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Upgrade Attacks Overpowered
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Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
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I have the serious impression that the Selective Phage ability Upgrade Attacks is seriously overpowered.

Can you name me one other accuracy boosting ability which re-use timer is shorter than its duration? I mean, you can use Upgrade Attacks ad infinitum, boosting your viral accuracy for +65 accuracy points plus influence bonuses resulting in +100 accuracy bonus points for 80 seconds and even longer cause you can re-activate it like every 15 seconds.

>revolt_


Jacked Out

Joined: Nov 11, 2005
Messages: 423
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ooooh good find. I just fixed this - duration is now 20 seconds, reuse timer 90 seconds, just like the Martial Arts and Firearms damage buffs.


Jacked Out

Joined: Jan 26, 2006
Messages: 23
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Ohh My, the hackers keep getting weaker and weaker.  I mean they nurfed Vector Infect area 2.0 to 50 dmg.  Any lvl 50 will absorb 1/2+ of that and regen the rest even before the next pulse of the infection.   Try launching any hacks after using upgrade attacks- maybe 3-4 with a 20 second duration.  I mean they just lowered the ability to fight in interlock, it's almost near imposible for anyone to roll out of interlock.    So now everyone join the MA club.  Everyone will now be MA's/Gunman/Operative. 

Rock Paper Scissors

 

While playing CR 2.0 I was happy when they fixed the reuse timer of upgrade attacks.  It was almost impossible to launch any barrage of attacks prior to running out of "Accuracy" boosting power. Also any Hacker must go down the Arb Tree to even load this ability taking more memory away from other useful abilities.

 

Now it's going to be nurfed again...  20 seconds of hacking.  Come On!!

My evade takes two hits as a hacker with blur on.  I get interlocked and am going to suck now, and will quickly die. 

 

Well we shall see how much more diversity is added due to these changes.

 



Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
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Ah, good to hear. It was one of the reasons why I kicked your butt with my DoT attacks, Frog. =P

>revolt_


Transcendent

Joined: Aug 16, 2005
Messages: 253
Location: Brisbane, Australia
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lol, us hackers just can't get a break can we?

No matter, i will adapt like i always do.




Jacked Out

Joined: Aug 18, 2005
Messages: 5866
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Well, a hacker's Code Nuke 3.0 did 760+ damage to me during PvP today. That's not nerfed, is it?


Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
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That might have been me, when I cleared the hardline of Transcendents for like 20 secs. xD

>revolt_


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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Hackers have been overpowered since the beginning of time.  I say dont stop at this..keep going..Nerf away!



Ascendent Logic

Joined: Aug 15, 2005
Messages: 851
Location: The Shadows of Vector
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Nicodemusx wrote:

My evade takes two hits as a hacker with blur on.  I get interlocked and am going to suck now, and will quickly die. 




that's the way it should have been for the last year and it's about time it was fixed.



Transcendent

Joined: Aug 16, 2005
Messages: 253
Location: Brisbane, Australia
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Devs,

MA abilities do lots of damage to me, please nerf them kthnx.




Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
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Load Consistent Technique and Hyper-Block. And armoured stuff.

>revolt_


Vindicator

Joined: Aug 15, 2005
Messages: 3484
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Whoa, hold on a second Frog.  I don't think that is the right solution.  Upgrade Attacks is a level 22 ability that costs 35IS and 22Buffer and requires 41 memory to reach.  Martial Arts Prowess and Firearms Skill cost 20IS have "NO" buffer cost and are level 4 abilities and each requires only 20 memory to reach.

I think it should last longer than 20 seconds, but maybe raise the reuse timer some instead.


Message Edited by ZaneZavin on 03-22-200607:57 PM


Message edited by ZaneZavin on 03/22/2006 19:57:57.



Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
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The +65 boost plus influence bonuses (I get +100 accuracy) seems to make up for it, non?

>revolt_


Vindicator

Joined: Aug 15, 2005
Messages: 3484
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It only adds to your accuracy, both of those other skills add to damage.  If it is only gonna last 20 seconds, they must remove the buffer cost and lower the IS cost.




Message Edited by ZaneZavin on 03-22-200609:09 PM


Message edited by ZaneZavin on 03/22/2006 21:09:04.



Jacked Out

Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
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I'm glad it's been changed. No more uber-hacking in interlock, thankfully. It's in line with the other tree's abilities now.
 
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