I personally would like to at least have the possibility of taking one down when you attack one as part of a co-ordinated team. As Arcanoloth says, they should still scare the shite out of you, but the way they work at this point in time using resistances to thier advantage and simply 'appearing' next to you wherever you go does seem to make an encounter with an Agent very dull. I would love to see the Lv.255 Agents given more advanced AI, for example: When you get a warning of an Agent attack, the agent will appear as usial, if you then attempt to run you will be chased, as usial, but instead of that agent chasing you at a regular run speed whilst you activate Hyper-Speed and burn away into the distance, I would love to see the Agent matching the player's speed, Hyper-Jumping after the player, following him into buildings, attempting to interlock you, perhaps using some 'brute' form of Martial Arts similar to karate once inside Interlock. Just some examples, I'd gladly trade the 'invincible' Agent we have now for a more 'terrifying' but beatable Agent. The way agents are now they're far too easy to avoid if out in the open, and if they catch you inside a building you may as well not even attempt to run, where's the fun in that?
You can kill them, you just need 2 level 255 agents on your team.
The AI to make an Agent HJ to you as you leap to a building is far too much to handle at the minute. It would be better if they made the spawn less obvious and quicker, mabey even spawn on the other side of doors, you just run along, a door opens and an Agent comes out shooting.
20136098 wrote:The AI to make an Agent HJ to you as you leap to a building is far too much to handle at the minute. It would be better if they made the spawn less obvious and quicker, mabey even spawn on the other side of doors, you just run along, a door opens and an Agent comes out shooting. I can't see it being that hard, the animations are allready there... What more can it involve than a short delay counting from the momnent you Hyper-Jump before the Agent starts the Hyper-Jump animation and moves toward your landing point on the world map. There must be a way for the server to access your position in the world and relay it to an NPC AI a few moments after the player lands.
Renzouken wrote:20136098 wrote:The AI to make an Agent HJ to you as you leap to a building is far too much to handle at the minute. It would be better if they made the spawn less obvious and quicker, mabey even spawn on the other side of doors, you just run along, a door opens and an Agent comes out shooting. I can't see it being that hard, the animations are allready there... What more can it involve than a short delay counting from the momnent you Hyper-Jump before the Agent starts the Hyper-Jump animation and moves toward your landing point on the world map. There must be a way for the server to access your position in the world and relay it to an NPC AI a few moments after the player lands. It would cause lag, how much I am not sure but it will be a lot of info to pass back and forth. Also, there are 2 ways to HJ, there is the direct HJ, that will be easy as it can tell yuo and the NPC where to land, but what about 'Ctrl' and 'Space'? That is very vage and lots and lots of info will be sent and recieved as you location changes causing HJ to become a very laggy experiance when chaces by an Agent..... more so.