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Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Vesuveus wrote:
  • Ability interlock accuracy bonuses are now shown. These are the base values added to a player's total and are not reflected in the player's bonus panel. These values are influenced.

I'm interested in seeing this. Is this supposed to be like in the first combat system?


I can already people only use the abs with the highest boni =D
... somehow I can't help but think that PRCS is in the top list...

GypsyJuggler wrote:
Looking forward to this patch SMILEY<img src=" />

Some of the more meaningful changes:
  • Find Weakness no longer stacks with Upgrade Master.
  • Escape Moves now use Withdraw Tactics and fail while enraged.
  • Sitting effect now penalizes all defense types.
  • Fixed many Exiles who were missing combat animations, including lupines, blood-drinkers, Gargoyle, succubi, and Zero One / One Zero robots.
  • Pulling a jumping player into interlock with an ability will no longer prevent them from using their own abilities
These are all changes that the community has discussed and asked for, it's great to see them happening!
1. FINALLY.
2. Enrage FTW!!!!!!!!!!!!!
3. Hehe ... sitting will be alot funnier now.
4. Finally, we can see all those special moves we love because we can't use them ourselves.
5. Bah, bunny hoppers should get penalized for doing that *poop*.


Message edited by GoDGiVeR on 11/15/2007 01:19:15.



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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A lot of work has gone into this update, with more yet to come. It is very appreciated and leads the way for more and more, fixes/updates/additions that have previously been too complex or a lower priority to do. Thanks to the Dev's on this, can't wait to get back home and jack in!
Message edited by Croesis on 11/15/2007 03:31:40.


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
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SolidRevolver wrote:
Procurator wrote:
  • Mission archive chapter reward FX items now have a System chat panel activation message.
...

Why? The last thing we need is more potential for System spam. I want pointless messages removed, like for /mimeelbow.


Does that not mean just your system chat?

H'mm, that may be true. Not so bad then, but still useless.



Jacked Out

Joined: Aug 21, 2005
Messages: 789
Location: The Indutiae Faction: Fallen Horizon
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Find Weakness no longer stacks with Upgrade Master.

Glad to see that one finally getting fixed, it was always a problem to counter during tournaments when a team was facing a UM and knife thrower. This fix was long overdue.


Fansite Operator

Joined: Aug 15, 2005
Messages: 2210
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   "Fixed an outdated reference to the truce in Zion's "seduction" graduation mission, "Meet with Niobe." (Thanks Othinn1.)"

   *sighs* It just means I have to find a way to go through the mission again. -_-

   And I doubt I'll ever be able to replay all the Zion graduation missions anytime soon.  Unless the QA server reopens.  Then I'll just /copychar Othinn over to there and redo them.



MC Photographer

Joined: May 26, 2006
Messages: 2967
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Even  though there isn't really any new quests being added, I still love the little additions and fixes, like the new Agent shout. Awesome job guys! SMILEY SMILEY



Jacked Out

Joined: Dec 15, 2005
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Location: Syntax Server Faction: Winter Brood Organization: EPN Neurokinetic Level: 50
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Interesting cinematic.

 


Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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<3 the cinematic

Using the actual game background while suppling animated characters. Kinda gives back some of the feeling that it was an old style cinematic.

Message edited by LtCmdr_Tsusai on 11/15/2007 05:51:49.



Virulent Mind

Joined: Oct 17, 2006
Messages: 114
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Since it was brought up, just wanted to say that the old cinematics were ace...


Ascendent Logic

Joined: Mar 16, 2006
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HAHAHA, I so totally knew it. XD XD XD XD

Punch Reversal Catch Slam and Maki-Otoshi have the highest MA acc bonus available for normal abilities (20). HAHAHA, I so totally knew it.


Also, there are some issues with the boni information:

- Some information is placed inpropriately on NON-Interlock abilities. Such abilities obviously have no IL acc boni, or do they? If they have a general combat bonus, it should be named as such.
- Some combat abilities have no such information whatsoever, does that mean they have a bonus of 0?

Also:

Minimal amount I found: -56 pts of IL acc boni for Code Infection 4.0
Maximum amount: +100 Canny Strike

Omg, that's soooo gonna be interesting on what people will use from now on. I'm gonna see spies only retreat with canny strike from now on, haha. Dunno, but that whole thing is so kinda funny XD



Code Breaker

Joined: Jan 9, 2006
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If nothing is listed the bonus is indeed 0.


Message edited by 9mmfu on 11/15/2007 08:51:42.



Femme Fatale

Joined: Aug 16, 2005
Messages: 3415
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I think I am most excited about the Exile animations!!



Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4837
Location: The soul's eclipse
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  • Ability interlock accuracy bonuses are now shown. These are the base values added to a player's total and are not reflected in the player's bonus panel. These values are influenced.
  • Replaced the non-Agenty "you're" contraction from the border Agent shout "You're not authorized in this area" with "you are."
  • Escape Moves now use Withdraw Tactics and fail while enraged.
  • Find Weakness no longer stacks with Upgrade Master.


I'm not sure about this first one, it seems to be a tiny step below showing visual roll values again.  The intricacies of interlock combat will have been removed because of this alteration.  Now we know with no equivocation, which abilities have a better chance of hitting, it'll just be CR2's version of 'the first to hit Sidekick combo wins'.  Really not a fan of this, thus far. 

I expect the MKT-whining to commence at any second.  The use of withdraw tactics is an unexpected but welcome manner in which to level the playing field a little more.  The Find Weakness stack was a given, but fantastic to see implemented regardless.

The "You're" contraction has always bugged me, another small but most welcome mercy.

 

 




Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8669
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Time to face the spam the highest inherant accuracy bonus moves =/



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Yeah that change definately ruins combat for me. Now everyone will be doing the exact same moves over and over and over and over.

CR1 all over.

Message edited by Roukan on 11/15/2007 08:14:59.

 
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