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Discussion Thread: Dev Journal 02 - October 12, 2005
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Jacked Out

Joined: Aug 15, 2005
Messages: 2734
Location: Gainesville, Florida
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its good to know that a balance issue is being acknowledged.  When
you guys talk about toning down effects i hope your talking about 
the ridiculous bottleneck and codeshock and other ablities that leave
you utterly useless for minutes at a time.





Joined: Aug 16, 2005
Messages: 255
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Good Update.



Two MAJOR problems though....





1) No mention of Data Miner, wich I think has the potental to be the coolest thing in MXO besides the story if fleshed out.



2) From what I read about the Combat Update, it sounds like there will
be more Multi-Fighting. I find that dissapointing, because like many
people I am waiting for the MA Multi-Fighting Update that this game
needs to relive thoughs Burly Brawl/Cheatu battles.



Otherwise, good update. SMILEY





Joined: Aug 17, 2005
Messages: 338
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I'll finally get mail YAY!!!!:smileyvery-happy:


I like the Idea of there being drop places for the mail also.


 


On a sidenote, there was a mention about there not being enough inventory room is there away to possibly be able to leave items in the loading area and still have space in you in game inventory?






Joined: Aug 17, 2005
Messages: 50
Location: UK
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w00t i've posted about gettin a RRAH for ages SMILEY

 

not so sure about changing the hackers though. all seems balanced in pvp at the moment.

 

but i do have one request. LOL the bosses in the archives are too strong. my hacker attacks never work




Joined: Aug 16, 2005
Messages: 13
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How does the combat look like then ? like the SWG combat for example ??? if it is so i can only say:

 

WHAT ??? The combat is design for hit our enemy. but if it is like SWG combat your enemy make a move you make a move and your enemy dont react on it...think on the following: MA kung-fu vs MA kung-fu you make extreme falling kick and you enemy a Tripple front kick at the same time...HOW DOES THAT LOOK LIKE ?!

 

OMG


Jacked Out

Joined: Aug 15, 2005
Messages: 2382
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Some good news some bad news



Good news:

melee fire

better pandora box

mail system

free respec

hacker balancing



Bad news:

although all of the above are great stuff, there are many more things much more important

the players expect.

The pandora box was fun at the beginning when we investigated and done the missions trying to

find out what and why.

Lately not many people have been doing it or just for the sake of a couple of buffed clothes not really

worth the grind and the gathering of a dozen level 50s (not an easy thing to pull out)



I know the devs notes arent complete and that there are other things you are looking into

but for me and many other players this is a quick list that for what is important:



Faction crew revamping system

Afk feature

New and better clothing

More content

Purpose for PvP and CQ

Reworked district to push people into all places of the Megacity

Working on "useless trees" such as infiltrator and data miner



Thank you

Message Edited by gothique on 10-13-2005 01:42 AM
Message edited by Gothique on 10/13/2005 00:42:28.





Joined: Aug 16, 2005
Messages: 3027
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Toning down effects?

Mail system?



I LOVE YOU!



Jacked Out

Joined: Sep 30, 2005
Messages: 27
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Glad about the mailing system, almost stopped playing because there
wasnt one and i came from SWG so as u can imagine it was like a
downgrade but glad to see it has been noticed!!SMILEYSMILEYSMILEYSMILEYSMILEYSMILEYSMILEY



Jacked Out

Joined: Aug 15, 2005
Messages: 282
Location: Random Bar
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Yay it looks good,

as for the time being iam stuck in knee deep **bleep** of things to sort out

irl, so i guess these things will be implemented around the same time

i will be able to logg back in to the matrix.

 

I like the way this is takin mxo, i get more confident after every dev journaland patch that

this game is gettin on its feets and actually a bit faster then i thought it would after the soe take over.

 

great job SOE.

 

/cheers illian


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3104
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The structure of Pandora's Box is a very solid addition to the game, top marks to the devs in that regard. Likewise the combat overhaul, long overdue, looks like it is going to be well thought out and as fair as we can expect, with one fairly serious reservation...

 

Multi on one combat is to me a very large part of the Matrix universe and style, most of the encounters that live most vividly in the memory are the large scale fights where the Zion rebels are heavily outnumbered and deal with a succession of enemies...... If there is no way to simulate or recreate this I feel it will be a significant loss.


Jacked Out

Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
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Some very interesting sounding stuff in there. Toning down of hacker
effects, a nice overview of PB creation, and a few small words on the
combat changes.




Although I tend to play arablest a lot, I do agree they need to be toned down like this is suggesting Razz





And the removal of certain states (probably powerless and other nasty animations) sounds very good to me.



Shame about no info on the data miner changes though SMILEY That would be
SUCH a cool ability tree if only it was implemented properly. As I've
said before, merely boosting the payout 10x would be enough to make
people interested again.





Joined: Oct 13, 2005
Messages: 1
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Most of the PvP areas are dead, a simple quick fix could liven it up if
there was a Node with rare items in the middle. One of the few original ideas from World of Warcraft.





Joined: Aug 21, 2005
Messages: 456
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Great to know what to expect in the furture. I am very excited about
the combat revision, and the hacker revision. Hope you also add more
things to do in-game, as Assassination missions can become boring after
the 1001th one.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
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A promising journal there Archon, can't wait for the implementations.



Ascendent Logic

Joined: Aug 18, 2005
Messages: 763
Location: Stockholm, Sweden
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Thank you Archon!



It was interesting to read about the history of Pandora's Box, and
although my modest level has so far prevented me from taking any great
part in completing the arcs (did the first one, and at lvl32 it was
quite the challenge), I can safely say that you made the right choices
in making it a fixed level and a story-arc with missions and puzzles in
addition to the 'final battles'.



Delighted to hear that hackers are both staying in the game, and
getting a (much needed) overhaul! I sincerely hope that the effects
will now be toned down as well as maybe changed to match what we saw in
the movies (smith's replicating effect, smith 'breaking up', the mirror
effect when Neo was unplugged - stuff like that).



A little disappointed not to hear much about the district overhaul though, but good things come to those who wait, I guess.



As for the combat revisions, I think it's good that you are trying to
solve multi-on-one interlock, but a little sad that the way you've
chosen is to remove it and add 'free-fire melee'. Personally I would
have loved to see a multi-on-one interlock where each round involves
interaction between all combatants, and I know many are with me on
that. I understand, though, that this would require whole new sets of
animations for each ability/attack and possibly new abilities as well -
one set for each combination of combatants, and I am certain that this
is a daunting task...probably too daunting if we'd want the changes any
time soon.

 
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