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Update 56 Discussion
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Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Procurator wrote:
GoDGiVeR wrote:
Well, that's not what I meant. If they get influenced, THEN added to the base points and the AGAIN the base (with the bonus added) gets influenced, it DOES matter. All boni are added together in the end, the question still is, when are they influenced and when are they added?
Oh. Good grief! They're not going to get influenced twice. SMILEY<img src=" />

At least, they'd better not get influenced twice...

That's why I demand clarification of bonus influencing and application!



Femme Fatale

Joined: Dec 2, 2006
Messages: 347
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Good stuff - lots to work on - lots of kick a-s-s rewards to go work for, lots of buggy animation fixes.
(Excellent content work Rarebit sweetie! *blowskisses* <3 <3) SMILEY

No complaints here!    Very good work guys - please keep it up and you'll be bringing life back to the The Matrix.

Still - please keep working on those Nvidia/Vista issues.  It's still uber important to keep on that.

Thanks Lots!  My subscription $$ will be spent running around doing things for a while at least.  Thats what I love to do!  SMILEY 


Message edited by Darkhawk on 11/17/2007 09:25:59.



Hidden Resource

Joined: Dec 22, 2005
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I used to kill with 2 clicks, one button.  Now all it gets me is the details of the guy I'm trying to kill.  Who's bright idea was it to move details to the top of a right click?  That's what ruined the double-click-kill, and I want it back!!

 

PPPPPPPPllllleeeaaaaassssssse?




Ascendent Logic

Joined: Mar 16, 2006
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purplovia wrote:

I used to kill with 2 clicks, one button.  Now all it gets me is the details of the guy I'm trying to kill.  Who's bright idea was it to move details to the top of a right click?  That's what ruined the double-click-kill, and I want it back!!

 

PPPPPPPPllllleeeaaaaassssssse?


Actually, it was made that way so you don't invite people with double clicks. Double clicks didn't do freefire but /invite =/



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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GoDGiVeR wrote:
purplovia wrote:

I used to kill with 2 clicks, one button.  Now all it gets me is the details of the guy I'm trying to kill.  Who's bright idea was it to move details to the top of a right click?  That's what ruined the double-click-kill, and I want it back!!

 

PPPPPPPPllllleeeaaaaassssssse?


Actually, it was made that way so you don't invite people with double clicks. Double clicks didn't do freefire but /invite =/

I remember the Remove Double click Invites thread where people were asking for this change, and I think it's great! No more accidental invites and I have my mouse set up so the thumb button starts close combat and the button for my lil' finger starts freefire.... SMILEY

Message edited by Croesis on 11/18/2007 04:08:35.


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
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I think the fact that you've lost the default free-fire command by double-clicking on reds is deliberate. I just checked an even earlier thread and found this:

Rarebit wrote:
Also inconvenient when you accidentally attack a red you were trying to talk to on Vector...as, say, the Oracle. =p
So I doubt they're gonna change it back. Just use your + key! Or get a fancy mouse like Vinia. SMILEY




Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Yes but thats using a PC as an example, which makes sense.

With an NPC red should pretty much always equal attack. I'm sure the system has some way of diffienciating the two =P



Systemic Anomaly

Joined: Aug 16, 2005
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I don't know how the lists of actions are constructed, but by the looks of things both NPCs and players share the same system, so making Details the default for one makes it default for the other. SMILEY Hopefully they are constructed differently, in which case they should be able to change the NPCs' menu. I doubt it, though, as I don't think they'd've consciously made the choice to have NPCs show the details panel by default.



MC Photographer

Joined: Aug 15, 2005
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I'm a little annoyed by the Double Click change as well.  I usually do use other means to initiate combat, but once in a while I find myself double clicking.  It's a change I'll get used to soon enough, but it is annoying at the moment anyway.



Transcendent

Joined: Mar 9, 2007
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Anyone else being noticed by security cameras a lot more now? It seems like I was never noticed by them before this patch, and now every mission area I'm in with them, the Operator says it noticed me (I'm not sneaking by the way). Was there a fix put it to make them work better or something? Or is it just me this is happening to?



Systemic Anomaly

Joined: Aug 16, 2005
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Woah. I've been spotted before, but my operator's never said anything when it happened.



Transcendent

Joined: Mar 9, 2007
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Procurator wrote:
Woah. I've been spotted before, but my operator's never said anything when it happened.
Hm...I know it happened a few times while running Merv 1.2 missions, so maybe it only happened with them. I coulda sworn I had the messages on another couple of missions too, but maybe they were just other Merv archive missions that had the Operator responses written in to that specific mission.



MC Photographer

Joined: Aug 17, 2005
Messages: 3654
Online

so any one know when the animation hotfix is? 



Transcendent

Joined: Mar 9, 2007
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nubious81 wrote:
so any one know when the animation hotfix is? 
Check Walrus's Producer's Letter. I think it is on the 6th of December.



Femme Fatale

Joined: Mar 31, 2006
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MotorZ wrote:
nubious81 wrote:
so any one know when the animation hotfix is? 
Check Walrus's Producer's Letter. I think it is on the 6th of December.

If the Hotfix isn't tomorrow or the Thursday after, I would say it would be part of Update 57 yeah.

 
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