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Can't Take On 2
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The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Environment Feedback Previous Topic  |  Next Topic
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Enlightened Mind

Joined: Nov 27, 2005
Messages: 21
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Well i hope there's a lot to be done in C0.2.If i a level 50 max out can't beat 2 guy's or NPC /gang's members,this is not good an i was in creston heights an there level 47 i think .The game in most part is or was about being able to combat 3 or 4 guy's at one time ,an the event's .any way if u take the best part about the game away,it's nothing but down hill


Jacked Out

Joined: Nov 16, 2005
Messages: 112
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Read me.

Oh, and they havn't balanced the NPC's yet. There's a lot to be done. We thought you knew by now. If it's like this when CR2.0 goes live, you can whine. Meanwhile, /bug it.


Jacked Out

Joined: Aug 25, 2005
Messages: 27
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Septimius wrote:
Read me.

Oh, and they havn't balanced the NPC's yet. There's a lot to be done. We thought you knew by now. If it's like this when CR2.0 goes live, you can whine. Meanwhile, /bug it.



Could you point-out to me where it says they're not balanced yet?  I don't see it in the Known Issues thread.  Yet in last week's update notes it says:


  • Adjusted NPC Stats to work under Combat Revision 2.0.



  • There are only five threads in this PvP Feedback section, yet you dismiss a valid post about a serious concern for CR2.0 and tell him to just go /bug it and go away.

    As much as I support MxO, I won't be able to play if soloability is removed.  As it stands now, my Level 20 character dies to a group of grays.  I have no idea how I'll be expected to complete missions solo.  I know this is an MMO and if they choose to make this a forced-grouping game, then that's certainly in their purview; but it'll lead me to have to cancel since I prefer to play casually and solo.

    Again, I really want MxO to do well and increase its subscriber base.  So they need to hear our concerns (even if it sounds like whining) about soloability. 



    Jacked Out

    Joined: Nov 11, 2005
    Messages: 423
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    Make no mistake, we really do appreciate hearing about these issues.

    It's definitely a priority for us to keep the soloability in the game. We'll be tweaking the NPCs back down from where they are, until we get PvE to about where it was before. Our target is to make it a little more challenging at high levels (because running a mission on hard and never getting hit once is a little... boring), and easier at low levels.

    But once we're done, you shouldn't be facing a reasonable fight and have to run away and heal after every kill.


    Systemic Anomaly

    Joined: Aug 15, 2005
    Messages: 1181
    Location: Vector
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    If the combat rolls werent so inconsistent it would make things a lot easier when fighting multiple mobs.  Its hard to build a decent ballistic defense when you can roll anywhere from 1 to 200+.  If the rolls didnt vary so much we wouldnt get hit so often.





    Joined: Oct 3, 2005
    Messages: 199
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    Renesis13B wrote:
    If the combat rolls werent so inconsistent it would make things a lot easier when fighting multiple mobs.  Its hard to build a decent ballistic defense when you can roll anywhere from 1 to 200+.  If the rolls didnt vary so much we wouldnt get hit so often.


    Amen...such inconsistant rolls are my #1 frustration.


    Jacked Out

    Joined: Aug 25, 2005
    Messages: 27
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    HCFrog wrote:
    Make no mistake, we really do appreciate hearing about these issues.

    It's definitely a priority for us to keep the soloability in the game. We'll be tweaking the NPCs back down from where they are, until we get PvE to about where it was before. Our target is to make it a little more challenging at high levels (because running a mission on hard and never getting hit once is a little... boring), and easier at low levels.

    But once we're done, you shouldn't be facing a reasonable fight and have to run away and heal after every kill.



    That's great to hear, HCFrog!  You've made my simulated day!

    Thank you!





    Joined: Aug 16, 2005
    Messages: 282
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    Renesis13B wrote:
    If the combat rolls werent so inconsistent it would make things a lot easier when fighting multiple mobs.  Its hard to build a decent ballistic defense when you can roll anywhere from 1 to 200+.  If the rolls didnt vary so much we wouldnt get hit so often.



    Agreed. But I also think like the fact that even a level 1 could hit me. They just need some adjustments.



    Systemic Anomaly

    Joined: Aug 16, 2005
    Messages: 3104
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    I have had this somewhat discouraging experience fighting gangs at Creston and Stratford. I have no real trouble on the IL front my level 50 comfortably beats the level 48's 1 on 1 but add a second gang member with a gun and you are fighting only to see your life bar plummeting as he riddles you with bullets. As a 50 I am fortunate not to attract the attention of every gang member about but as a lowerlevel I could see this situation being crippling.
     
    The ability of lower level characters to do damage of the levels suggested (even after balancing) is a serious problem even more acute for lowbies levelling in mision area's where there may be 4 or 5 NPC's of similar level to yourself in a confined space...the loss of mutliple IL actually hinders your ability to deal with this situation.
     
    The original threat level indicator described in the original guide suggests you should be able to take on multiple opponents at or below your level...and indeed they con grey (meaning should be no problem) 3 levels below your level.....this needs to be kept in mind as balancing occurs and also needs to be related to the pvp scenario.


    Ascendent Logic

    Joined: Aug 18, 2005
    Messages: 763
    Location: Stockholm, Sweden
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    /agree

    At lvl 34 (granted, with a suboptimal ability load, but not a crappy one) I was fighting Lvl26s in Edgewater - one on one I was killing them easily in IL, but fighting more than one I was easily dispatched by the free-fire.
    Even 1-on-1 shooting from a distance (using rifleman loadout here) I was loosing health faster than my opponent, and that's with tactic boosters, rifleman buff and using my available abilities.

    As it stands, things are fairly balanced for 1-on-1 IL it seems (takinginto account that we don't have any good buffed clothes), but anything else and you are only safe against those 10 or more levels below you.
     
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