. Local Code Recompiling". If this is going to occur due to overpopulation of the area, then there really should have been 7 copies or 9 copies or 50 copies of the Assassin. I tried 3 different "known" locations he was to appear in only to be rubberbanded like a rag doll when trying to walk into the general locale.
2. Assassin Health - This has bugged me with any of the major events. The abilities of the LET should be expanded beyond the average player, however I notice time and again that the LET regen their health almost at will. When the LET gets low on health, he/she tends to simply disappear. No hyperjump, no teleport, just disappear OR they magically rejen 3/4 of their health bar. Either give them a massive amount of health to overcome this issue or simply force an area kill to avoid death. Either of those options is preferable to what appears (and obviously is since we shouldn't be able to kill em till a certain time) to be a magic trick.