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Tone down Hyper Speed.
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Femme Fatale

Joined: Aug 16, 2007
Messages: 441
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The blur is always fun as that then looks just matrixy (as many others have said) the thing of it is that when you have it on, so many of the other animations are so hard to pick up, it's really not fun.

Plus, it puts some of the combat animations out of sync with sounds sometimes (when going into bullet-time) as your character still moves with the crazy hyper-speed legs and arms blurring thing but you get that bullet-time sound...

Yeah I dunno what would be best for it really, yet I think it's something that needs to be worked on.

Love,

Shadow x



Mainframe Invader

Joined: Aug 21, 2005
Messages: 365
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TheUnknownShadow wrote:

The blur is always fun as that then looks just matrixy (as many others have said) the thing of it is that when you have it on, so many of the other animations are so hard to pick up, it's really not fun.

Plus, it puts some of the combat animations out of sync with sounds sometimes (when going into bullet-time) as your character still moves with the crazy hyper-speed legs and arms blurring thing but you get that bullet-time sound...

Yeah I dunno what would be best for it really, yet I think it's something that needs to be worked on.

Love,

Shadow x

i don't have that problem. the only problem i get in interlock is if an animation is too, or doesn't move much it becomes hard to see what's going on due to how many me's are being generated. but that hardly ever happens, and i don't mind when it does. so i still think taking the code away is the way to go.

Message edited by Mobyias on 10/16/2007 16:41:00.

 
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