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Stuff being looked into for update 60
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Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
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Well kiss my grits, I guess that one slipped me by.



Vindicator

Joined: Nov 30, 2005
Messages: 2895
Location: Zion room #777
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Neoteny wrote:

As far as releasing spawn tools to the general public, I'd say don't do it. It is enough of a liability giving them to LESIG (though a necessary one, in order to give them the power they need to successfully play their role). Proof that it would be used for disruption is present enough in Fen and Bindi's wedding where multiple players shot at people who were trying to rid the scene of a Smith'd agent who had been brought there for the purpose of disruption. Perhaps, as Archangel said, a requisition could be arranged, requiring a detailed explanation for the requisition of a consumable spawn tool, but even then, I'd be skeptical.

But if you're going to that it would be wicked cool if we could get consumable Code Bombs/Code Pulses too, through a similar requisition or something *wink wink, nudge nudge, point at sig*


Well how about some $i10-20 Million Mission Ticket (with the same Stat Hack Mission-type deals)to get that Spawn Tool, and It will spawn 1-3 (depending on Chevrons just like smithlings) spawns of 1 or 2 level higher per operatives.  Whatever XP/items you get from them wouldn't be enough to pay back that millions that stops it from being used as some XP/info sploitz. This is mere used as RP/ player event tools everyone can use.

Did someone say Requisition of Code Bombs/Pulses (shamelessplug SMILEYSMILEY)

Rarebit wrote:


- Special consumable for completing live critical missions
I've made a new consumable that will be given to everyone completing a current critical mission (not archived missions)--that would be starting with chapter 10.2, if this gets in for update 60. It gives +20% IS Regen for 20 minutes.

 

Question on this is that Does it stay with you even IF you die/re construct???

 




Vindicator

Joined: Aug 16, 2005
Messages: 3113
Location: The Saltpillar
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mantra777 wrote:
Well how about some $i10-20 Million Mission Ticket (with the same Stat Hack Mission-type deals)to get that Spawn Tool, and It will spawn 1-3 (depending on Chevrons just like smithlings) spawns of 1 or 2 level higher per operatives.  Whatever XP/items you get from them wouldn't be enough to pay back that millions that stops it from being used as some XP/info sploitz. This is mere used as RP/ player event tools everyone can use.

Did someone say Requisition of Code Bombs/Pulses (shamelessplug SMILEY<img src=" width="15" height="15" />SMILEY<img src=" width="15" height="15" />)


You're forgetting the stupid amount of money most people have. I, myself, have enough money to buy at least five of those, where a player event would likely necessitate two at the most. And, of course, there are plenty of people with stupid amounts of money and nothing to spend it on who are not at all interested in player events, but would love to just go around and mess a few up with that kind of offer. Not to mention, there could be some people trying to throw an event on a server they don't have a main character on, and thus could afford the cost. It's simply not an effective method of distribution, if there were to be one. That said, I still agree with the decision not to make this function fully public simply because of the amount of abuse it would see, and the lack of any real functioning way to implement a system which would put a halt on this abuse before it began.

Oh, and I don't think missioning for/buying code bombs/pulses would work, either... Those things lag the server like no tomorrow (at least they did the last time I saw them, when fake Morpheus the third set off oh, say 5, which is about one tenth the damage your average MxO player could cause). You'd have to go through a requisition system to get one of those, and even then, you'd only get one. A mission or something would be neat, but it'd either have to cost a ridiculous amount of money (I'm talking more than the org key - possibly over five times as much) or there would have to be some sort of significant restriction placed upon it which currently does not exist within the MxO system. Maybe hand them out as consumable live event rewards here and there in the future somehow? That seems the only way to control them, though, honestly, there's not a live event character out there who'd be open to giving those out since they're all hippies. Maybe Mikey'd give out a few pulses, though.




Mainframe Invader

Joined: Jan 5, 2006
Messages: 417
Location: The Watchmen
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TheTaxidermist wrote:
Tell me you're adding moar background for SSR your gum description has me hooked :O

I agree the SSR Gum has good background, the bufs make it look like test military caffeine gum, it's the new items like this that get me thinking about how fine the line is to balance consumables, abilities and items without negatively impacting on anything. Good work on the SSR Gum and Datamine in general.




Perceptive Mind

Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
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Complete level 50 Enhanced weapon variety
This is the one I'm least sure about being able to complete for the next update, but hopefully I'll be able to make Enhanced level 50 weapons for every standard non-silenced gun model type, dropping as random loot like the current ones do (I think?). Most of the gun models have never been available in level 50 Enhanced form, so people currently have a limited variety of top level gun styles to choose from, which is no fun. And here some of you probably thought that one mission redpill's "Grishev" comment was a joke. =p

I think I just died and went to heaven. THANK RAREBIT FOR LOOKING AT SUGGESTIONS. Meh sad I wasn't suggesting enhanced or silenced 50 weapons. But more along the line of collection types or a quest of some sort to get the 50 types. Still that post is long gone I think from about a year ago >_<.

Still enhanced Halsey Sniper Rifle.. XD My god the damage on that might be insane ^_^



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
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H'mm? Isn't there already an enhanced level 50 sniper rifle? I'm sure I've been using one. SMILEY Couldn't say which type, though.



Systemic Anomaly

Joined: Oct 10, 2005
Messages: 2461
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Something i would like to see for update 60 and in the near future...

  • Faction/crew PvP (claim another faction war, both have to agreed/accept the challenge and could be set for a periode of time like 5 day's)
  • Organization guns, abilities, cloths etc.
  • Faction/crew upgrades, so it's just not a name over your head. Today we have faction chat in the game....and that's it.
  • Morpheus coat
  • Male Ninja Mask

 




Perceptive Mind

Joined: Aug 19, 2005
Messages: 534
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Procurator wrote:
H'mm? Isn't there already an enhanced level 50 sniper rifle? I'm sure I've been using one. SMILEY Couldn't say which type, though.

Nope. But I'll take a hit off whatever it is you been smokin SMILEY<img src=" width="15" height="15" />

Message edited by r3spon5e on 04/08/2008 03:08:27.


Femme Fatale

Joined: Aug 22, 2005
Messages: 2773
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Theres a level 50 sniper rifle but its not enhanced.



Jacked Out

Joined: Aug 15, 2005
Messages: 965
Location: The Depths of Avalon
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Actually, I believe there is two level 50 sniper rifles.


Jacked Out

Joined: Aug 29, 2005
Messages: 2122
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MrPuck wrote:
Actually, I believe there is two level 50 sniper rifles.
One is just a rifle...


Vindicator

Joined: Nov 30, 2005
Messages: 2895
Location: Zion room #777
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Neoteny wrote:
mantra777 wrote:
Well how about some $i10-20 Million Mission Ticket (with the same Stat Hack Mission-type deals)to get that Spawn Tool, and It will spawn 1-3 (depending on Chevrons just like smithlings) spawns of 1 or 2 level higher per operatives.  Whatever XP/items you get from them wouldn't be enough to pay back that millions that stops it from being used as some XP/info sploitz. This is mere used as RP/ player event tools everyone can use.

Did someone say Requisition of Code Bombs/Pulses (shamelessplug SMILEY<img src=" width="15" height="15">SMILEY<img src=" width="15" height="15">SMILEY


You're forgetting the stupid amount of money most people have. I, myself, have enough money to buy at least five of those, where a player event would likely necessitate two at the most. And, of course, there are plenty of people with stupid amounts of money and nothing to spend it on who are not at all interested in player events, but would love to just go around and mess a few up with that kind of offer. Not to mention, there could be some people trying to throw an event on a server they don't have a main character on, and thus could afford the cost. It's simply not an effective method of distribution, if there were to be one. That said, I still agree with the decision not to make this function fully public simply because of the amount of abuse it would see, and the lack of any real functioning way to implement a system which would put a halt on this abuse before it began.

Oh, and I don't think missioning for/buying code bombs/pulses would work, either... Those things lag the server like no tomorrow (at least they did the last time I saw them, when fake Morpheus the third set off oh, say 5, which is about one tenth the damage your average MxO player could cause). You'd have to go through a requisition system to get one of those, and even then, you'd only get one. A mission or something would be neat, but it'd either have to cost a ridiculous amount of money (I'm talking more than the org key - possibly over five times as much) or there would have to be some sort of significant restriction placed upon it which currently does not exist within the MxO system. Maybe hand them out as consumable live event rewards here and there in the future somehow? That seems the only way to control them, though, honestly, there's not a live event character out there who'd be open to giving those out since they're all hippies. Maybe Mikey'd give out a few pulses, though.

well with such millions $i mission ticket, at least it also becomes a money sinker as well. So why should they waste their money for just such cool animation. Also i'm sure IF they used it as a way to Lag people oue we can just toggle the effects off.

I also wish that those SSR gums have 2% and 3% buffs as well from fighting level 53+ SSRs.




Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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mantra777 wrote:

I also wish that those SSR gums have 2% and 3% buffs as well from fighting level 53+ SSRs.


Yes, that gum has terrible buffs, and to add insult to injury, they have debuffs!

Increase the buffs and if they dont have an effect, add a trail of Minty fresh breath while active ^^




Jacked Out

Joined: Aug 18, 2005
Messages: 325
Location: Stratford Campus
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Update 60? Wow it seems like just yesterday it was update 13.


Jacked Out

Joined: Apr 3, 2006
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What about giving LESIG the ability to org-lock buildings and make org broadcasts? Is that possible to do?
 
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