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Update 34 Feedback Thread - Post-Update Feedback
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Joined: Aug 29, 2005
Messages: 44
Location: Raleigh, North Carolina, USA
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i like everything about the patch except the things listed above, and also one more problem i have with it.  in archives the bosses VD is raised so that u need 5-6 high lvl hackers with max VT to even kill it.  this means that it isnt really a fast way to get exp anymore, which puts missions back up at the top of gaining xp fast.  pandora's box is cool, gives nice info and items but sucky xp.  It gives the lvl 50's something to do..but for ppl that arent 50 or even 35, they just have to run around doing access nodes and missions and grinding which gets boring really fast, while the higher lvls have had a lot of rare items and good xp from archive.  i think the VD should be lowered so ppl can kill the bosses faster.


Perceptive Mind

Joined: Aug 20, 2005
Messages: 574
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No way!!  The construct bosses are supposed to be tough; orgionally you weren't supposed to kill them alone, now it it's better since you actually have to work for the items with  a group





Joined: Aug 15, 2005
Messages: 152
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Please please please consider raising the charges for clothing items to something more respectable such as 5. Granted 15 charges on a clothing item was a bit overkill, but I think 1 is underkill.

 

 




Joined: Aug 29, 2005
Messages: 44
Location: Raleigh, North Carolina, USA
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well yes they are meant to be hard, but what im saying is, they were a good source of exp, not they wont be. this means that u have to do missions, access nodes, grinding and whatever else, which gets boring real fast.  you just do the same things, over and over. u do that in construct, but u get decent money, good xp, and good items sometimes  for it.
 

EDIT: i also agree with Mr.Wido ^.^

Message Edited by Xiven on 09-06-2005 03:23 AM
Message edited by Xiven on 09/06/2005 02:23:40.



Ascendent Logic

Joined: Aug 15, 2005
Messages: 1240
Location: The Magical Kingdom of Eukarya
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This is a great patch. The lag is mostly fixed Downtown, even if not completely, at least it's playable again. The new missions were interesting, and the bugged contact, Opperetta is now playable. And best of all, there's a new feature that has an interesting plot and great buffed clothing.
 

 

Only thing I hated was the nerfed coding charges. Like the others said, change the 1's to 5 please.

Message Edited by Megaritz on 09-06-2005 05:17 PM
Message edited by Megarittz on 09/06/2005 16:17:03.






Joined: Sep 7, 2005
Messages: 4
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I think that the balance on archives is off. It used to be that if you got together a small group of people that weren't at the max level for the archive, they could take out the boss reliably every time. That was probably too easy. But now taking out the boss is nearly impossible - I literally haven't seen it done since the update. I know some folks have, but it's mostly teams of at least three who are at the max level for the archive.

There ought to be a happy medium somewhere between the way things were before and the way they are now.

Another problem that's come up with the patch is that NPCs have a tendency to get jammed - I think there are two ideas of where the NPC is in the code somewhere, and when a correction happens, the NPC heals all of the damage you've done to it and becomes impossible to hit. It is now impossible to hit a character like that with a stealth attack, because in order to get them to unglitch you have to get them to notice you, at which point they attack, at which point if you are a stealth character, you're dead. This happens sometimes in the archives, and a lot in exile hideouts. If you go behind the Hampton Green Hotel, there are NPCs there who literally are impossible to ever hit. Fortunately they also never notice you.

Like many others, I also really like this update, but there are a few bugs to iron out yet. :')




Joined: Aug 29, 2005
Messages: 44
Location: Raleigh, North Carolina, USA
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exactly what i was trying to say. we just need to let the devs know about it.


Perceptive Mind

Joined: Aug 20, 2005
Messages: 574
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"I think that the balance on archives is off. It used to be that if you got together a small group of people that weren't at the max level for the archive, they could take out the boss reliably every time. That was probably too easy. But now taking out the boss is nearly impossible - I literally haven't seen it done since the update. I know some folks have, but it's mostly teams of at least three who are at the max level for the archive.

There ought to be a happy medium somewhere between the way things were before and the way they are now."


Constructs are supposed to be hard, that's why the bosses are 10 - 15 levels higher than the max level for each construct.  Plus the clothes you can get from them are great not to mention the many red frags.  They were never meant to be kill by one person alone, that's why they give good XP and sometimes $Info.  The bosses CAN be killed they way they are now, it just takes some planning instead of brute strength.  They are fine the way they are.


As for missions, it's the fastest way to leve.  Monolith/WB/Ubisoft/Sega all said when the game was being made it was the major part of level development.  It's a grind that everyone has to do, get over it.

"Another problem that's come up with the patch is that NPCs have a tendency to get jammed - I think there are two ideas of where the NPC is in the code somewhere, and when a correction happens, the NPC heals all of the damage you've done to it and becomes impossible to hit. It is now impossible to hit a character like that with a stealth attack, because in order to get them to unglitch you have to get them to notice you, at which point they attack, at which point if you are a stealth character, you're dead. This happens sometimes in the archives, and a lot in exile hideouts. If you go behind the Hampton Green Hotel, there are NPCs there who literally are impossible to ever hit. Fortunately they also never notice you."


Yea evade combat bug still isn't fixed.  Maybe the next patch will fix it.







Joined: Aug 31, 2005
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Id have to agree with Unholyfactions the archive is supposed to be a really tough challenge what is the point of going in solo killing him over and over again anyway im no hacker and i refuse to hack but I know some hackers and they stayed in the archives log in till log out just to try and get the item but the boss would appear and then bout 30secs later dead wait for respawn, I myself dont see the point in it. U say that missions r boring Id say archives r boring and im speaking from alot of experience with ppl falling asleep while trying to get items with the VD boost now hackers finally get a challenge and it forces teamwork. Archives r fun the bit i dont like is the fact that u have to be a hacker to beat the boss cause I love a challenge ask any1 that knows me if I see an agent running I jump in the same with archive bosses Im right in there.


P.S  What really needs to happen is hackers need to be weakened





Joined: Sep 7, 2005
Messages: 4
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So, to be clear, I didn't say that the archives should go back to being easy. I said that I don't think they're balanced. There are a bunch of reasons, one of which is that when you attack the boss, it's not unusual for him to spontaneously regenerate all his hit points. But another is that in general I literally just can't hit the boss at all now, even with major buffs. So it's not the case that it's doable now - no matter how big your team is, if nobody can hit the boss, there's no way to win. At this point you pretty much have to be at the top level for the archive, and be there with several friends at that level. There is simply no hope for you if you are not at the top level. Also, when you have a gang that size, the bosses don't drop often enough for it to be worth the effort. This is my point - the economics are off now, and there's really no reason to go into the constructs anymore. They've been deserted since the change, whereas we used to have a lot of fun in them. I think this is a shame, particularly for characters who are not yet at level 35 where Pandoras' boxes start to be interesting.




Joined: Sep 7, 2005
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Oh, another thing - it looks like rez doesn't work anymore in the archives. This is just a pain in the neck - it means that you have to go through the whole trip of going back to the archivist, waiting up to five minutes, and finally you get back into the archive where you can rejoin your team. Also, books seem to die much quicker now. So in general it's unlikely that you'll make back the cost of your book before it's toasted if you are trying to take out the boss, because it's much harder now and you have to use the book so much. It's become routine to lose my book since the patch - before that I'd lose it often enough to notice, but not so often that it became a serious drain on my $i.

The economics of the game seem very different now - I'm always poor, whereas before I usually had enough to at least upgrade my skills within a few missions of leveling. Again, the change doesn't seem balanced.


Jacked Out

Joined: Aug 15, 2005
Messages: 4278
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Personally I feel that now that archive bosses are harder to kill (which they certainly should be) the rate they drop the "rare" loot should now be increased to match the difficulty. So the 0.05% chance or so for a bandana to drop, for example, should now be raised to say 75% That alone will encourage people to team up and use the archives. Even if their original purpose was for PvP and not getting loot >_>


Perceptive Mind

Joined: Aug 20, 2005
Messages: 574
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"Oh, another thing - it looks like rez doesn't work anymore in the archives. This is just a pain in the neck - it means that you have to go through the whole trip of going back to the archivist, waiting up to five minutes, and finally you get back into the archive where you can rejoin your team. Also, books seem to die much quicker now. So in general it's unlikely that you'll make back the cost of your book before it's toasted if you are trying to take out the boss, because it's much harder now and you have to use the book so much. It's become routine to lose my book since the patch - before that I'd lose it often enough to notice, but not so often that it became a serious drain on my $i."


Revive is probably a bug.  send in a petition next time to let the devs know about it. they might be able to fix it in a future patch, and we've discussed evade combat bug.  That definately needs fixed, Monolith was working on it who know what they got done.


Archive books don't cost that much, start conserving your info so you'll have it for later on or ask your crew/faction for a loan.



The economics of the game seem very different now - I'm always poor, whereas before I usually had enough to at least upgrade my skills within a few missions of leveling. Again, the change doesn't seem balanced. "


Easy - Small missions help you gain money.  do some of those if you're looking to earn info quickly, for XP Easy - Large.


 


Yes drop rates should be adjusted in archives.  Also boss respawns.  I hate wating an hour in a hide out for the boss to come back.  they need to let the boss respawn like the others, but reduce the chance of dropping enhanced items that way it will balance out that way.






Joined: Aug 15, 2005
Messages: 193
Location: The HMAS Cyrus
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Great patch, my only complaints are the absence of some of the emotes. Things like /cool I can't do anymore. I think it's just the "thin" model that can't. Also, the Lupine disguise also made you walk like a lupine. Not anymore. Blood Drinkers fine though. There's also a few other emotes that I can't think of off the top of my head....

 

Oh, and for some reason, when I type something and end it with a question amrk, when i press enter, instead of sending the text, i get the "Are you sure you wish to reboot your RSI" menu. After I click no, re-type, it comes up again. It's very annoying.

 

But still, great patch.




Joined: Aug 17, 2005
Messages: 626
Location: Enumerator
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RockyB wrote:

Err, you were running the first
arc. You know, the one which says six level 35s? I'm not too
suprised a 48 could solo it.

Now,
if you can go do the other three arcs, I'm sure you'll find it more
challenging by the time you get to the one which needs 6 lvl 50s SMILEY




============================================================





There are 10 types of people in this world, those who understand binary and Zionist scum.








I agree wholeheartedly. (btw RockyB: I luv ur byline. lol--and I'm Zion:])






  • No code bit tab in loading area: WHY MAKE IT HARDER FOR NO REASON?
  • 1 Bbit from consumables: WHY? With all the pluses to coding, why
    mess with that? Please bring back normal amount of bits for decompiling
    consumables. I mean, REALLY!
  • When will coding be "real"? We want to modify items so we dont look like clones when we have the best clothing, dar!
  • PB is the best. Love it!
  • There's
    autostack of code bits in loadingarea? Really? /scarcasm I haven't
    noticed that it happens, and I've checked. Good idea though, if it
    worked.
  • I like the toned down Power Shot/Energize animations. Keep the animations, but more sutle. Cool.


It's a step in the right direction, yeah.



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