Anarcist wrote: contact spam. why did we need to be told over and over and so on that we needed special guns?
contact spam. why did we need to be told over and over and so on that we needed special guns?
The Good: - Continuation of storyline! - Live Events aren't entirely dead! - Criticals were entertaining
The Bad: - "The fate of the Matrix is in your hands!" Yet there's the outcome written out for us. - Minimal amount of interaction - Basis of rewarding players - Misinformation on method of distributing the Mobius Code lead to missing out on it - Annoying use of system messages - Absence of critical system messages during the final battles - No more Assassin :/
The Ugly: - Server stability
Main Suggestions:
1) Allow us to add and monitor when LE characters enter and exit the Matrix.
One thing about live events that has always jeopardized participation and interaction with the Live Events Team has been that there are no concrete time periods in which the live events take place. Fortunately, prior to the transition, we had a buddy list that acted as our informant on when something was about to happen. Redpills could jack into the Matrix and mosey about doing whatever he or she wants, then the moment their system message read (for example) "Assassin is in the Matrix," they would know that something was about to happen (or at least that there was a chance for some interaction). Shortly after the transition we found out that we couldn't add LET characters onto our buddy lists because of their Admin status, but now a few were available for adding. The problem is that none of these characters ever showed up as Online. We had absolutely no idea of when a character of interest was in the Matrix. I don't expect interaction to be handed to us, and I'm sure whoever is controlling these LE characters doesn't want to be flooded with tells, but this was one thing that really helped redpills when it came to live events and is one thing that needs to be returned to us.
2) Utilize system messages in a more appropriate and useful manner.
Please do not use system message loops for relaying messages throughout the day. Hearing Agent Gray tell me about the incident with Ookami every 15 minutes for the entire day was less than amusing. System messages should be used to detail what is going on during the real interaction parts of the events, not to repeat something that could have easily been relayed through a Message of the Day. Organizational meeting system messages are great, they work and serve their purpose, but where were the system announcements during the repeated crashes that many redpills encountered? If an Assassin character crashed or was killed, there should've been an announcement reporting just that. Instead we were left wondering what happened to the Assassin we were just chasing and exactly how many were still around. Please utilize the system messages during events but not for spamming information!
3) Dedication from the LET to allow interaction and conversation with redpills.
Everything was basically scripted leaving very few, if any, opportunities for interaction. The Assassin isn't much of a talker, and I'm sure the Oracle and Seraph had more important things to attend to, but there were virtually no times when redpill presence was even acknowledged. We need dedication from the new LET to allow for extended conversations and opportunities otherwise you venture even further from the premise of allowing redpills to affect the storyline (even though that was thrown out the window with the slip up at the beginning of the event). Also on that note, please have some sort of build up to events. I understand the amount of interaction is being scaled back, but it's really not a Live Event without interaction, instead it's just a movie.
I wouldn't mind an unbuffed mask for being the target of the Assassin's Corrupting Bile and Crush attacks after repeatedly spraying him with my Flit Gun.
Message Edited by FHANight on 10-02-2005 07:11 PM
Message Edited by FHANight on 10-02-2005 07:15 PM
Message Edited by Dibol on 10-02-2005 07:27 PM
FHANight wrote: The fly virus is still around.
The Good
The event finally brought closure to the Assassin and the death of Morpheus. I was personally able to chase around the Assassin, and thanks to the nature of the Flit gun, I was actually able to inflict damage to him. That was truely fun. However...
The Bad
The timing of the event's closure was unexpectedly early in the day. The only time I ever actually interacted during the "Live" portion of the event was about 4 minutes the evening before, when the Assassin appeared in a random part of the Matrix. After my quick death and forced return to the loading area, I never found him again. I then spent hours looking for a character that probably wasn't even in the game anymore. Having a better idea of when an event is going to happen would have saved me the personal annoyance of rushing home this evening just to discover the event was already over. Times for the events need to be less of a "Play all day, and hope you catch a glimpse of the LET." You don't go to a movie theater at 0800 in the morning and stand out there all day for the 5 minutes they open the door (and each day, the time they open the door is completely random). The film industry would collapse. Well... that's what is happening here.
The Ugly