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The Matrix Online
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Community General Discussion Amplifier Amplifier GypsyJuggler 0 05/03/2009 20:32
 

Because we may as well say these things where someone can hear them:

http://forums.station.sony.com/stat..._id=11500013610

Syntax Marketplace - Syntax WTS: Guardian's / Convert's Vestment / Robe - 20 million $info WTS: Guardian's / Convert's Vestment / Robe - 20 million $info GypsyJuggler 0 02/19/2009 23:02
 

        

Convert's Robes and Vestments farmed to order.

8 Guardian's Robes or Vestments remaining.

20million each.  Post here or contact me ingame. 

Syntax.Cadsuane

Desert of the Real Guides and FAQ's Combat Style Values Combat Style Values GypsyJuggler 0 02/07/2009 01:03
 

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Self Defense          01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

Ballistic Damage    02 02 02 02 03 03 03 03 03 04 04 04 04 04 05 05 05 05 05 06 06 06 06 06 07 07 07 07 07 08 08 08 08 08 09 09 09 09 09 10 10 10 10 10 11 11 11 11 11 12
Melee Accuracy      01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Cont. Withdraw      02 03 04 06 07 08 10 11 12 14 15 16 17 19 20 21 23 24 25 27 28 29 30 32 33 34 36 37 38 40 41 42 43 45 46 47 49 50 51 53 54 55 56 58 59 60 62 63 64 66
Melee Damage        04 04 05 05 06 06 06 07 07 08 08 09 09 09 10 10 11 11 11 12 12 13 13 14 14 14 15 15 16 16 17 17 17 18 18 19 19 19 20 20 21 21 22 22 22 23 23 24 24 25
Ballistic Accuracy   01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
All Defense             00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48

Hacker                  01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

Viral Accuracy      07 08 09 11 12 13 15 16 17 19 20 21 22 24 25 26 28 29 30 32 33 34 35 37 38 39 41 42 43 45 46 47 48 50 51 52 53 54 55 57 58 59 61 61 63 65 67 68 69 71
Cont. Withdraw    01 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65
Healing                 04 04 05 05 06 06 07 07 08 08 09 09 10 10 11 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27
Viral Damage        04 04 05 05 06 06 07 07 08 08 09 09 10 10 11 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27
All Defense           00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48

Coder                     01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

Viral Accuracy       __ 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65
Cont. Withdraw     __ 04 05 07 08 09 11 12 13 15 16 17 18 20 21 22 24 25 26 28 29 30 31 33 34 35 37 38 39 41 42 43 44 46 47 48 50 51 52 54 55 56 57 59 60 61 63 64 65 67
Melee Accuracy     __ 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65
Viral Damage         __ 04 05 05 06 06 07 07 08 08 08 09 09 10 10 11 11 12 12 13 13 13 14 14 15 15 16 16 17 17 17 18 18 19 19 20 20 21 21 22 22 22 23 23 24 24 25 25 26 26
Melee Damage       __ 04 05 05 06 06 07 07 08 08 08 09 09 10 10 11 11 12 12 13 13 13 14 14 15 15 16 16 17 17 17 18 18 19 19 20 20 21 21 22 22 22 23 23 24 24 25 25 26 26
All Defense            __ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48

Spy                          01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

Thrown Accuracy    03 04 05 07 08 09 11 12 13 15 16 17 18 20 21 22 24 25 26 28 29 30 31 33 34 35 37 38 39 41 42 43 44 46 47 48 50 51 52 54 55 56 57 59 60 61 63 64 65 67
Cont. Withdraw       09 10 11 13 14 15 17 18 19 21 22 23 24 26 27 28 30 31 32 34 35 36 37 39 40 41 43 44 45 47 48 49 50 52 53 54 56 57 58 60 61 62 63 65 66 67 69 70 71 73
Thrown Damage      04 05 05 06 06 07 07 08 08 09 09 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29
Melee Accuracy       05 06 07 08 09 10 11 12 13 15 16 17 18 19 20 21 22 23 24 26 27 28 29 30 31 32 33 34 35 37 38 39 40 41 42 43 44 45 46 48 49 50 51 52 53 54 55 56 57 59
Melee Damage         03 03 04 04 04 05 05 05 06 06 06 07 07 07 08 08 08 09 09 09 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 20
All Defense              00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48

Karate                    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

Cont. Withdraw     09 10 11 13 14 15 17 18 19 21 22 23 24 26 27 28 30 31 32 34 35 36 37 39 40 41 43 44 45 47 48 49 50 52 53 54 56 57 58 60 61 62 63 65 66 67 69 70 71 73
Melee Accuracy     01 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65
Melee Damage       04 05 05 06 06 07 07 08 08 09 09 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29
All Defense          -02 -01 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46

Kung Fu                 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

Cont. Withdraw     07 08 09 11 12 13 15 16 17 19 20 21 22 24 25 26 28 29 30 32 33 34 35 37 38 39 41 42 43 45 46 47 48 50 51 52 54 55 56 58 59 60 61 63 64 65 67 68 69 71
Melee Accuracy     11 12 13 15 16 17 19 20 21 23 24 25 26 28 29 30 32 33 34 36 37 38 39 41 42 43 45 46 47 49 50 51 52 54 55 56 58 59 60 62 63 64 65 67 68 69 71 72 73 75
Melee Damage       04 04 05 05 06 06 07 07 08 08 09 09 10 10 11 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27
All Defense            02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

Aikido                    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

Cont. Withdraw     11 12 13 15 16 17 19 20 21 23 24 25 26 28 29 30 32 33 34 36 37 38 39 41 42 43 45 46 47 49 50 51 52 54 55 56 58 59 60 62 63 64 65 67 68 69 71 72 73 75
Melee Accuracy     01 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65
Melee Damage       04 04 05 05 06 06 07 07 08 08 09 09 09 10 10 11 11 12 12 13 13 14 14 15 15 15 16 16 17 17 18 18 19 19 20 20 20 21 21 22 22 23 23 24 24 25 25 26 26 26
All Defense            10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58

Rifles                       01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

Cont. Withdraw       07 08 09 11 12 13 15 16 17 19 20 21 22 24 25 26 28 29 30 32 33 34 35 37 38 39 41 42 43 45 46 47 48 50 51 52 54 55 56 58 59 60 61 63 64 65 67 68 69 71
Ballistic Accuracy    01 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65
Ballistic Damage     02 02 02 02 03 03 03 03 04 04 04 04 05 05 05 05 05 06 06 06 06 07 07 07 07 08 08 08 08 09 09 09 09 09 10 10 10 10 11 11 11 11 12 12 12 12 13 13 13 13
All Defense              02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

Handguns                01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

Cont. Withdraw       11 12 13 15 16 17 19 20 21 23 24 25 26 28 29 30 32 33 34 36 37 38 39 41 42 43 45 46 47 49 50 51 52 54 55 56 58 59 60 62 63 64 65 67 68 69 71 72 73 75
Ballistic Accuracy    01 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65
Ballistic Damage      02 02 02 02 03 03 03 03 04 04 04 04 05 05 05 05 05 06 06 06 06 07 07 07 07 08 08 08 08 09 09 09 09 09 10 10 10 10 11 11 11 11 12 12 12 12 13 13 13 13
All Defense              08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56

Submachine Guns    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

Cont. Withdraw        09 10 11 13 14 15 17 18 19 21 22 23 24 26 27 28 30 31 32 34 35 36 37 39 40 41 43 44 45 47 48 49 50 52 53 54 56 57 58 60 61 62 63 65 66 67 69 70 71 73
Ballistic Accuracy     01 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65
Ballistic Damage      02 02 02 02 03 03 03 03 04 04 04 04 05 05 05 05 05 06 06 06 06 07 07 07 07 08 08 08 08 09 09 09 09 09 10 10 10 10 11 11 11 11 12 12 12 12 13 13 13 13
All Defense               04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52

Development Discussion Development Roundtable Demolition Expert Demolition Expert GypsyJuggler 0 01/02/2009 00:58
 

Because we haven't got enough to argue about; here's my idea of a Grenadier Tree.  Keep in mind I haven't sat down and worked out the balancing algorithm so most of the data you see here is approximate.  If anything is unclear, feel free to ask questions.  If I've made some glaring mistake somewhere then I'm open to altering things until it works. 

This tree is designed to make use of as much existing code as possible - all of the animations and FX already exist and only one new mechanic will have to be constructed.

* Handle Explosives
Icon: Blue
Memory Cost: 2
Requires: Disguise (17), Infiltrator.
Upgrades: Debuff Area Radius Bonus (15%), Stun Duration Bonus (10%), Blind Duration Bonus (15%)
Grants: Use of Bomb Defusal Tool

* Sting Grenade
Icon: Red
Memory Cost: 2
Requires: Handle Explosives (19).
IS Cost: 18
Re-use Timer: 10secs
Combat Stance: Spy Style
Range: 16m
When use: Anytime
Affects: Enemies within 4m of selected enemy.
Damage: Thrown DPS (8)
Downgrades: Accuracy (-5pts): 15secs
States: Causes Stun : 1sec
Interlock Accuracy Boost: 15
Cast Timer: 2secs
Concept: Sting Grenades contain a non-lethal blunt force payload capable of incapacitating a target.  Use this ability to interrupt your opponent, creating an opportunity to hit them with a more powerful atack. 
Compare: Overhand Smash, Code Nuke 1.0
Timer D

* Caltrops
Icon: Purple
Memory Cost: 3
Requires: Handle Explosives (20).
IS Cost: 20
Re-use Timer: 24secs
Combat Stance: Spy Style
Range: 16m
When use: Outside Combat
Affects: Enemies within 5m of selected ground point.
Downgrades: Sneak Movement (-60%): 14secs, Invisibility Movement (-60%): 14secs, Movement Speed (-60%): 14secs, Force Combat (-25%): 10secs.
Cast Timer: 2secs
Concept: Caltrops always land point-upwards and are great for hampering opponents.  Use this ability to slow down a group of enemies so you have time to hit them with something big. 
Compare: Neuro-Dart
Timer C

* Disarm Explosive
Icon: Blue
Memory Cost: 2
Requires: Handle Explosives (22), Caltrops.
Removes all Proximity Mines and Claymores within 6m.
Cast Timer: 6secs
Concept: This ability allows a handler of explosives to disable bombs planted by other players.
Compare: Disable Security Devices

* Fragmentation Grenade
Icon: Red
Memory Cost: 3
Requires: Handle Explosives (25).
IS Cost: 22
Re-use Timer: 12secs
Combat Stance: Spy Style
Range: 16m
When use: Anytime
Affects: Enemies within 5m of selected enemy.
Damage: Thrown DPS (15)
Downgrades: Melee Defense (-20pts): 8secs, Ballistic Defense (-20pts): 8secs.
Interlock Accuracy Boost: -30
Cast Timer: 4secs
Concept: The explosion of this grenade pelts enemies with fragments, making them vulnerable to melee and ballistic attacks. 
Compare: Sky-High Sidekick, Code Nuke 2.0, Miasma 1.0/2.0
Timer D

* Flash Bang
Icon: Purple
Memory Cost: 2
Requires: Handle Explosives (27), Fragmentation Grenade.
IS Cost: 22
Re-use Timer: 30secs
Combat Stance: Spy Style
Range: 16m
When use: Outside combat
Affects: Enemies within 6m of selected ground point.
States: Causes enraged: 8secs, Causes blinded: 8secs,
Cast Timer: 3secs
Concept: The device causes a bright flash of light, blinding and enraging those nearby. 
Compare: Flash Bomb, Bullet Spray
Timer A

* Saboteur
Icon: Orange
Memory Cost: 3
Requires: Handle Explosives (30), Caltrops, Fragmentation Grenade.
Grants: Saboteur Upgrade while equipped.
Saboteur Upgrade:
    Thrown Accuracy (10pts)
    Contested Withdraw (6pts)
    Combat Evasion (10%)

---
* Minesweeper
Icon: Blue
Memory Cost: 3
Requires: Saboteur, Handle Explosives (33).
Upgrades: Stealth Detection Bonus (10%), Concentration Bonus (10%), Thrown Defense Bonus (5%), Viral Defense Bonus (5%)
Grants: Use of Bomb Placement Tool

* Claymore
Icon: Red
Memory Cost: 4
Requires: Minesweeper (36).
IS Cost: 46
Re-use Timer: 0secs - Placing a new Claymore cancels the previous Claymore. 
Combat Stance: Spy Style
Range: 0m
When use: Outside Combat
Affects: Enemies within 7m of placement.
Damage: Thrown DPS (100) + Causes 80 thrown damage over 30 sec
States: Causes Powerless : 2secs
Downgrades: Sneak Movement (-40%): 30secs, Movement Speed (-40%): 30secs, Invisibility Movement (-40%): 30secs
Cast Timer: 10secs
Concept: Claymores may be placed while Stealthed or visible (No MS).  An enemy must pass within 5m of the placement in order to trigger the explosion. 
Compare: Sever Artery, Suplex
Timer B (Bomb Placement Mechanic)

* Incendiary Grenade
Icon: Red
Memory Cost: 1
Requires: Minesweeper (38).
IS Cost: 30
Re-use Timer: 30secs
Combat Stance: Spy Style
Range: 12m
When use: Outside Combat
Affects: Enemies within 4m of selected enemy.
Damage: Thrown DPS (70)
Cast Timer: 6secs
Concept: This grenade creates a small but intense firey explosion capable of causing serious damage to a group of opponents. 
Compare: Logic Cannon 2.0
Timer B

* Radiation Grenade
Icon: Red
Memory Cost: 1
Requires: Minesweeper (39), Claymore.
IS Cost: 26
Re-use Timer: 14secs
Combat Stance: Spy Style
Range: 16m
When use: Anytime
Affects: Enemies within 5m of selected enemy.
Damage: Thrown DPS (20)
Downgrades: Viral Defense (-30pts): 8secs, Thrown Defense (-30pts): 8secs, Melee Damage (-10pts): 8secs.
Interlock Accuracy Boost: -40
Cast Timer: 4secs
Concept: The explosion of this grenade irradiates the enemy making them vulnerable to thrown or viral attacks. 
Compare: UI Lag 1.0, Logic Bomb 2.0
Timer C

* Proximity Mine
Icon: Red
Memory Cost: 4
Requires: Minesweeper (42).
IS Cost: 50
Re-use Timer: 0secs - Placing a new Proximity Mine cancels the previous Proximity Mine. 
Combat Stance: Spy Style
Range: 0m
When use: Outside Combat
Affects: Enemies within 6m of placement.
Damage: Thrown DPS (200)
Cast Timer: 12secs
Concept: Proximity Mines may be placed while Stealthed or visible (No MS).  An enemy must pass within 4m of the placement in order to trigger the explosion. 
Compare: Punt, Diving Frankensteiner
Timer B (Bomb Placement Mechanic)

* Tear Gas
Icon: Purple
Memory Cost: 1
Requires: Minesweeper (46), Proximity Mine.
IS Cost: 60
Re-use Timer: 60secs
Combat Stance: Spy Style
Range: 8m
When use: Outside combat
Affects: Enemies within 5m of selected ground point.
States: Causes Stun : 4secs, Causes blinded : 20secs
Downgrades: Combat Evasion (-100%): 30secs, Stealth Detection (-100%): 30secs
Cast Timer: 5secs
Concept: This explosive releases a gas which is capable of incapacitating numerous opponents for a short time. 
Compare: Smoke Bomb, Code Flux, Stun Pulse
Timer A

* Demolition Expert
Icon: Orange
Memory Cost: 5
Requires: Minesweeper (50), Claymore, Proximity Mine.
Upgrades: Thrown Area Radius (10%)
Grants: Demolition Expert Upgrade while equipped.
Demolition Expert Upgrade:
    Thrown Accuracy (12pts)
    Contested Withdraw (10pts)
    Combat Evasion (10%)

Syntax Marketplace - Syntax WTB: Male Patcher's Bandana WTB: Male Patcher's Bandana GypsyJuggler 0 04/16/2008 22:15
  Make me some good offers :)
Community Residual Self-Image Freedom is not free. Freedom is not free. GypsyJuggler 0 04/12/2008 02:08
 

"Our greatest glory is not in never falling, but in getting up every time we do."
Community Residual Self-Image Pimp my Graphics (7600GT) Pimp my Graphics (7600GT) GypsyJuggler 0 03/06/2008 20:53
  Hi, I recently upgraded from a Geforce 6600 LE to the 7600 GT.  What sort of settings/useropts/options should I be using to get the best out of this card with MxO?
Syntax Marketplace - Syntax Complete Complete GypsyJuggler 0 03/02/2008 23:54
  Thank you XXT. 
The Lounge Matrix Universe The Dan Davis Example The Dan Davis Example GypsyJuggler 0 02/16/2008 03:58
  In The Animatrix: World Record the main character 'Dan Davis' frees his mind at great cost to his 'shell' body in the Matrix.  Rather than being flushed, his connection to the system is reinforced and he presumably continues his life as a (possibly catatonic) cripple.  While his body in the Matrix is irreparably damaged, he remains perfectly healthy in the real.  So long as his mind is not lost it should be possible to give him a true Awakening although it's hard to say wether he could function as a Redpill. 
This example, though, opens up a range of questions about how differences between the Matrix world and the Real world are handled.  The key question revolves around Morpheus' quote; "The mind makes it real" but there are numerous others equally as interesting. 

Are damaged individuals inserted by the Machines or disposed of?
Could a damaged individual have a fully functioning body in the Matrix?
Could a damaged bluepill be 'healed' via awakening?
Could a redpill become disabled in the real as a result of critical injury in the Matrix?

Use this thread to post your own questions and discuss the possiblities. 

Syntax Marketplace - Syntax WTS: Complete Commando Outfit (Female) WTS: Complete Commando Outfit (Female) GypsyJuggler 0 01/06/2008 18:38
  Selling on behalf of a friend.  Bidding starts at 50million $info. 
Syntax World Discussion - Syntax Syntax loves threads. Syntax loves threads. GypsyJuggler 0 12/29/2007 00:48
  Inspired by threads such as these: 1-2-3  I'd like to present you this:











Feel free to discuss why Syntax loves threads so much or even post your own images. 
I only ask no one do anything which might get the thread locked (you know, like replying ;) )
The Lounge Off-Topic Discussion Fire Juggling Fire Juggling GypsyJuggler 0 11/06/2007 21:04
  I often get asked about my name 'GypsyJuggler'.  Contrary to popular belief I don't actually juggle gypsies.  A while back I did some juggling for an associate of mine who needed the footage for a tertiary school project of some kind.  I finally got a hold of a copy of the finished product and thought I'd post it here for peoples general amusement.  I'll add another video or two later on when I have more time. 

Fire Juggling

Raw Footage
The Lounge Off-Topic Discussion Remember, remember... Remember, remember... GypsyJuggler 0 11/04/2007 03:00
 
Syntax Marketplace - Syntax WTS Tengu Mask WTS Tengu Mask GypsyJuggler 0 11/03/2007 03:04
  Shiny new Tengu Mask for sale.
The Lounge Matrix Universe Revolutions Plot Hole Script Revolutions Plot Hole Script GypsyJuggler 0 11/01/2007 21:39
  Hey, found this.  Thought it might entertain some people and get a discussion going. 

Excerpt:

The gates open. As soon as the Hammer enters the dock, they blow the EMP. All the Sentinels DIE.

AN OPERATOR: Wow. We hadn't thought of that to defend the city.

COMMANDER LOCK: You fool. Of course we thought of that. But it would have been too easy to defend the city by triggering a set of timed EMPs one after another, or to rig the tunnels with EMPs. There would be no fight. And what would we do then with all the workstations and the CG software we got for the previous movie? Besides, you'll see there are more Sentinels ready.

AN OPERATOR: Right. Sorry, sir. I forgot it was obvious to use EMPs way back when at the beginning of the war too, instead of screwing up the climate for no reason.

COMMANDER LOCK: Now you're getting it.

Community Player Events Algorithm: Black - Feedback Algorithm: Black - Feedback GypsyJuggler 0 11/01/2007 21:02
  I thought it would be a good idea to have a seperate thread for feedback on the event.  This way the main thread doesn't get clogged with people saying "OMG this is so cool!".  Hopefully feedback supplied here can be used in the future planning of events like this one.  Please share with us what you like and dislike about A:B and why you feel that way. 

---

My favourite thing about A:B right now is how so much of it is going on 'IRL' but operatives still have to jack in to do the dirty work.  There's investigation of websites and strange phone calls to deal with and then you jack in for clandestine meetings, surveillance and revolution.  It's really delivering that 'Matrix feel' that we all love so much. 
The only thing I don't like is that I don't have enough spare time to make the most of the event. 
Desert of the Real SOE Discussion Appeal to SOE Appeal to SOE GypsyJuggler 0 10/30/2007 19:21
  In order to reduce the number of locked threads and bannings taking place I have created this thread on the SOE boards.  Please refrain from use of 'excessive negativity' in both forums.  I feel we have an honest grievance but it's important we seek to get it addressed in the appropriate manner.  Thanks for you support in this. 
The Lounge Off-Topic Discussion Robert Jordan dies. Robert Jordan dies. GypsyJuggler 0 09/17/2007 22:51
  http://www.nzherald.co.nz/section/1...jectid=10464451

http://www.wotmania.com/

http://www.wotmania.com/wotmessageb...MessageID=68400
Syntax Marketplace - Syntax Appraisal: Cookies Appraisal: Cookies GypsyJuggler 0 09/09/2007 20:58
  What are they worth these days?  That's normal 'Cookie' cookies, not Anniversary ones. 
Community Residual Self-Image Stolen Matrix Comics Stolen Matrix Comics GypsyJuggler 0 08/06/2007 05:13
  Snafu Comics


Penny Arcade


Ctrl+Alt+Del



Syntax World Discussion - Syntax Gitano's 1337th Post. Gitano's 1337th Post. GypsyJuggler 0 07/20/2007 01:18
  Well.. it only happens once right?



Okay, shoot me for being vain. 
Syntax Marketplace - Syntax WTB: UnderArmor WTB: UnderArmor GypsyJuggler 0 07/05/2007 21:36
  I'm looking to buy Buffed UnderArmor of any level and any color - trying to collect the lot you see.  I have some (but not all) level 50 ones already and no lower level ones at all. 

I should be by later to update this post with the exact ones I have so far. 
Development Discussion Development Roundtable Area Effect Restriction Feedback Thread Area Effect Restriction Feedback Thread GypsyJuggler 0 06/15/2007 22:53
  Not too long ago we had a lively debate about wether or not to restrict area effect heals and buffs to team only.  That discussion took place here.  Since the end of May the proposed changes have been in effect.  We've had some time now in which to experience the new workings of those abilities and see how they effect PvP, PvE and life in general. 
Please use this thread to post your feedback. 
Community Residual Self-Image Hi! I upgraded my Ram! Hi! I upgraded my Ram! GypsyJuggler 0 06/13/2007 23:50
  As you may have figured I recently upgraded my computer somewhat.  I thought I'd post specs here in hope that an expert would be able to tell me the best graphical options to use while playing MxO.  I've probably included unnecessary information and excluded important information so feel free to bother me until you find out what you need to know.

Microsoft Windows XP Home Edition
Version 2002 with Service Pack 2

AMD Athlon 64 Processor 3000+
2.01 GHz, 2.00 GB of RAM
Physical Address Extension

NVIDIA GeForce 6600 LE 256MB
Integrated RAMDAC
Hardware Acceleration: Full

Thanks in advance.
Support Forums General Technical Help and Questions Path of Neo vs Matrix Online Path of Neo vs Matrix Online GypsyJuggler 0 05/12/2007 21:39
  Okay, I feel like a newbie for having done this, but when I installed Path of Neo I accidentally put it in the same folder as 'Monolith Productions' but not in it's own folder.  This would be fine except that the update patch things I also downloaded for PoN seem to have fubared it and now it won't recognise the disc.  So in order to have something to play while MxO is down I have to figure out how to remove PoN without accidentally removing MxO at the same time.  I seem to remember hearing that the MxO files can be moved around and will still work perfectly because the instal doesn't have to look to a specific location.  Is this at all true?  If I move 'Monolith Productions' somewhere safe while I uninstall PoN, will my game still work?  Thanks in advance. 
Community General Discussion CSR and MxO CSR and MxO GypsyJuggler 0 04/10/2007 00:58
  I thought I'd take a moment to let Raijinn know about an issue we often experience here at MxO.  Hopefully we can get some constructive feedback and move towards identifying and solving the problem. 

Please do not use this thread to let your skeletons out of the closet.  Please do not discuss specifics of past CSR actions.  Please do not post your opinion of any CSR or MxO staff member.  Please do nothing to break the Eula or CoC or ToS or any other group of letters that shouldn't be broken. 

The problem goes something like this:  A player writes a CCR ticket about another player.  This may be for any number of reasons - rivalry, misunderstanding, revenge, religeon, or just plain not knowing what's going on.  The CSRs, as part of their job, are required to deal swiftly and firmly with the reported player.  Whatever action is taken appears to players to be lacking in judgement, proof, reason, justice, fairness, truth, investigation, or perhaps all of these.  Disgruntled players take to the forums in order to post their feelings, opinions or proofs in support of one or another of the people allegedly involved.  Spam and flames ensue.  Inevitably the thread(s) are locked down by a moderator citing that CSR action may not be discussed in the forums.  Many players are left feeling angry, hurt or frustrated at the lack of closure on the subject, which by then matters dearly to them. 

It seems to be the view of the community that a significant number of good and decent players have been banned unfairly in this manner at the hands of certain other players.  I'm sure some people would like to point fingers, but please, this is not the place to do so.  I understand that the CSRs are 'just doing their job', but this problem has cropped up time and again apparently persecuting people who were 'just playing the game'.  The community backlash that always happens after these incidents is a major concern to me and, I think, many other players. 
So I'm letting you know before it happens, Raijinn.  I know all the threads are stored away where you can see them.  Dig them up, dust them off, and let us know if you can help. 

Once again, please do not post flames, spam, or anything else that you just plain shouldn't in this thread.  It's for constructive feedback.  Not Pandora's Box. 
Community General Discussion MxO Moments MxO Moments GypsyJuggler 0 03/05/2007 00:30
  Today I was cycling around at work (delivering the mail) and suddenly realised I didn't have my evade shield up.  Then I remembered it was Real Life but I couldn't shake the feeling that there was nothing to stop a car from InterLocking me..

Anyway, does anyone else have any RL MxO Moments they'd like to share?
The Lounge Off-Topic Discussion I see what you did there. I see what you did there. GypsyJuggler 0 01/23/2007 03:20
  What do you make of this?
Syntax Events - Syntax Shade Shade GypsyJuggler 0 09/12/2006 19:08
  The being calling itself 'Shade' is still at large and is hunting PeterForee and MitchelClaibourne.  We suspect it is an exile and it seems to have the ability to posess a victim for a period of time.  Shade seems to have spoken through MitchelClaibourne before and more recently a woman named CandySimmons. 



He claims to have her child hostage and says he will exchange the child for Peter and Mitchel, if we can find them.  The Aes Sedai and Anges Sans Ailes are on the case and would appreciate any help available.  Further information can be found at http://www.angessansailes.com/news_...uickupdates.php





Anyone with leads on seperated bluepills should contact Gitano or ZurielSeven as soon as possible. 

Syntax Events - Syntax Romeo Marnius Romeo Marnius GypsyJuggler 0 09/04/2006 03:22
  RomeoMarnius, another separated bluepill reminiscient of PeterForee, has left his corporeal form.  He wished to let the world know of what he has become.  I will post the full story tomorrow when I've had the chance to go through my screenshots.
The Lounge Off-Topic Discussion When the Matrix touches Reality When the Matrix touches Reality GypsyJuggler 0 09/04/2006 01:39
  Just as the Matrix reflects the Real, so does the Real reflect the Matrix.  Here is where you can post pictures or short stories about the times this happens to you.

The Vector server sends a message:
http://i91.photobucket.com/albums/k...racy/Vector.jpg

Whoever drives this car knows exactly what to do:
http://i91.photobucket.com/albums/k...ocracy/Punt.jpg

Development Discussion Development Roundtable Binoculars Binoculars GypsyJuggler 0 08/05/2006 05:39
  We can all understand the limits of distance in a game like this, or rather the limits of a graphics card.  But it seems to me that if you can't show detail at range of a wide area, you should at least be able to show detail at range of a small area.  The use of binoculars already limits your field of vision, so sure, you are drawing information from much farther than usual but so long as you don't try to move the viewfinder too fast, you should be able to get by on a manageable amount of visual information.  I don't know the lingo used by programmers for these things nowadays but I hope I've explained it well enough to get the idea across.
Essentially, there's a lot of times when I'd like to be able to see what's going on further off.  Like when scouting from the rooftops, or hunting gang bosses.  A handy pair of binoculars would serve the purpose well without putting too much strain on the connection or my video card.  Anyone have ideas or input?
Development Discussion Development Roundtable Windows Windows GypsyJuggler 0 08/04/2006 01:48
  I'd like windows to serve a greater purpose than just being things to see through.  I love how you can see the outside world through the windows in the Matrix but there's more potential there.  What if windows were coded more like doors?  Coded in such a way that you could open a window and fire through it.  Coded in such a way that you could smash it open and leap to safety.

I'd like to shimmy up a drain pipe and swing in through a broken window to reach my mission area.  I'd like to scope sniper shots from the fifth floor of the building across the street.  I'd like to crash in through a skylight or burst out into safety. 

We have a wonderful 3d (more or less) world at our disposal and this is just one more way we can make it more deep, exciting, and realistic.
Development Discussion Development Roundtable Contested Missions Contested Missions GypsyJuggler 0 08/02/2006 19:00
  One of the things I got excited about when I first got the game was the suggestion of running missions against other players.  I'm not sure where I got this idea, maybe I misread a review or invented it myself without noticing.  Either way, I was disappointed not to see it. 
A whole new dimension of gameplay could be added to MxO with the concept of Contested Missions.
Essentially the idea is this; When two or more players of the same level but different factions request a mission from a contact at about the same time, the game sets them a mission working against each other.

For example:
I request an escort mission from my contact who sends me to a building to pick up the person to be escorted.
While I am en-route an operative from another faction but of my level requests an assassination mission and is sent co-ordinates that describe the locations where I will be picking up and dropping off my charge.
I make the pick up and head for the drop-off point and my operator warns me that someone is on their way to stop me.
The opposing operative approaches my mission on an intercept course and eventually we run into each other.
The mission resolves depending on who survives.

There are a great many possibilities from the very complex - adding several operatives to a mission with changing parameters - to the very simple such as a direct assassination of another player.
I know it would be much more satisfying to kill 'Aardvark' after having defeated the player guarding him rather than an anonymous 'Merovingian Selective Phage' or somesuch.
It would probably have to be an optional feature though.  Perhaps involving the creation of three more mission contacts so that you could choose a regular mission or a contested mission depending on who you called.

Anyone else have ideas about this sort of thing?  I think it would be an excellent way to expand upon the great virtues of this game.
Development Discussion Development Roundtable Goods - Food and Drink Goods - Food and Drink GypsyJuggler 0 08/01/2006 19:08
  How many times have you hung out at Mara and thought 'Boy, I could do with a coffee.'  How many times have you sat at Tabor with your belly rumbling?  I'd like to see some shops in the Matrix - to add to the 'flavour' of the game.  How about having a coffee-house on a street corner, or a bakery just down the street.?  I'd like to be able to *CENSORED* into a shop to grab a snack and a soft-drink between missions.  I'd like to see grocery stores that actually sell groceries.  I'd like to see petrol stations with bluepills filling up their cars.  I'd like to see the shopping malls finished.  I'd like to see a weapon vendor actually in a gun shop.  I'd like to wander into a shopping mall and take the escalator upstairs to buy my designer sunglasses from the clothing vendor. 

All these things would make the Matrix more real and more fun to be in.  Hopefully it would also give those bored level 50's something else interesting to do.  Imagine getting an ice cream in the foodcourt and taking the elevator downstairs to the parking garage where you get jumped by enemy operatives.  Imagine doing a 'mission' for your local pastry chef because he's all out of flour.  I don't expect it to happen overnight, but a move in this direction would be more than welcome. 

Features like this would add so much extra depth to the world and truly set the Matrix Online apart from other multiplay games.
 
The Matrix Online
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