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The Matrix Online » Top » Development Discussion » Feedback Forums » User-Interface Feedback Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3  Next
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Joined: May 5, 2006
Messages: 16
Location: Florida
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IMO, i think we need more than just 2 hotbars. even with the addition of having 2 up now, i still dont have enough space to put all of my abilities on the hotbar, and i am someone that likes to have all their skills up and visible. SMILEY


Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3804
Location: UK
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I think 2 hotbars is fine, you just need to learn to economise which abilities you show, or if you put your abilities from trees on the top hotbar within the first 10 just use keyboard shortcuts to quickly flick between them.

Jeffers

Message Edited by jeffers on 05-05-2006 04:31 PM
Message edited by jeffers on 05/05/2006 07:31:22.






Joined: Apr 6, 2006
Messages: 20
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That, and plus i think that it would just block the camera, im having truble adjustion to 2 anyway.



Virulent Mind

Joined: Jan 8, 2006
Messages: 1258
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or we could have 10 hotbars and play mxo on a 200X200 pixel screen?





2 is fine




Systemic Anomaly

Joined: Aug 17, 2005
Messages: 1625
Location: HvCFT Holy Warriors Ex Zion
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The trick is using the Shift+# to switch hotbars quickly and effciently. Generally use your 11th hotbar for your speed, power, grab, block, withdraw. As well as other basic things, and use the other 10 for things you need to switch quickly.





Joined: May 5, 2006
Messages: 16
Location: Florida
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yeah i agree, but at least an option to have more bars on your screen if you choose. Since not everyone is very skilled with that switching some of us might be more comfortable with some or most of our abilities on the screen. Another thing is not all of us play on a 15" monitor. I'm on a 20.1" Widescreen at 1680x1050, I have plenty of space.


Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3804
Location: UK
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Yeah, but the game still needs to be compatabile with a resolution of 800x600.

Jeffers



Jacked Out

Joined: May 14, 2006
Messages: 1400
Location: Jacking In.
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"Yeah, but the game still needs to be compatabile with a resolution of 800x600.

Jeffers "

solution...

1) add more hotbars (optionally of course)

and also 2) add a video option to change the size of the UI (ie makes everything smaller)

post#3
edit: how do i quote??




Message Edited by Skill on 05-14-2006 10:03 PM
Message edited by Skill on 05/14/2006 21:03:54.



Jacked Out

Joined: May 14, 2006
Messages: 1400
Location: Jacking In.
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you know... i don't really think i need another hotbar... i would be fine just adding a couple more boxes to the ones we've got ya know? SMILEY

post#4

Message Edited by Skill on 05-14-2006 10:06 PM
Message edited by Skill on 05/14/2006 21:06:34.





Joined: May 18, 2006
Messages: 11
Location: Netherlands
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Well there is still lots of room left on screen to place some more hotbars, they could do it like they did in World of warcraft, players themself decide if they want to use more hotbars or not. Make them seperate from each other and make it posible to move the hotbars to where ever you want and also to turn them verticaly. The more people can change the interface the way they prefer it the better.


Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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As I noted during the CR2.0 on the test world any UI changes have to work in all resolutions supported by the game. Run the client in 800 x 600 and see how much screen space is available for changes.



Jacked Out

Joined: Aug 15, 2005
Messages: 4360
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DivineTrance wrote:

IMO, i think we need more than just 2 hotbars. even with the addition of having 2 up now, i still dont have enough space to put all of my abilities on the hotbar, and i am someone that likes to have all their skills up and visible. SMILEY






Be thankfull that we have 20 slots for our abilities, if you dont remember we used to just have 1 bar. Yes you cant have all abilities but as you level there are abilities that become practically useless. Limited space meaning prioritizing the skills you will use.


That said you can have work arounds for your buffs. Simply make a macro and abilities that would take 5-7 slots on your default bars (1 and 2) suddenly become just one slot to click on, or if you are a fast typer, simply name your buffing macro /buff and watch how quickly it takes to turn on 7 abilities.



Virulent Mind

Joined: Aug 15, 2005
Messages: 100
Location: HvCFT Libertas
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I just open my action panel and use that for my tactic choice. That frees up 5 hotbar spaces for somthing else.





Joined: Aug 16, 2005
Messages: 386
Location: UK
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There is one thing that has bugged ever since it's implementation. This is where:

Hotbar 1 = 1 -> 20
Hotbar 2 = 1 -> 20

When I feel it should have been,

Hotbar 1 = 1 -> 10
Hotbar 2 = 11 -> 20

Having both hotbars that both go 1 -> 20 is useless.


Jacked Out

Joined: Aug 15, 2005
Messages: 78
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Rather than more hotbars I'd like to be able to set hotkeys for hotbars 11-20.  You can do shift+1 or shift+2 for hotbars 1 and 2 but there's nothing like that for 11-20.
 
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