Message Edited by Xiven on 09-06-2005 03:23 AM
Message Edited by Megaritz on 09-06-2005 05:17 PM
"I think that the balance on archives is off. It used to be that if you got together a small group of people that weren't at the max level for the archive, they could take out the boss reliably every time. That was probably too easy. But now taking out the boss is nearly impossible - I literally haven't seen it done since the update. I know some folks have, but it's mostly teams of at least three who are at the max level for the archive.There ought to be a happy medium somewhere between the way things were before and the way they are now."
Constructs are supposed to be hard, that's why the bosses are 10 - 15 levels higher than the max level for each construct. Plus the clothes you can get from them are great not to mention the many red frags. They were never meant to be kill by one person alone, that's why they give good XP and sometimes $Info. The bosses CAN be killed they way they are now, it just takes some planning instead of brute strength. They are fine the way they are.
As for missions, it's the fastest way to leve. Monolith/WB/Ubisoft/Sega all said when the game was being made it was the major part of level development. It's a grind that everyone has to do, get over it."Another problem that's come up with the patch is that NPCs have a tendency to get jammed - I think there are two ideas of where the NPC is in the code somewhere, and when a correction happens, the NPC heals all of the damage you've done to it and becomes impossible to hit. It is now impossible to hit a character like that with a stealth attack, because in order to get them to unglitch you have to get them to notice you, at which point they attack, at which point if you are a stealth character, you're dead. This happens sometimes in the archives, and a lot in exile hideouts. If you go behind the Hampton Green Hotel, there are NPCs there who literally are impossible to ever hit. Fortunately they also never notice you."
Yea evade combat bug still isn't fixed. Maybe the next patch will fix it.
Id have to agree with Unholyfactions the archive is supposed to be a really tough challenge what is the point of going in solo killing him over and over again anyway im no hacker and i refuse to hack but I know some hackers and they stayed in the archives log in till log out just to try and get the item but the boss would appear and then bout 30secs later dead wait for respawn, I myself dont see the point in it. U say that missions r boring Id say archives r boring and im speaking from alot of experience with ppl falling asleep while trying to get items with the VD boost now hackers finally get a challenge and it forces teamwork. Archives r fun the bit i dont like is the fact that u have to be a hacker to beat the boss cause I love a challenge ask any1 that knows me if I see an agent running I jump in the same with archive bosses Im right in there.
P.S What really needs to happen is hackers need to be weakened
"Oh, another thing - it looks like rez doesn't work anymore in the archives. This is just a pain in the neck - it means that you have to go through the whole trip of going back to the archivist, waiting up to five minutes, and finally you get back into the archive where you can rejoin your team. Also, books seem to die much quicker now. So in general it's unlikely that you'll make back the cost of your book before it's toasted if you are trying to take out the boss, because it's much harder now and you have to use the book so much. It's become routine to lose my book since the patch - before that I'd lose it often enough to notice, but not so often that it became a serious drain on my $i."
Revive is probably a bug. send in a petition next time to let the devs know about it. they might be able to fix it in a future patch, and we've discussed evade combat bug. That definately needs fixed, Monolith was working on it who know what they got done.
Archive books don't cost that much, start conserving your info so you'll have it for later on or ask your crew/faction for a loan.
The economics of the game seem very different now - I'm always poor, whereas before I usually had enough to at least upgrade my skills within a few missions of leveling. Again, the change doesn't seem balanced. "
Easy - Small missions help you gain money. do some of those if you're looking to earn info quickly, for XP Easy - Large.
Yes drop rates should be adjusted in archives. Also boss respawns. I hate wating an hour in a hide out for the boss to come back. they need to let the boss respawn like the others, but reduce the chance of dropping enhanced items that way it will balance out that way.
RockyB wrote: Err, you were running the first arc. You know, the one which says six level 35s? I'm not too suprised a 48 could solo it. Now, if you can go do the other three arcs, I'm sure you'll find it more challenging by the time you get to the one which needs 6 lvl 50s
Err, you were running the first arc. You know, the one which says six level 35s? I'm not too suprised a 48 could solo it.
Now, if you can go do the other three arcs, I'm sure you'll find it more challenging by the time you get to the one which needs 6 lvl 50s